Showing posts with label dates. Show all posts
Showing posts with label dates. Show all posts

Thursday, March 21, 2019

Here's Mud In Your Eye

Treas 3, 6640

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Aingeal Bàs Eleonara, Witch

The trek to find the Old Gods didn't take as long as they had hoped, so the party spent the rest of the time hanging around a while. Having spent 6 weeks for Saphira to get her tattoos finished, they were ready to go, and decided the next place to visit would be the scattered islands at the south of the large continent.

They headed for the capital city, and found the largest temple they could: a temple of Therapeftis (Thera-pef-tis), goddess of Stability, Healing, and Bedrest. The temperature was brain-meltingly hot - a rarity, but not unknown. After a lovely nap in the cool temple, the party attempted to teleport away... and realized that inside the temple, that was not possible. Outside, they managed to teleport to the other large island. As a note - the priest there spoke Majasten.

There, they eventually found a temple of Moenga Moe, the God of Dreams, the Elderly, and Judges - who owned the bone staff Aingeal tried to swipe. They set up an appointment with an ancient secretary, who asked that they come back that evening, at 1:30 AM.

Killing some time in a shop, they found a few water-based spells, items, and tools. After spending some money, they realized the entire city had a bit of a nautical flair - all the buildings looked like they were built from ships, down to billowing tarps as roofs.

That night, when they returned, they were directed to a large room, full of cots, one each. Falling asleep, they found themselves in a dream, and were soon able to speak directly with Moenga Moe. After filling him in on their adventures, and reassuring him that his staff was safe with Chaos, they asked about other Old Gods. He mused for a moment, then suggested a possible location, deep in the sea...

With the henchmen staying above the water on a lovely raft, the others swam beneath. It didn't take too long until they found the bottom; it was smooth and well-kept. Moments later, a number of mermen arrived, speaking, well, Mer. For a few tense moments, the mermen seemed intent on bringing them to their city, but when someone mentioned and Old God, they were suddenly all smiles. "Oh! Sure, we can take you there!"

Along the way, the four glimpsed shadows in the water - more mermen, at least one of which was riding a giant rockfish!

They lead the four to a steep incline, and pointed down into the murky water. "He's down there. Good luck!" - and with that, went on their way. Sighing, the group swam down into the depths. At the bottom of the incline, they found a hill, about 40 feet across. Crolack swam around it, looking for any possible entrances or portals, and was about to give up... when suddenly, an enormous head shot out! He kicked to the side, and the sharp beak of the enormous turtle slammed shut just inches away. His battle-reflexes kicking in, Crolack swung his sword, jabbing the turtle in the eye!

Realizing that... maybe that wasn't the best idea... Crolack quickly swam towards the others, hoping they could all teleport away. The turtle shook itself, revealing the previously-mud-covered hill was, in fact, its shell - covered in brilliant colors, every patch different! It rumbled, and a spell tore through the water! Only Saphira managed to avoid it - the others found themselves slowed. The turtle - actually the chaotic Old God, the Decorated Tortoise, readied another spell, but Laurita teleported them away, as quickly as her slowed action could.

Sitting on the raft above, miles away, they heard the voice of the tortoise growling at them...

List of Old Gods known and met:

  • Lawful Old Gods
    • Old Mother, supposedly a six-legged cow, and Goddess of Earth, Strength, and Cattle
    • Chaos, God of Order and Intelligence
    • Odin, God of Wisdom and...?
    • Burli, God of Health, Constitution, and Manliness
    • Gyda Dyn (Glance Left, Glance Right), God of Thieves, Conmen, Charisma, and Get Rich Quick Schemes
  • Neutral Old Gods:
    • Manu, The Hand of God, god of labor, construction, and work ethic
    • Hinengaro, God of Mathematics, Science, and Truth-Seeking
    • Moenga Moe, God of Dreams, the Elderly, and Judges
    • Therapeftis (Thera-pef-tis), goddess of Stability, Healing, and Bedrest
  • Chaotic Old Gods
    • Wairangi, the Fool, Old God of fools, pigs, and ignorance
    • The Decorated Tortoise, Old God of Stubborness, Slowness, and Grumpiness
    • Sof Zamd, God of Sand, Feebleness, Heatstroke, and Dehydration
  • Additional not-so-old-gods
    • Ooze Becky, Cubic Grace, Who Digests The World, goddess of... well, whatever gelatinous cubes are goddesses of
    • Görünmez, the Unseen One, god of Invisibility, Minding Your Own Business, and Staying Home.
  • XP from Encounters:
    • Mermen (none, escaped from)
    • Giant Rockfish (pets of the mermen) (none, escaped from)
  • XP from treasure: none
  • Special XP: 1000 XP to each PC for discovering the Decorated Tortoise
  • Special XP: 2000 XP to each PC and 1000 XP to each Henchman present for learning about Therapeftis and speaking with Moenga Moe
  • Special XP: 1000 XP for Crolack, for stabbing an Old God in the eye, and living to tell the tale! Also... remind me to tell you about something new and interesting that your weapon can do...

Monday, October 15, 2018

The Final Scale

Naoidheamh 35, 6639: Beastnight!

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard
  • Aingeal Bàs Eleonara, Witch

Their armies teleported in, the party quickly organized both the battle and the strike team. With Rig Bigny commanding the battle, they launched their attack...

The units under Rig's command destroyed a unit of bloodhounds, a (terrifying) unit of death chargers, a unit of zombies, two skeleton units, and a flight of wyverns. The dwarven troops, a unit of archers, and a unit of infantry were lost.

The units under Ajeela's command destroyed a unit of bloodhouds, a unit of necropedes, a unit of ghouls, a unit of zombies, and a bone dragon (carrying a commander). She lost her barbarian troops.

Fayleen Ross, commanding the lizardmen, destroyed three units of skeletons.

The war raged back and forth, until Herman Thorpe managed to Hold the majority of the skeleton armies. Shortly afterward, the strike team entered the tower, and quickly (through Locate Object, Detect Traps, and a pile of other spells, wands, and magical objects) managed to race through the magical maze with little effort. They arrived at the scale, and quickly dumped more magic (and holy water) onto the black altar holding the evil scale; those on the battlefield felt its powers weaken. After some quick thinking, Te'a cast Remove Curse on the scale, Saphira quickly wrapped it in a temporary Bag of Holding, and Gróin teleported the lot of them to the main temple to Thor, in the Mountain Dwarf capital.

The evil sinkhole removed, the remaining undead were quickly cut down, while the living creatures routed, fleeing to the hills and forests. Even the general and his unit of manticores fled.

XP is a little weird, so bear with me. Hopefully this isn't too unbalanced.

  • XP from destroyed units
    • 1200 Skeletons (15600)
    • 240 Ghouls (6960)
    • 240 Zombies (6960)
    • 120 Chaos-zombies (9600)
    • 120 Wights (9600)
    • 20 Necropedes (16400)
    • 240 Bloodhounds (11280)
    • 60 Death chargers (8100)
    • 1 Bone Dragon (12800)
    • 60 Wraiths (11400)
    • 240 Harpys (75 of the 240 killed, the rest routed: 15600)
    • 20 Wyverns (22800)
    • 60 Manticores (5 killed; the rest routed: 40800)
  • Total XP from units: 187,900
  • XP lost from friendly losses
    • Berserkers (60 died) (2520)
    • Paladins (0 died) (0)
    • Green Men (2 died) (0)
    • Bladedancers (4 died) (0)
    • Clerics (11 died) (0)
    • Heavy Infantry (98 died) (600)
    • Longbowmen (60 died) (600)
    • Dwarven Heavy Infantry (60 died) (1200)
    • Lizardmen (40 died) (0)
    • Gnomes (0 died) (0)
    • Roc Lobbers (1 died) (0)
  • Total XP lost: 4920
  • XP for Rig Bigny (General): 91,490
  • XP for Rig Bigny (Commander): 22,110
  • XP for Fayleen Ross (Commander): 2,340
  • XP for Mor Gibs (independent hero): 5115
  • XP for Llarm, Ffaufe, Alun, Herman (commanders/lieutenants): 2557

Of course, that's not all. There is also treasure! Hooray! The surviving troops collected 1/2 of the battlefield treasure as payment (or final gifts for the family of the dead); the rest, as well as the treasure in the tower proper, will be split up as desired. With a little bartering, I'm sure you can trade items for cash, so I'll just tally it all as if you got 100% gold.

  • 1,231,200 gp worth of supplies, equipment, and other battlefield treasure was recovered
  • The tower contained the following (well-labeled!) treasure:
    • 81,700 gp in silver, electrum, gold, and platinum
    • 12 jasper (600gp)
    • 8 shells (240gp)
    • 6 citrine (300gp)
    • 4 onyx (200gp)
    • 5 wrought silver studded with moonstone (25,000gp)
    • 23 jade carvings of heroes, monsters, and gods (4600gp)
    • 1 wrought gold necklace (100gp)
    • 1 porcelain curio (200gp)
    • 1 Bone curio (24gp)
    • 1 wrought copper curio (110gp)
    • 1 moonstone curio (3000gp)
    • 1 Fine wood curio (600gp)
    • 6 jars of spices (4800 gp, 6 st)
    • 2 vials of rare poison (2200gp)
    • 1 coat of chimera fur (19,000 gp)
    • 4 rolls of silk (1600 gp, 16 st)
    • 33 rugs of wolf hide (990 gp, 6.534 st)
    • 24 pieces of elephant ivory (1152gp, 11.52 st)
    • 1 metamphora of preserved special components (600 gp, 99.6 st)
  • XP from captured/killed commanders:
    • Hakan Soroush, Zaharan Ruinguard/Mummy Lord: 8200
    • Chulcx Bloodbather, Thrassian Assassin/Vampire: 6600
    • Abigail Rojas, Bladedancer: 3900
    • Geoffrey Wells, Mage: 4800
    • Kharajit, Rakshasa: 3650
    • Porco Chefe, Demon Boar: 2000
    • Sisskt, Arane: escaped
  • XP from treasure: 762616
  • XP from enemy heroes: 29150
  • XP for destroying the final scales: 10000
  • Total character XP: 801,766
  • Total gold for Rig, Caranthir, Gróin, Mor Gibs, Saphira, Te'a, and Fayleen: 108,945 gp
  • XP for Rig, Caranthir, Gróin, Mor Gibs, Saphira, Te'a, and Fayleen: 66,814
  • XP for Faufe, Llarm, Rhea, Gimli, Herman, Baelnar, Pentzkin, Alun, Harvey, and Zai-car: 33,407

Also recovered were the following well-labeled items: Leather Armor +1, Potion of Climbing, Oil of Slipperiness, Scroll of Arcane Spells (Written in Old Zaharan): Invisibility (2nd lvl), Scroll of Ward against Elementals, 2 Short Sword +1, Potion of Sweet Water, Ring of Protection +3, 15', Ring of Wishes (1 wish remaining), Scroll of Divine Spells (Written in Old Nobiran): Angelic Choir (1st lvl), and a Treasure Map to 20,000gp. Additionally, the mage's library was rigged to explode if he ever left the area; the dark knowledge within was lost.

Along with the magical items in the tower, there were some found on those killed or captured: Hakan Soroush (captured) was carrying a greatsword, four bone-vials, a crystal ball, and a wand. Chulcx Bloodbather (dead) was wearing chain armor. Abigail Rojas (captured) was wearing a helm, leather armor, and a cloak, and carrying a sword, a knife, and a scroll. Geoffrey Wells (captured) was carrying a staff, a rod, and a wand. The Rakshasa and the Demon Boar had no special items, and were both killed. The only survivor was the arane...

That's a LOT of XP, so I will remind you that you can only advance one level at a time; if you got enough experience to level up more than once, you must cut it off one XP below the next level. However, the XP for the final scales trumps that, so if you're about to go over, you can keep at most 833 over the next level for PCs, or 417 over the next level for henchmen.

Tuesday, February 27, 2018

Time Flies When You're Having Kingdoms

A'chiad 23-Cheathramh 23, 6639 (yes, that's month 4; we skipped right past Dragonning and King's Day); next holiday, Summerfest, 6/1.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

Last week, we left Gróin and crew three days out from the yet-unnamed city founded by Caranthir, which I've decided to call Caranthopolis to save on typing. As it happens, they had just encountered three chimera, and said chimera were very, very hungry.

Gróin quickly made a stone structure as the chimera closed, then tossed some dust of disappearance onto himself, and laid out some heavy justice. Two chimera managed to roast some targets, but the battle was over before they could land more than a blow or two.

A single wyvern slowed them down not a whit, and soon they made it back to Caranthiropolis. After reorganizing some treasure, the group left Caranthir to his city-building, and set off to clear out another hex: that of Gróin! Unfortunately... Gróin's hex was much, much more difficult to deal with. Unlike Caranthir's "Oh, gosh, some moose, whatever shall we do," Gróin had to deal with a huge group of remorhaz (16, plus another enormous one!) and 310 kobolds (including both a high-level shaman and a witch doctor), two hunting dogs, and four giant ferrets. Which, after the shaman did some casting, became three giant ferrets and one frickin' enormous ferret.

Gróin attempted to talk to the leader; when things went badly, Quetgar attempted to assassinate him... only to find that he was an illusion! The throne dropped into a pit, leaving Quetgar to dive to the side, and battle was joined. As everyone else rushed in from the sidelines, Quetgar started cleaving through ten kobolds at a time. Gróin managed to nuke quite a few, and even Sorvald was shooting arrows into their midst, even managing to kill the witch doctor. Another kill after that, and the shaman had had enough; he dispelled the area around the magic carpet, causing Sorvald to reappear and the carpet to plummet out of the sky. Then, of course, forty kobolds crowded around to get their boots in, including one that suck-punched him between the legs and knocked him down. The shaman, expending the last of his tricks (he managed to cast Protection from Good on himself early on, which saved his life), cast Poison on his hands, then turned himself into a (non-fire-breathing) chimera. One of his poison-ladened claws slashed into Sorvald, instantly dropping him.

Meanwhile, Craydos' hydra was cleaving through any creatures who got close. Gróin blasted a line of kobolds with a horn; Quetgar managed to take out most of the back piece of the map. Gróin, seeing his friend fall, dashed to his side; the flames wreathing his body flared, scorching the 40 kobolds clustered around his body, burning them to death! Within moments, the remaining kobolds were dead. The few that tried to flee were run down and slaughtered. Gróin quickly cast Neutralize Poison on Sorvald, bringing him to life; unfortunately, he didn't have time to cut out his flames, and Sorvald, at a single hit point, was killed once again. Gróin stepped back, allowing others to heal him; this time, he woke unburnt.

The third encounter, fortunately, was the same caravan of nomads; they had passed the forest, and decided to keep going, to shelter in some caves in the mountains, as their shaman predicted some nasty winter weather. Gróin invited them in for a meal, and was able to feed most of them with a spell. A little smooth talking later, and he made some new friends who would be willing to trade - 14 wagons with ten times that many fighters, not to mention all the civilians.

The six mile hex around the entrance to the Plane of Earth cleared, Gróin and friends headed north to the dwarven cities of Dundrende Klippe, and the capital Stromsloja. They spent a month selling treasure, gathering knowledge, and in Gróin's case, speaking with the clerics of Thor. He desired a miracle, in two parts: first, that the effects of Vigor be cast upon him permanently, and second, that he be granted an Orb of Voice Transference - that is, a linked pair of orbs that allow one person to speak to another, even at vast distances. The clerics, after conferring amongst themselves, concluded that the time and effort to ask for a miracle may be better used in speaking with the wizards of Mareten, as they had created similar orbs before.

Gróin lead the party south and east, through the pass, and eventually made it to Mareten (I rolled encounters, and apart from a few animals, there weren't any problems!); Craydos, eager to set eyes on the Book of Holding Llarm has been using, uses it to research a new spell, which I forgot to write down, somehow. However, his attempt is a success! While he was studying, Gróin continued selling treasure, eventually pawning it all off.

The magical treasure gained from the remorhaz and kobolds is as follows: 4 Crossbow Bolts, 4 Potions, 7 Scrolls (2 detect as evil), 3 Rings, 1 Rod, 1 Staff, 2 Wands, 5 Swords, 2 Shields, 1 Spear, 1 Cloak, and 3 Treasure Maps.

But that's not all! Long ago, Faufe, Llarm, and Clench were left in Slowhaven. Llarm has been researching spells, but Faufe rounded up some treasure and left to make a lot of money. Only three days into his trip, he's already met a hydra and a group of sea dragons; the hydra was killed, and the dragons (luckily!) were freaked out by what they thought was a trap, and fled. Hopefully, the rest of his trip will be more serene!

Meanwhile, Caranthir continued to work on his land, improving it and attracting more people. The XP below doesn't include Caranthir, nor does it list the XP he earned from taxes. Additionally, Caranthir's kingdom is ahead; it's at 6/1, aka Summerfest, aka Siathamh 1st.

Gróin's new kingdom has begun, as well, at least the exterior area. New dwarves are showing up to build forts and homes, even in the dead of winter.

  • XP from Encounters:
    • 3 Chimera (3900)
    • 1 wyvern (1140)
    • 16 remorhaz (36000)
    • 1 huge remorhaz (4800)
    • 272 kobolds (1360)
    • 28 leaders (196)
    • 8 sub-chieftains (80)
    • 1 very over-powerful witch (440)
    • 1 also too-powerful shaman (440)
    • 4 weasels (860)
    • 2 hunting dogs (30)
  • XP from treasure (which was all sold, and I'm not going to bother listing it all)
    • 326,217gp, weighing 328 5/6 stone
  • Total experience: 375,463 XP
  • XP per PC (Gróin, Quetgar, Sorvald, Craydos): 68,266
  • XP per Hench (Rhea, Gimli, Laurita): 34133
  • Cash per PC: 81554 gp and 25 copper
  • Additionally, the other items sold, which means:
    • Additional XP for Gróin, Sorvald, and Craydos: 22,022
    • Additional CP for Laurita, Rhea, and Gimli: 11,011
    • Additional cash for Gróin, Sorvald, and Craydos: 37533 and 33 copper (plus one more copper up for grabs)

Time is a little screwy right now. Rig, Llarm, and Clench are currently sitting at 12/24 of 6638, right after everyone got back from the Pointless Tower; Caranthir's kingdom just hit 6/1 of 6639, while Caranthir, Elenora, Luce, and his troops are waiting at 5/1 to start clearing some more land. Gróin and Laurita, Rhea and Gimli, Quetgar (and Zarc, though he's holding the fort elsewhere), Sorvald, and Craydos are parked in Slowhaven at 4/23, and Faufe is nearly a year behind, at 8/20 of 6638! Hopefully, everyone can synchronize in the next week or so.

To help with that, I'm going to start putting together an online kingdom-tracker, because there are a lot of numbers to crunch, and sometimes things like natural events play a part, but it's a huge pain to do all the kingdom stuff every week and ask everyone else to wait around. Automating it should make things go a lot faster.

Friday, September 15, 2017

Hark, A Quest!

Ochdamh 2 - Naoidheamh 6, 6638; next holiday, Beastnight, 9/25

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker

The party bought some supplies at the Guard's Day celebration, then moved on to visit the King, hoping to destroy the Scale in his keeping...

Upon visiting the king, Caranthir noticed Luce was acting strangely. He had a suspicion... and it was confirmed. Luce was, in fact, a princess, the daughter of the king. Hypothetically, she was staying at some resort, but surely that ruse wouldn't last much longer. Her 18th birthday is in January, and quite a lot of important stuff happens then. Caranthir promised to keep her secret.

The king refused to allow them access to the scale. He did, however, mention a quest that may strengthen his trust... a quest to the Queen of the Winter Fey. However, the party was given a letter of passage; no Winter Fey were allowed to harm them, as long as they did not harm any Winter Fey.

Along the way, they met and killed three wyverns, avoided a couple of basilisks, and found an 8 headed Hydra, which Quetgar decided to bomb. While his aim was true, the hydra was, unfortunately, a regenerating hydra! Beheaded in a single round, only a couple rounds later, it sported new noggins, and continued sprouting replacements until it had a total of 12 heads! After many rounds of combat, and a few lucky strikes by the bothersome beast, Caranthir decided to call it a day. He and Quetgar took off, leaving the now 12-headed hydra alive.

The next night, they were attacked by another fearsome creature - a frost salamander! Its intense cold aura injured several of the party, but it was eventually vanquished. Not long after, they came across 16 zombies, trudging wearily through the snow, and ended them quickly. They camped near a village of trolls, but parted peacefully.

  • Experience from treasure: none
  • Experience from encounters:
    • 3 wyverns (4800)
    • 2 basilisks (avoided)
    • 1 8 12 headed hydra (escaped)
    • 1 frost salamander (2100)
    • 16 zombies (464)
  • Total experience: 7364
  • XP per PC: 921
  • XP per henchman (excluding those that remained behind): 460
  • XP for new players: 64557

Friday, July 7, 2017

Zaharan Thieves and Grek Trieb

Siathamh 9 - Seachdamh 8, 6638; next holiday, Guard's Day, 8/3!

Special intro: Sorry for the late writeup - I've been very busy working and writing other blogs!

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator

The party elected to continue their journey by sea, without stopping to repair the ships. After avoiding two octopodes, they reached the southern port of Cehennem Limani. Selling the treasures they had pilfered from the pirates, they decided again to not keep their ships. They remained docked, but aboard the ships; the city seemed somewhat hostile...

It was a good decision. During the first watch, two dwarves and a human, all thieves, boarded the ship. They were successfully intimidated by the dragon, realized they "were on the wrong ship," and left the way they came.

During the second watch, a second group of thieves arrived; two elves, two humans, and a dwarf. The elves and humans were killed quickly, and the dwarf was pinned by Caranthir in dragon-form, and surrendered.

After a bit of discussion, Caranthir suggested the ships cast off immediately. The four pirate ships (manned by ex-slaves) were able to oar their way out quickly, but the sailing ship was a little slower to leave port. As it was creeping away, a voice called out of the darkness. A group of four men and women stood on the dock. The leader called, "No one escapes from Semih Iravani!", and the fight was on.

These men and women were much stronger than the others; as the leader walked out onto the water, another vanished, and a third took to the air on a broom! The fourth began fiddling with something in his hand. The nightblade on the broom flew over the ship and tossed a bottle of military oil onto the deck, then pulled out a bow. The leader stepped forward and flung a stone at the spellcasters, ending the priestess's spell before she could cast it. The man on the shore finished his ritual, summoning a djinni! Caranthir, in dragon form, took to the air, making it as far as the nightblade and loosing a breath of freezing air. On the deck, the priestess took an arrow from the shore, while Gróin took a slingstone to the helmet, losing his spell!

The party was beginning to get worried as the high-level thieves took them on. Suddenly, a figure appeared on the bow - the man who went invisible! With a grin, he swung his sword! The white mage fled for safety, injured by yet more sling stones, as the thief battled it out with Gróin. The djinni turned into a whirlwind, hurting Gróin and the others, but of course, Luce was unharmed by the magical wind. Caranthir managed to down the flying nightblade, and grabbed her broom as she fell; Gróin injured the thief on the boat, and he dived overboard. The leader took a Dispel Magic to the face, which turned off his water walking - he fell into the water with a splash.The djinni, meanwhile, was destroyed by Gróin's magical attack.

Even as the leader reactivated his water-walking (as it turned out, he had a ring), Caranthir flew down and blasted him with his freezing breath, killing him on the spot. He returned to the ship and reverted to human form, only to be chopped to within a single hit point by the invisible, back-stabbing thief! He turned and cut him down. Back on the shore, the lone survivor drank a potion of Gaseous form and fled, leaving his stuff behind.

As it turned out, the thieves were quite well-armed, with plenty of magical items; most of them were identified on the spot, with others being identified at Cliffport later.

Two days later, the party landed again in Pueblo de Puerto, then continued on. A day after leaving the port city, Caranthir and Rhea split off from the party to fly due east, towards the islands. They landed on Fuega, a tiny island with a tribal nation on it; the natives welcomed the visitors, especially when they learned that they wouldn't be stealing from them. The next day, Caranthir and Rhea circled Vulka, an inhospitable island littered with sharp rocks. Invisible, they swooped over the island... and found a dragon turtle! The creature lived on the island; it fired a cloud of steam at them, but they were too high to be touched. After spending a few more hours searching the opposite side of the island, the duo found a treasure, and carted it back to the ship.

Meanwhile, the ships encountered yet another two octopi, which fled, and four giant squid, which were quickly killed by well-aimed catapults. Finally, they landed in Cliffport, just in time for the Brightest Day celebrations (for those that weren't there, any light or healing-based spells were 3/4 the price, so a Healing potion was 187 gold instead of 250). Arnborg Anvilaxe, the dwarf Caranthir restrained, left the party here, to continue on her own way.

As the celebration ended, a skinny, dirty ogre walked up to Caranthir and handed him a letter! While somewhat difficult to read - the entire letter was written in what looked like a child's handwriting, and was also stained with something somewhat greasy - it turned out that the party was summoned to aid a tribe near the river, who were being harshly treated, accused of a crime they didn't commit. They were willing to give an artifact of some power in trade for assistance. So, Gróin, Caranthir, Rhea, and Laurita flew to their aid.

First, however, Caranthir wanted to make a wish; he found a wish, and did so, meeting 6 clerics along the way.

As luck would have it, they were off by a few miles, and happened to land near the home of none other than Lady Dracull! As long as they were in the neighborhood, they decided to drop in. The Lady was pleased to see them, and offered them a meal; interestingly, the Lady also seemed to be quite pregnant. Hmm...

After leaving the Lady with an offer of help, should she ever need it, they party once again journied toward the river, and the Grek, er, Trieb. As it turned out, the tribe was a tribe of ogres! They seemed friendly enough, though, and Caranthir was happy to help in trade for magical items. They went to visit the "bad guys"...

...Who turned out to be human. A cleric, a mage, a thief, and a fighter had banded together to drive the "evil" from the land. The cleric, Brother Dellus, is on the warpath to recover a holy relic of great significance for his order; it was stolen from their temple not long before, supposedly by a group of rampaging ogres. The fighter, Sir Tainly, was possibly even more obnoxiously full of his abilities than Caranthir; the two did not hit it off well. In fact, that evening, Caranthir sent Rhea to assassinate the knight in his sleep; she only managed to awaken the mage, a dour, gaunt man by the name of Graybeak, and learned that he was really, really powerful. As the four were leaving the camp, they met a rogue named Wag Lightfoot, presumably the leader of the thieves. The camp seemed to be about 75% fighters, a handful of mages and clerics, and the rest thieves. An odd lot, to be sure.

The next morning, Gróin and Laurita flew off to find the cleric's temple, while Caranthir and Rhea left to confront the knight. Caranthir demanded a trial by combat - if he won, the knight would leave; if the knight won, Caranthir would leave. The knight snubbed him into accepting a duel "to the death" (or close enough), and the fight began. As the two hacked at each other, the knight managed to land several blows, doing considerable damage; Caranthir, however, had the better armor, and eventually knocked out the knight. Clerics rushed in to save him, and Sir Tainly was able to recover after a night of bedrest. Brother Dellus, however, flew into a rage; his holy mission was to save the relic, the promise of a knight be damned! The mage, somewhat eager for a rematch, backed him up. Caranthir left the camp, irritated that the knight reneged on his word.

Meanwhile, Gróin was having much better luck. He found the temple - a tiny building with barely a path near it - and was invited in for bread and water. Brother Al explained the real story of the holy item:

Some time before, the old cleric had left on vacation, and had taken Brother Dellus with him. As the old cleric left, Brother Al and Brother Bodh made a bet. Brother Al said, "I bet you thirty silver that every time the old relic [meaning the head cleric] wobbles out the door, everybody freaks out, and nothing gets done until he gets back. Write that down, Brother Bodh!"

Brother Bodh, having the flowery language of someone with too much time and ink on his hands, wrote the following: "When the holy relic leaves its seat of power, chaos will grip this place, and all tasks will fail until the relic is returned."

When Dellus and the "old relic" returned, Bodh and Al were out drinking. Apparently, the old cleric went to town to pick up some supplies, just as Sir Tainly arrived, invited himself in, and asked if anything valuable had gone missing, as there were ogres in the area. Brother Dellus checked, and indeed, a sacred cup was missing! Dellus panicked. He tried to look up what the chalice was for, but only managed to find the pages Bodh had written, which drove him into an even worse panic as he put one and one together to make twenty five, and thought the missing chalice spelled the end of the world for heir monastery. Just as he was having a breakdown, Al and Bodh arrived. Seeing Dellus upset over the missing chalice, Al nudged Bodh and muttered, "Thirty silver."

While this remark was intended as a means of settling their bet, Dellus took it to mean that he was a traitor and had sold out his friends. Dellus swore not to return without the relic, and took off with the knight.

The holy relic, however, was nothing more than a gilt-covered cup with fake gemstones on it. The holy words written on the bottom of the chalice, "In campis feram", meant nothing more than "Made in the Wild Plains", poorly translated into Nobiran.

Gróin and Laurita found the nearby village that sold the chalices, and bought six of them. The shopkeeper immediately shut and locked his doors, and fled out the back, holding more gold than he had ever seen in his life. Six pieces! They returned to the knight's camp, and Laurita discovered the true thief - one of the thieves under the employ of Mr. Lightfoot, in fact. They guided Brother Dellus to the room, and managed to catch the nimble (if quite smelly) thief moving it around a few times. It's hard to pocket a chalice when someone is watching its location, magically. Mr. Lightfoot persuaded the fellow to give it up, and Brother Dellus nearly broke down in tears. Ignoring the rest of the camp, he immediately fled home, to restore the, er, cheap knockoff trinket to its rightful place. Next to the magnet in the shape of Mejasta, the shot glass with a picture of the King on it, the spoon with a painting of Cliffport, and other trinkets collected by the old cleric on his journeys.

The ogres, meanwhile, were jubilant, and true to their word, they offered the party two magical items. The first was a helmet; the ogres let the children play with it. The children would climb a tree and leap off, floating to the ground like a feather. When Gróin tried it on, he was rewarded with a vision! He watched Elrik, the world's greatest explorer, climbing a cliff; he lost his footing, but somehow, he managed to land on the ground unharmed. His back to a howling wind, he dusted himself off and kept going. The helmet, it seems, not only allows the wearer to cast Feather Fall at will, but is also immune to all wind-based damage! Additionally, there is no penalty to attacks when levitating or "gyrating" in the air (Elrik, as you recall, is the owner of your magical map, and the world's most famous explorer).

However, that wasn't all. The ogres began chanting, something that sounded like "Ooga Chaka, Ooga chaka!", and the town elder slowly walked towards the group, holding a ring. As it turned out, the ogres were actually chanting "Ogre Chakrum", a heavy throwing blade. This chakrum was blessed by many shamans, resulting in a magical +1 bonus. The heavy blade can be used by anyone with strength +0 or better, and the ability to throw darts or knives. The blade is quite heavy, and thus deals 1d8 damage, but requires two hands to throw.

Whew! What an adventure!

  • Experience from selling stuff, from last time: 1504 for PCs, 752 for henchmen
  • Experience from encounters:
    • 2 octopi (escaped)
    • Level 3 Dwarven Delver, level 4 Dwarven Delver, level 1 thief (283 xp)
    • Level 6 Dwarven Delver, level 5 Nightblade, level 4 Nightblade, 1x level 1 thief (1523 xp)
    • Semih Iravani, lvl 10 thief (1550 xp)
    • Juan-Pablo Aguilar, lvl 9 thief (1300 xp)
    • Eluned Melruth, lvl 9 nightblade (1900 xp)
    • Brin Eveningfall, lvl 6 nightblade (820 xp) (fled)
    • 2 octopi (fled)
    • 6 roc, ignored
    • 4 giant squid (2280 xp)
    • 6 clerics (passed)
    • 3 werebears (avoided)
    • Sir Tainly, lvl 10 knight (2250 xp)
  • Experience from treasure: 6834 xp
    • Total experience (give or take): 18740
    • Experience per PC (Gróin and Caranthir): 4685
    • Experience per henchman (Luce, Rhea, Elenora, Laurita): 2342
    • Special experience:
      • Caranthir: 10000 (stealing gold!)
      • Rhea: 5000 (helping steal gold!)

    • Mundane weapons: 33 arrows, 19 bolts, 28 bullets, 1 Arbalest, 2 Battle Axe, 1 Bola, 1 Composite Bow, 1 Dagger, 3 Leather Armor, 3 Nets, 1 Sap, 1 Shortbow, 1 Sling, 2 Staffs, 2 Swords, 3 Whips
    • Mundane stuff: 2 pints Ale/Beer, 3 Backpacks, 1 lb Belladonna, 4 Blankets (wool, thick), 2 lb Candles (tallow), 1 lb Candles (wax), 1 lb Comfrey, 2 pairs Dice, 3 Flasks of Oil (common, 1 pint), 2 lbs Garlic, 2 lbs Goldenrod, 1 Grappling Hook, 1 Hammer(small), 1 Lantern, 1 Rations (Iron), 3 Sacks (large), 1 Sack (small), 3 Thieves’ Tools, 6 Torches, 1 Water/Wine Skin, 5 lb Wolfsbane
    • Magical stuff:
      • -2 Leather Armor (cursed)
      • Arrows +1 (quantity 24)
      • Broom of Flying
      • Elven Library scroll
      • Gauntlets of Ogre Power
      • 2 Holy Water(1 pint)
      • Horn of Blasting
      • Ring of Invisibility
      • Ring of Water Walking
      • 2 Shield +1
      • Shield +2
      • Spell Book (Burning Hands, Hold Portal; Continual Light, Alter Self)
      • Spell Book (Choking Grip, Floating Disc, Hold Portal, Magic Mouth, Protection from Evil; Continual Light, Deathless Minion, Detect Evil, Detect Good)
      • Spell Book (Darkness, Burning Hands)
      • Spell Book (Light, Magic Missile)
      • Sword +1 / +3 versus summoned creatures
      • Sword +1 / light 30' radius
      • Wand of Detecting Enemies (11)
      • War Hammer +2
      • Ogre Chakram (+1 throwing chakram; 1d8 damage)
      • Elrik's Air Helm: Immune to wind-based magic; additionally, wind does not affect the wearer, there is no penalty from levitation/gyration and the wearer may feather-fall at will.

Saturday, May 6, 2017

Why Are You Dragon, Dungeon Wanna Win?

Treas 1-26, 6638; next holiday: Dragonning, Treas 35 (the spring equinox)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator

The party found themselves next to a clearing. The area was an odd, round shape, not as organic of a shape as one might expect. In fact, the trees at the edge of the clearing were bowed, the middles leaning away from the center. Even the grass and weeds grew more sparsely in the middle. From the center of the glen, a faint sound emanated, like wind blowing past a thin shard of glass, or a thin, sharp sword cutting through the air. As the party squinted at the center of the field, most found their gaze misdirected - sliding past to look at trees, or sinking to stare at the ground. Only Rig, Quetgar, and Elenora were able to pierce the veil of illusion.

Tuesday, May 2, 2017

Speedrun

A'Chiad 15-Treas 1, 6638; next holiday: Dragonning, Treas 35 (the spring equinox)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator

Rig, as noted, headed to Forreston, to sell his wares; Caranthir and Quetgar stayed in Wallace, while Gróin and Llarm headed to Riverbend to study the books (and learn new spells). Quetgar learned what his ring does (finally), and took down a rather angry woolly rhinoceros that the ring summoned. Eventually, the party regrouped in Wallace, then headed out into the chilly winter. Due to luck or cold, there were few travelers on the road, apart from some chilly snakes. Once they reached the forest of the Winter Court of the Fae, however, they began running into quite a number of other creatures. They met - and avoided - an 8-headed hydra, and were greeted by five Sylphs, who sneeringly took their money as tax. The sylphs seemed very much on edge, however, and not in a mood to fight. Others had already told the party that the fae were all abuzz; why, however, they did not know. Something about a hunt?

Luce and Elenora's birthdays went by; Luce, offhandedly, mentioned that she finally turned 18.

Thursday, April 27, 2017

A Maze of Twisty Passages

A'Chiad 9-14, 6638; next holiday: Dragonning, Treas 35 (the spring equinox)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric
    • Betül Tirmizi, Ectomancer

The adventurers once again returned to the tower, certain that they were near the lowest levels. The winding passages of the 9th floor turned this way and that - a maze!

Laying out the occasional chalk lines, they slowly moved through the maze, looking for traps and fighting the occasional zombies or hulked-out skeletons. Down one corridor, hidden in a secret passage, they found a group of creatures, huddled at the dead end. One had a gold ring, which Quetgar took.

Tuesday, March 7, 2017

Deep and Dangerous

Deug the 24th - 28th (Wintermas tomorrow!)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric

The party, unhindered by the attack of the overly-ego'ed Zaharan, continued their sweep of the dungeon. Continued exploration of the 7th level revealed 6 ghouls, easily dealt with, and a bone golem, only a momentary pause. Pilfering its magical swords, some treasure, and a scroll, the party continued its merry way. Soon, they found a scrawled map of the dungeon; following it, they quickly mapped the remaining rooms, and continued down the stairs. Unbeknownst to the party, however, they had released a group of five wraiths, which wandered along behind them. Let that be a lesson for you - never assume the floors above are truly empty. You never know when you've missed a secret room...

Thursday, February 16, 2017

A Dungeoning We Will Go

Deug the 11th

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
  • Gottes Segen, Cleric

In Wallace, the party sold the goods they had collected; while they were there, Llarm happened to run into a human cleric from her hometown, Sacred Grove. Recognizing an emblem on his robe, Llarm introduced himself, and offered the cleric a place in the party.

Monday, February 6, 2017

Are You My Mummy

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Loriel Straight Arrow, Elven Ranger
    • Little Bandit, ferret

After taking down the Skittering Maw - aka Sharktapede - the party returned to their original path, through the (now empty) insect room. After spotting two lesser hellhounds and dispatching them easily, they discovered the stairs down, hidden behind a trapped hidden door; Loriel also found 57 gp worth of gems, which she pocketed. She shared the 600 gp she found, though.

The group continued down the stairs, leaving the rest of the fourth level unexplored. Barely 10 feet inside the fifth level, they spotted a group of five giant scorpions! The menacing beasts clacked their great claws, but Llarm read them a soothing bedtime story, placing them in an enchanted sleep. The fifth beast was quickly slain, and the sleeping monsters destroyed.

The ranger, constantly forgetting to check for traps, flung open a door and set off a trap - a 20' deep spiked pit trap! She fell, impaling herself on two spikes; the party sent Zarc the thrassian down to retrieve her, and did their best to heal her, but she still needed a week's bedrest. Moreover, the fall had damaged her lung, and she was no longer able to move as quickly or as long as the others.

Kicking open a door, Caranthir stared into the gaping maw of three tentacled monsters! The nasty carcass scavengers struck, missing Luce (for once!), but instantly paralyzing Caranthir. The lizardman charged with his two-handed spear, stabbing the creature with enough power that it exploded into a cloud of red mist! Luce and the lizardman struck at the other creatures, and soon, both were dead.

Tuesday, December 27, 2016

One Shot: Rise of the Beastmen: Battle for the North

My kids, ages 7 and 9, have been begging me to play an RPG with them; having a few free days around Christmas, I finished fleshing out a bit of lore, and built a one-shot campaign for them. It, too, is set in this world, a few short years before the age of the beastmen truly begins. It's a bit long, as it was actually three sessions, stuck in between shopping, presents, and general holiday spirit.

The Emissaries

It is the year 3781, 7 years before the Wall of Mareten is completed, and 19 years before the Age of the Beastmen. The Council of Five - that is, the top diplomats of the Humans, Elves, Dwarves, Halflings, and Gnomes - called two of its last heroes to begin what may be the most important mission of the century. Beastmen activity was increasing; incursions were digging further into civilized territory than ever before. The Elves (that is, the True Elves) in the West were pressed to the breaking point; already, the southern city had closed its gates. Roads were not safe. Worse, rumors began to filter in of a danger to the North. If the Northern Tribes were conquered, their precious knowledge would be lost.

Thus, the Council summoned Gimli Thorson, Dwarvish Craftpriest, and Evindal Elaric, Elven Enchanter, to begin a perilous journey to warn the people of the north.

Tuesday, December 20, 2016

One-Shot: Ancient History: The Dwarves

The first in what may well be a series of glimpses into the past; a reliving of the origin of Dwarves.

Prologue: A Book Is Found

In the hidden city of the gnomes, while the others were off digging up a great scale, Llarm decided to take a look in the library. The gnomish library is, in fact, one of the greatest libraries in Mor-Thir, provided you have a Stack Guide. Llarm poked about, and with his innate Librarian skills, discovered a small secret area. Inside, he found an ancient book - not even a book, but a carefully carved slab of stone, covered in runes. Bound to it with a strap of leather was a scroll, written in Mountain Dwarf. With the help of Groin, Llarm deciphered the scroll. On it was written the following tale:

Monday, December 5, 2016

There and Back Again

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Airsen Birdmaster, Airwalker
    • Erik Stein, Dwarven Vaultguard
  • ???, Elven Ranger

In Roundrock, while the ranger found a trainer for her ferret, Gróin went looking for henchmen. He found a priestess, whose name I forgot to write down (typical). She does, however, speak both Common and Mejastan, which should prove useful if the party were to journey further south.

The ranger attempted to hire a sage to determine just what, exactly, the strange magical globe actually was. She forked over 250 gold, but when she handed over the globe, the sage quickly handed both back. "I don't work on items that far outside my power level," she explained; the globe is immensely powerful, but beyond that, the sage had no further information. That left only hiding it away forever, or actually staring into it; with a deep breath, the ranger held the globe aloft, peered into its depths...

Wednesday, October 26, 2016

Weather and Holidays

I've generated the weather in Mor-Thir for the entire year; it varies by latitude, but as the party discovered, there are times it is just plain hot. So hot, in fact, that they had to travel at half speed, or risk heatstroke!

But apart from heat, what other weather exists?

Monday, October 10, 2016

Bardbarian: Beyond the Wall Tour

An excerpt from Norston Times:

The Bardbarian is a modern marvel; with magic and music, he draws staggering number of people to his concerts. Rich and poor, young and old, filling even the Slowhaven Amphitheater; people travel from miles around to attend. His diverse band includes a bard, a mage, a dwarf, and even a bladedancer, and his music reflects that diversity, ranging from the thunder-and-lightning scream-fest of Reigning Blood, to the lyrical ballads Stromsloja Rhapsody and Hotel Annhoradwy.

The Bardbarian will be visiting Norston 8/14, and will be preforming new songs from his Beyond the Wall Tour. Tickets are 1 sp standing room, 1 ep for mid-row, and 1 gp for front row seats. Please see your local message board for details.

Sunday, September 4, 2016

Week 1: Fighting? What Fighting?

Satyrday, 6637/4/28

Introducing the Party

Three adventurers happened to meet at the Low Bridge in Riverbend; the first, a gnomish beastmaster, was in Riverbend to buy a war badger. In this case, said badger was a dog. The second, a charismatic leader, fresh out of military school, was looking for work. The third, a dwarven sapper, was in town to see Diamond John, a well-known bard, at the first concert of the Beyond The Wall: Bardbarian! Tour.

Monday, June 20, 2016

Calendars and Time

Time is a difficult thing to keep track of. Oh, sure, you can say that every time a party stops to rest, it's night time, and it takes a week to travel a hex, but does anyone actually keep track of those dates and times? I sure don't. In my Savage Worlds campaign, it's set in space, so I don't have to worry about any of that. I just make something up - "Oh, it's been about a week. Sure, that sounds right."