Showing posts with label treasure. Show all posts
Showing posts with label treasure. Show all posts

Wednesday, March 4, 2020

Chaos On A Cellular Level

Treas 8, 5540

The Party:

  • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger Red Dragonborn Ranger
  • Wendy, Terrifying Clown Bard
  • Aria Balakdo, Gnomish Librarian
    • Emily Emerald, Librarian Guard
    • Gunilla Sandström, White Mage
    • Lautaro Rodriguez, Explorer
  • Characters retired (for now, at least):
    • Rig Bigny, Gnomish Beastmaster
      • Flit, bat familiar
      • Clench, Wardog War-Badger
      • Midnight, Panther
      • Noona, Lion
      • Faufe Yitaw, Dogwere (Badgerwere?)
        • Rawf, Wardog familiar
        • Aroof, Wardog familiar
      • Llarm Paphyra, Elvish Polydoctorate
        • The Metal Man, construct
    • Caranthir, Human Leader of Men Dragon
      • Rhea Trueheart, Elvish Nightblade
      • Lucille "Luce" Burwood, Fighter
      • Elenora Garrard, White Mage
      • Gimli Trollriver, Dwarven Fury
    • Aingeal Bàs Eleonara, Witch

Treas 8, 5540

Before I start, a reminder on how XP and leveling works:

  • XP gained from fighting monsters is gained at the beginning of the next session
  • XP gained from coins and gems is gained once it leaves the dungeon/nest/encounter
  • XP gained from trade goods (barrels of rum, monster parts, etc.) is gained once the goods have been sold.
  • You can't gain more than 1 level per session; if you would gain 2 levels, instead you are 1 XP away from your next level.
  • If a henchman gains a level, he immediately rolls to see if he stays in your service: +1 for each level gained while in your service (including this one), -1 for each catastrophic event (losing an arm, dying, etc.), plus any morale bonuses. If a henchman levels above your own, the henchman will immediately leave your service.

This is important, because while youve gotten a bit of treasure... it's not going to level you up until you haul it out of the dungeon. And now, on to the adventure!

Deciding to travel into the dungeon, regardless of the warnings of its guardians, the party headed inside through a particularly resilient door. After wandering through some very empty rooms and down some well-made stairs (though not of dwarven make), they found a large dome of some sort, with a huge door set in the top. After much struggling, Wendy and Crolack managed to open it, revealing a tube of some sort, set into the floor. Looking down inside, a tiny dot of light could be seen below, just a glimmer in absolute darkness. Saphira chucked a pebble with Light cast on it inside, and watched it fall down and down, until it seemed to just blend into the tiny dot of light below. Whatever it was, the hole was likely hundreds of feet below them.

Exploring around, Crolack found another heavy door, locked; nearby was another door, though with no visible knob or latch. Opting for the more door-like door, Crolack bashed on it a while, and managed to get it open. Behind the door were a lot of metal stairs - about 100 feet down in switchback stairs. At the bottom, there were a few boxes stacked, in not-too-terrible condition. Sorting through, they found:

  • 6,000 silver pieces (600 gp, 6 st)
  • 75,000 copper pieces (600 gp, 60 st)
  • 204 bricks of salt (7sp, 1/2st each) (142.8 gp, 102 st)
  • 53 ingots of common metals (1gp, 1/2st each) (53 gp, 26.5 st)

The passage was wide and clean, with no signs of life anywhere. It curved, gently, both down and away from the door. Venturing along the passage, the party found a largish room, circular, with a large pole in the exact center of the room - Saphira correctly summarized that it was the same tube they found above.

After a bit of searching, the party found a small secret door: only a few square feet, with some items stashed inside:

  • 500 cp (1/2 st)
  • 2 metamphora of preserved special components (1st/60gp, 800 gp each) (1600 gp, 265.6 st)
  • 2 silver arrows, each worth 5gp (10 gp, 0.3334 st)

Also in the nook was a large red button, which Wendy was about to happily press, but Crolack got there first. Almost immediately, the room lurched, and began spinning around! As it spun, it dropped, as if it were on a huge screw. It dropped down and down, until finally grinding to a halt. The door was blocked with solid stone, though a tiny sliver of a gap was visible. Wendy flexed his muscles, and with a herculean shove, managed to drag the room about half an inch, giving him enoguh of a view to show that the crack was another doorway, and hypothetically, the two doorways were supposed to align. After much grunting and shoving, Crolack and Wendy managed to move the door another quarter of an inch, but no more. Sighing, Wendy pulled out a Chime of Opening, and with a single clear note, the room shifted, aligning the doorways perfectly.

The hall beyond was filled with plants - mushrooms, moss, mold, and decay. There was enough light from a few glowing lichen to illuminate the passage. Cautious investigation revealed standing water, pooled beside roots wedged against the ground. Crolack was at home in the six inches of slimy, sloshing water, but the others grimaced at getting their boots wet. Those that weren't floating on flying carpets, anyway. A little farther, Crolack found... a pair of cockatrice! Crolack leaped into battle, with the others not far behind, and soon the lizard-birds were little more than mush. Oddly, the birds were smooth-skinned, with only a few feathers at the tips of their wings; something about the slimy cave life, most likely. In the nest, they found a huge pile of copper pieces, silver pieces, and even some platinum, along with some tusks and ivory.

Sloshing down the swampy passage, the party found another room; inside, Laurita cast Speak with Plants, hoping to get some information from the lush jungle inside the room. Large, bulbous mushrooms spotted the room, and trees hung down from the ceiling. Grass and reedy plants covered the floor. Numerous voices answered Laurita's question; shrill, giggly voices begged her to come closer, come closer! - while deep, raspy voices mumbled, "PAIN... GROW... PAIN... GROW!"

A third voice also spoke out of the darkness, low, dry, and rumbly. "You do not belong here..."

A Detect Evil spell showed that while there was evil dotted all around the room, there was a creature in the center that was very, very evil - mostly likely the dry, rumbly voice. After some back and forth, Wendy hit upon a wonderful idea. Using his Helm of Alignment Changing, he would ride a carpet inside, and befriend whatever was there! He enacted his plan, and dropped out of the sky onto... an undead Treant. Grabbing the mummy-tree, he wrestled the helm onto its uppermost branches. The tree flung him to the ground once, but was unable to dislodge him a second time, and in a moment, was a confused and lawful mummy tree. Because why not.

Meanwhile, Crolack, understanding that the room was full of evil puff-mushrooms, grabbed a couple vials of military oil from Saphira, lit them up, and chucked them into the room. The mushrooms burned in bursts of fire, and the reeds spread the fire quickly - though once the fire reashed the trees, the roof-bound plants began to grow! Wendy and the mummy-treant zipped out of the room in a wash of flames, barely missing Pentzkin; a moment later, the burning trees shoved through the doorway, filling the passage and cracking the doorway itself before finally stopping their growth - probably having entirely filling the room behind them.

Last but not least, Wendy asked the undead Treant if it would like to be his henchman, to which it agreed with fanatic loyalty. Because of course it did. (Details on it below)

  • XP from encounters:
    • 2 cockatrice (700)
    • 1 undead mummy treant (5+1*** HD, 860 XP)
  • XP from treasure
    • 6,000 silver pieces (600 gp, 6 st)
    • 75,000 copper pieces (750 gp, 75 st)
    • 204 bricks of salt (7sp, 1/2st each) (142.8 gp, 102 st)
    • 53 ingots of common metals (1gp, 1/2st each) (53 gp, 26.5 st)
    • 30,000 copper pieces (300 gp, 30 st)
    • 200 platinum pieces (1000 gp, 0.2 st)
    • 10,000 silver pieces (1000 gp, 10 st)
    • 28 animal tusks (168 gp, 16.8 st)
    • 21 pieces of ivory (1st/100gp, 54 gp each) (1134 gp, 11.34 st)
    • 500 cp (1/2 st)
    • 2 metamphora of preserved special components (1st/60gp, 800 gp each) (1600 gp, 265.6 st)
    • 2 silver arrows, each worth 5gp (10 gp, 0.3334 st)
  • Total XP gained: 1560
  • Total XP once out of the dungeon: 3880
  • Total XP once sold: 1497.8 (the metamphora and silver arrows were kept)
  • Total treasure now: 3380
  • Total treasure once sold: 1497.8
  • XP per PC: 240
  • XP per henchman: 120
  • Treasure per PC: 845 (in copper, silver, and platinum)

The Mummy Treant currently has 28 HP. It is 5 HD, Str: 11 (+0), Int: 18 (+3), Wis: 9 (+0), Dex: 12 (+0), Con: 11 (+0), Cha: 11 (+0), and its level progression is as follows:

  • Level 5: 4,500 XP; atk 5+; AC 7; 2x attacks, 1d12, mummy rot
  • Level 6: 9,000 XP; atk 4+; AC 8; 2x attacks, 2d6, mummy rot
  • Level 7: 18,000 XP; atk 3+; AC 8; 2x attacks, 3d4, mummy rot
  • Level 8: 36,000 XP; atk 2+; AC 9; 2x attacks, 2d8, mummy rot
  • Level 9: 72,000 XP; atk 1+: AC 9; 2x attacks, 2d8, mummy rot
  • Level 10: 144,000 XP; atk 0+; AC 10; 2x attacks, 3d6, mummy rot
  • Level 11: 288,000 XP; atk -1+; AC 10; 2x attacks, 3d6, mummy rot
  • Level 12: 576,000 XP; atk -2+; AC 11; 2x attacks, 4d6, mummy rot
  • Level 13: 1,152,000 XP; atk -3+; AC 11; 2x attacks, 4d6, mummy rot
  • Level 14: 2,304,000 XP; atk -4+; AC 12; 2x attacks, 5d6, mummy rot

Additionally, it can control up to 2 normal trees within 60' as a treant. It saves and gains proficiencies as a fighter. It has General Profs: Alchemy, Caving, Endurance, Knowledge, Naturalism; Class profs: Dungeon Bashing, Weapon Focus (fists: double damage on nat 20). Like other undead, mummies are unaffected by poison and charm, sleep, or hold spells. Further, mummies may only be harmed by magical weapons, spells, and fire-based attacks, all of which do only half damage. Except for, in this case, magical or mundane fire does full damage, because it's a tree.

Friday, February 1, 2019

Learning To Spell

Dara 16, 6639 - A'chiad 4, 6640

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper (retired)
  • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker (on hiatus)
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate (on hiatus)
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord (on hiatus)
    • Zai-car, Zaharan Ruinguard
  • Aingeal Bàs Eleonara, Witch

After spending some time in Elven Las Vegas, checking out temples and relaxing in the garishly bright lights, the party decided to return home for some general maintenance - making sure their cities were kept up, and in Caranthir's case, scoping out a new realm to rule. The first stop was the old mansion of Lady Dracul; there, they found a variety of somewhat jovial bandits and ruffians. Inside, they found the house redecorated in a much more militaristic style. They were introduced to Baron Vostvos, a towering, gruff man, and as it turns out, cousin to Lady Dracul. He re-took her lands from the invaders after some "trouble at home" left the place mostly unguarded.

That trouble was, in fact, Quetgar, who had been hired to wipe out the royal houses of those that attacked them. Of the four, two survived, and two were wiped out; the first that was wiped out was little more than a ghost town. Without a town guard (paid for by a ruler), there was nothing to stop the near-weekly bandit raids. At this point, almost anything not nailed down was already stolen. The second decimated city, a little farther east, was still kept up; a seneschal was trying to keep the place in hand. The poor man's wife met Caranthir at the gates, and was immediately cut down, having been mistaken for an ogre. Neither the town guard nor her husband were much upset. The seneschal, realizing someone else was going to take over, was all too happy to leave. Caranthir paid the town guard to restock, and vowed to return with the rest of his... well, everything.

That taken care of, they returned to the strange elf-city, and learned a little of what the mage they hired had found: namely, a list of information on the Old Gods, most of which they had found already, but with a few new things, specifically that this Chaos was mentioned as one of the Old Gods, and was possibly the reason for the cataclysms in the first place. Returning to the Temple of Chaos, Saphira managed to solve the riddle. They entered the code, and walked down the steps into the tomb-like interior...

At the bottom of the stairs, a well-hewn door stood; pushing it open, the party found themselves in a well-lit hallway, clean and almost homey. There were seven doors in the hall: three on each side, and another at the end of the hall. Door number 1, first on the left, contained a small library, though the text was entirely unreadable, even with a Helm of Comprehension. Across the hall behind door number 2 was another library; this one, at least, had understandable books. Interestingly, the books started as written in stone, then continued on animal hide, then treated leather, and eventually well-bound, hardcover, paper books. The books seemed deceptively small; after reading several minutes, no progress was made towards the end, as if the pages were enchanted to contain more than physically possible. Reading parts of the various books revealed nothing more than a dry narration of someone, as if the writer had simply watched someone all day and wrote down every action they took.

At the other end of the hall, doors 5, 6, and 7 were opened; door 7 opened into utter blackness. And, worse, the other door slammed shut. Doors 5 and 6 each contained shelf after shelf of tiny lights, some glowing brightly, some dimly, some gold, some white/gray, and some purple. Aingeal decided to go poke one of the lights, and found herself the victim of a life-drain spell! Luckily, it was only temporary. She poked around some more, and realized that each point of light was a tiny spell - and that by touching it, she not only experienced it, but gained an innate knowledge of that spell!

Saphira, eager to test out a hypothesis, began poking other spells, and managed to call an Efreeti! She bid it only to return to its plane. Which it attempted, only to blast itself into nothingness! It seems nothing can teleport, plane shift, or otherwise exit this area. Saphira was somewhat upset by accidentally ordering the creature to destroy itself... However, not so upset she didn't keep poking. After some non-starters, including a Cancellation spell that cancelled all her tattoos, she poked what may well be the last thing she'll ever poke - a spell of Tempral Stasis! While the spellcaster has the option of adding a trigger to end the stasis, she was unfortunately already under its influence before she could do so, which trapped her in a timeless shell...

Door 5, it appeared, contained divine spells, while door 6 contained arcane spells.

Meanwhile, doors 3 and 4 were opened, each revealing treasure! The room beyond door 4 was filled with carefully organized coins and gems, while the room behind door number 3 was filled with various magical items.

  • XP from encounters:
    • Ogre-like wife of the seneschal (5)
  • XP from treasure: none
  • Total XP earned: 5
  • XP per PC: 1
  • XP per Henchthing: 0

Tuesday, October 30, 2018

The Godsmite

Naoidheamh 35-36, 6639 (yes, you repeated a day)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard
  • Aingeal Bàs Eleonara, Witch

The final scale destroyed, a mage suddenly showed up, teleporting in with a CRACK. Gróin recognized him immediately - it was Chancellor Lucious! Though he seemed about 20 years older than last they had met, only a year and a half before. He waved it off as "something about time travel," and suggested that the group "meet some friends of his." A wave of steam washed over the plains, and when it cleared, the party found themselves standing in a dark, spacious, indoor amphitheater. On the stage are twelve podioums, grouped in sets of three, dark apart from a light that glowed over Chancellor Lucious's head. Interestingly, the entire party was there, including those that had teleported away to destroy the scale. He introduced the Council of 12:

  • Human: Chancellor Lucious, lvl 14 Mage; middle-aged fellow, looks familiar, because he's the time-traveling fellow that killed a dragon turtle.
  • Nobiran: Evelyn Archiater, lvl 12 Nobiran Wonderworker, one of the head Instrumentalists, with an obvious Instrumentalist brand on her forehead.
  • Zaharan: Emir Yazdi, lvl 12 Zaharan Ruinguard, one of the head Seekers, obvious from the symbols on his gear.
  • True Elf: Dwyn Vispasial, lvl 12 Elven Courtier; one of the newly-risen True Elves.
  • Dwarf: Thorfridh Oakenback, lvl 13 Dwarven Vaultguard, a member of the Ruling Council of the Dwarves (she waved at Gróin).
  • Dragon: Angura Whitefang, Venerable Amphithere; demigod of Lawful Dragons.
  • Beastwere: Standing Bear, lvl 9 Wolfwere; aka Mother Bear, granddaughter of Bear (the god).
  • Treant: Larch Hardwood, 14 HD Treant; last of the First Trees (though he spent thousands of years in a valley, and didn't really see much during that time).
  • Magic: The Phares, a sentient +4 sword.
  • Thrassian: Filesh Toggrodh, level 11 Thrassian Gladiator; descendant of the original Thrassians.
  • Fae: Prince Fenix and Princess Maedhe (Fall/Winter), of the Summer and Winter Fae, respectively; they are sharing the podium, since it is Beastnight, the Fall Equinox.
  • Gnome: Panderick Rumblefine Monkeybloomer, lvl 12 Gnomish Trickster, a deadly serious Gnome with a scar over his left eye.

Once the introductions were finished, the Nobiran explained the reason they were brought: "We called you here for a grave matter, of the utmost importance. You've come... rather highly recommended, actually, by Mannanan. And Loki. And Coyote, though you can never be too sure of what he's actually saying. They say that you... assisted them before. And that you are the ideal force for good, regardless of your... er... inclinations. Coyote said something about it being otherwise impossible, because you are the 'player characters', or something?"

The Zaharan interrupted. "Ignoring Coyote's mad ramblings, we have been lead to believe that you are the last, best hope for Mareten, and indeed all of Mor-Thir."

Nodding, the Elf took up the narrative: "Indeed - most telling is that you, and you alone, have managed to destroy the seven scales. Ah - when the sixth scale was destroyed, the Faultless Diamond fell to dust - and thus this meeting was convened."

The Thrassian adjusted his glasses, and finished, "We cannot interfere directly; our power as Council forbids it. We can, however, convey messages, and so gather any willing to assist you. We can only do so at your bidding, however; is this your desire?"

Caranthir managed to get out a "Ye-" before the Thrassian cut him off. "Ah, good, we already did. I hope you will find the people we summoned to your liking:"

  • The Bardbarians, recently having finished their second Beyond The Wall tour.
  • The silver dragon of Mareten Tower
  • The three gargoyles from what is now Quetgar's base
  • Flynn, the mage Arkus, and the cleric Clarence Silverbeak, from the God Squad
  • Grek Trieb ("Grek Trieb! Member Grek Trieb? Yeah!")
  • Hjalmar Greathearth the paladin, Ham the barbarian, Twych the cleric, and Toxwell Dishthunder Galazooks, Gnomish Wizard.
  • The Original Nightblade, who has taken the name Du Ryst
  • Mabel the goat and Winklestem Eustache Bottomwobbler, proprieter of "Another Man's Treasure" (& some of his more... potent items)
  • Ajeela, of course
  • The Airwalkers of the Tower, as well as the Blue Dragon there

The group were given a single day to prepare... the same day, in fact, as they were fighting the battle for the scale! The council transported them back in time...

Ready as they would ever be, the party and their friends were transported to a dim, misty battlefield. The Lawful and Neutral gods were arrayed on one side, with the most devout of their followers at their feet, ready for battle. Soon, across the shallow valley, a horde of chaotic creatures charged down; behind them, great shapes stepped out of the fog: Erklik, Jörmungandr, Serpent, Balor, and Ysbaddaden. Each lead its own group of evil minions. As the edges of the two armies met, and battle began, the party moved to assist Kai-Ra; they quickly cut through the massive war elephant and the men and scorpions arrayed against them.

Moving on, they assisted Thor, though during the battle Loki and many of his followers lost hope and fled. Next, while Caranthir and Aingeal tried to rally Loki's followers, the rest of the party took on Ysbaddaden's minions - Rakshasa and Dao - trying to divert focus from Danu. They succeeded, thanks to Quetgar's quick claws, and Manannán's horde of summoned undead. Manannán fought Ysbaddaden, throwing him into a suddenly-appearing swamp.

Meanwhile, on the other side of the valley, the shape of the Wyrm was taking form. With each chaotic god that fell, the Wyrm seemed less translucent. Indeed, it was the Wyrm who had killed the god in the Pointless Tower; he took that power and split it into the forms of the other chaotic gods, traveling here to there in a soul jar.

The party paused for a moment to watch Bear rip the skull from a stegosaurus, and use it to crush a number of enemies, while Coyote giggled and made trees sprout from the chests of charging men. They didn't seem to need much help... However, Lleu and Kai-Ra seemed to be struggling against Balor; they quickly came to their aid, carving through redcaps and trolls, while trying to avoid Balor's horrible death-ray eye. As they finished off the last of the enemies, Gwydion charged up from behind, his twin swords flashing in the weak sunlight; in a moment, Balor was dead.

The last of the chaotic gods destroyed, Alehim stepped onto the field. He approached the Wyrm, his massive sword at the ready, his golden armor flashing in the sunlight. The Wyrm, with a dark cry of rage, hurled itself at Alehim; Calmly, the god raised his sword, and caught the Wyrm on the tip, the sword stabbing into its throat and all the way down its insides. The Wyrm's mouth began to close over the god's arms, but a crack of light shone through the creature, then another, and in a sudden, blinding explosion of light, the Wyrm was destroyed. Good had triumphed! The Wyrm was no more, and its followers were routed, fleeing the battlefield.

Speaking of the battlefield... now that the mist had cleared, the party could see the sun, a dim light, far in the distance. A massive shape was rising on the horizon - the Devourer, also known as Yiyen Biri, or Devorat, a massive gas giant! They were no longer on Terrarum, but one of the great planet's moons; Daelna, in fact.

Danu came to speak with the party - in part, to ask why Gróin only ever used the teleportation aspect of his god-staff. The staff has, as he knew, greater planar teleport once per turn with no downside. It also can (temporarily) turn stones to gems (and vice versa), and can cast illusion spells at will, similar to phantasmal image or illusory terrain, except they are permanent until dispelled. Caranthir wondered what their reward would be for all this; Danu replied that while the gods had little use for treasure, magical or otherwise, she would see that the party were aptly rewarded for their role in the battle.

Indeed, the party had played a pivotal role; had they not assisted Kai-Ra, he would have fallen before Erklik. Of course, had they assisted Loki, he would not have fled; but in helping Lleu, they saved him from destruction by Balor.


I pondered how, exactly, I would award experience. While the party did, in fact, destroy 14 men, 5 scorpions, 1 elephant, 6 wyverns, 6 fire giants, 3 hags, 3 rakshasa, 3 dao, 40 redcaps, and 10 trolls, they also assisted in what was essentially a mass battle. Assuming each was treated, technically, as an independent hero in a mass battle, everyone would get a cut of the entire battle's XP. To that end, I present the XP gained from killing a single chaotic god: as a roughly 68,600 hit dice creature, a god such as Balor would have in the vicinity of 154,321,750 XP. Assuming an epic-scale battle with groups of 10 HD or more creatures, single units would have nearly a million XP. To that end...

Each PC and NPC will gain enough XP to be within 1 XP of their next level. Additionally, each PC present in the battle will receive the following, free except for upkeep, plus 150,000 gp:

  • Rig Bigny: 1 unit of 120 trained battleshrews battlebadgers, and a Cloak of Protection +3
  • Caranthir: 1 unit of 120 dwarven mounted crossbowmen, and a Ring of Spell Turning, with 10 charges
  • Gróin: 1 unit of 120 dwarven mounted crossbowmen, and a Ring of Djinni Calling
  • Crolack: 1 unit of 120 heavy infantry lizardmen, and Boots of Levitation
  • Mor Gibs: 1 wonderworker of each level from 1 to 5, and Eyes of Petrification
  • Saphira Moonstone: 1 skinscribe of each level from 1 to 5,
  • Te'a Tsuki Megumi: 1 polydoctorate of each level from 1 to 5, and a Ring of Command Animal
  • Fayleen Ross, Darklord: 1 unit of 120 Heavy Infantry Hobgoblins, and Eyes of Charming
  • Aingeal Bàs Eleonara: 1 witch of each level from 1 to 5, and a +3 Vorpal Sword (while she can't use it in her usual form, a polymorphed form certainly could!)

Of special note, Sorvald managed to actually hit Balor with an arrow; for that, he is rewarded his own thieves' guild, in the city of his choice, for free.

And thus ends this chapter of The Fourth Age; we will be taking a break from ACKs for a while, to go through a new, unrelated campaign - LeTourneau: East Texas University!

Monday, October 15, 2018

The Final Scale

Naoidheamh 35, 6639: Beastnight!

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard
  • Aingeal Bàs Eleonara, Witch

Their armies teleported in, the party quickly organized both the battle and the strike team. With Rig Bigny commanding the battle, they launched their attack...

The units under Rig's command destroyed a unit of bloodhounds, a (terrifying) unit of death chargers, a unit of zombies, two skeleton units, and a flight of wyverns. The dwarven troops, a unit of archers, and a unit of infantry were lost.

The units under Ajeela's command destroyed a unit of bloodhouds, a unit of necropedes, a unit of ghouls, a unit of zombies, and a bone dragon (carrying a commander). She lost her barbarian troops.

Fayleen Ross, commanding the lizardmen, destroyed three units of skeletons.

The war raged back and forth, until Herman Thorpe managed to Hold the majority of the skeleton armies. Shortly afterward, the strike team entered the tower, and quickly (through Locate Object, Detect Traps, and a pile of other spells, wands, and magical objects) managed to race through the magical maze with little effort. They arrived at the scale, and quickly dumped more magic (and holy water) onto the black altar holding the evil scale; those on the battlefield felt its powers weaken. After some quick thinking, Te'a cast Remove Curse on the scale, Saphira quickly wrapped it in a temporary Bag of Holding, and Gróin teleported the lot of them to the main temple to Thor, in the Mountain Dwarf capital.

The evil sinkhole removed, the remaining undead were quickly cut down, while the living creatures routed, fleeing to the hills and forests. Even the general and his unit of manticores fled.

XP is a little weird, so bear with me. Hopefully this isn't too unbalanced.

  • XP from destroyed units
    • 1200 Skeletons (15600)
    • 240 Ghouls (6960)
    • 240 Zombies (6960)
    • 120 Chaos-zombies (9600)
    • 120 Wights (9600)
    • 20 Necropedes (16400)
    • 240 Bloodhounds (11280)
    • 60 Death chargers (8100)
    • 1 Bone Dragon (12800)
    • 60 Wraiths (11400)
    • 240 Harpys (75 of the 240 killed, the rest routed: 15600)
    • 20 Wyverns (22800)
    • 60 Manticores (5 killed; the rest routed: 40800)
  • Total XP from units: 187,900
  • XP lost from friendly losses
    • Berserkers (60 died) (2520)
    • Paladins (0 died) (0)
    • Green Men (2 died) (0)
    • Bladedancers (4 died) (0)
    • Clerics (11 died) (0)
    • Heavy Infantry (98 died) (600)
    • Longbowmen (60 died) (600)
    • Dwarven Heavy Infantry (60 died) (1200)
    • Lizardmen (40 died) (0)
    • Gnomes (0 died) (0)
    • Roc Lobbers (1 died) (0)
  • Total XP lost: 4920
  • XP for Rig Bigny (General): 91,490
  • XP for Rig Bigny (Commander): 22,110
  • XP for Fayleen Ross (Commander): 2,340
  • XP for Mor Gibs (independent hero): 5115
  • XP for Llarm, Ffaufe, Alun, Herman (commanders/lieutenants): 2557

Of course, that's not all. There is also treasure! Hooray! The surviving troops collected 1/2 of the battlefield treasure as payment (or final gifts for the family of the dead); the rest, as well as the treasure in the tower proper, will be split up as desired. With a little bartering, I'm sure you can trade items for cash, so I'll just tally it all as if you got 100% gold.

  • 1,231,200 gp worth of supplies, equipment, and other battlefield treasure was recovered
  • The tower contained the following (well-labeled!) treasure:
    • 81,700 gp in silver, electrum, gold, and platinum
    • 12 jasper (600gp)
    • 8 shells (240gp)
    • 6 citrine (300gp)
    • 4 onyx (200gp)
    • 5 wrought silver studded with moonstone (25,000gp)
    • 23 jade carvings of heroes, monsters, and gods (4600gp)
    • 1 wrought gold necklace (100gp)
    • 1 porcelain curio (200gp)
    • 1 Bone curio (24gp)
    • 1 wrought copper curio (110gp)
    • 1 moonstone curio (3000gp)
    • 1 Fine wood curio (600gp)
    • 6 jars of spices (4800 gp, 6 st)
    • 2 vials of rare poison (2200gp)
    • 1 coat of chimera fur (19,000 gp)
    • 4 rolls of silk (1600 gp, 16 st)
    • 33 rugs of wolf hide (990 gp, 6.534 st)
    • 24 pieces of elephant ivory (1152gp, 11.52 st)
    • 1 metamphora of preserved special components (600 gp, 99.6 st)
  • XP from captured/killed commanders:
    • Hakan Soroush, Zaharan Ruinguard/Mummy Lord: 8200
    • Chulcx Bloodbather, Thrassian Assassin/Vampire: 6600
    • Abigail Rojas, Bladedancer: 3900
    • Geoffrey Wells, Mage: 4800
    • Kharajit, Rakshasa: 3650
    • Porco Chefe, Demon Boar: 2000
    • Sisskt, Arane: escaped
  • XP from treasure: 762616
  • XP from enemy heroes: 29150
  • XP for destroying the final scales: 10000
  • Total character XP: 801,766
  • Total gold for Rig, Caranthir, Gróin, Mor Gibs, Saphira, Te'a, and Fayleen: 108,945 gp
  • XP for Rig, Caranthir, Gróin, Mor Gibs, Saphira, Te'a, and Fayleen: 66,814
  • XP for Faufe, Llarm, Rhea, Gimli, Herman, Baelnar, Pentzkin, Alun, Harvey, and Zai-car: 33,407

Also recovered were the following well-labeled items: Leather Armor +1, Potion of Climbing, Oil of Slipperiness, Scroll of Arcane Spells (Written in Old Zaharan): Invisibility (2nd lvl), Scroll of Ward against Elementals, 2 Short Sword +1, Potion of Sweet Water, Ring of Protection +3, 15', Ring of Wishes (1 wish remaining), Scroll of Divine Spells (Written in Old Nobiran): Angelic Choir (1st lvl), and a Treasure Map to 20,000gp. Additionally, the mage's library was rigged to explode if he ever left the area; the dark knowledge within was lost.

Along with the magical items in the tower, there were some found on those killed or captured: Hakan Soroush (captured) was carrying a greatsword, four bone-vials, a crystal ball, and a wand. Chulcx Bloodbather (dead) was wearing chain armor. Abigail Rojas (captured) was wearing a helm, leather armor, and a cloak, and carrying a sword, a knife, and a scroll. Geoffrey Wells (captured) was carrying a staff, a rod, and a wand. The Rakshasa and the Demon Boar had no special items, and were both killed. The only survivor was the arane...

That's a LOT of XP, so I will remind you that you can only advance one level at a time; if you got enough experience to level up more than once, you must cut it off one XP below the next level. However, the XP for the final scales trumps that, so if you're about to go over, you can keep at most 833 over the next level for PCs, or 417 over the next level for henchmen.

Thursday, October 4, 2018

Golem Gala

Naoidheamh 23, 6639; next holiday is Beastnight, 9/35 (only 12 days away!)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • (As-yet-unnnamed), Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Craydos Silverskin Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard

After much debate, the party finally decided to go take on the great golem, protector of the Hill Dwarf kingdom. They spent nine days researching, building, and entrapping the golem: a hole 60x40 feet, 480' deep, and perfectly square; above, layers of hovering 60x40 iron plates, 6' thick; a stone wall, 40' high, 10' thick, and packed with loose dirt; and, finally, 4 berserkers standing nearby, with bags of devouring full of dirt, who will jump in and dispel themselves to fill in any loose cracks. Whew. Additionally, they made some bets, at 10 to 1 odds, and paid the 10,000 gp deposit the city required before their battle with the golem.

On the morning of the battle, a crowd had gathered, and an almost carnival atmosphere permeated the place. The battle began with Gróin and Baelnor, who removed the last 20' of stone holding up the golem. As the earth crumbled, a summoned berserker, standing on the top of the pile leapt down, slashing at a knob of metal designed to cause the plate to begin falling, then pushed off, screaming "Blood and glory!" on his way down. He was, technically, the first strike against the golem, as it crashed into the pit. Next, the iron plates and the stone and earth slammed into it, and finally the remaining berserkers jumped in, causing a massive blast of earth as the contents of their sacks were suddenly released.

The blast of dust took over a round to clear; just as everyone was beginning to wonder if maybe, just maybe, that had worked, there was a sudden tremble, and the ground began to smoke. As the dust and smoke swirled into the air, the ground began to glow red - something was melting it from underneath! A moment later, a massive hand reached out of the rubble, and the golem drug itself to the surface! It sported three shallow gashes on its arm, where the iron plates had hit it.

Saphira (once Craydos) sent her summoned pet to attack, but its claws only threw up sparks on the tough golem (because, as they later learned, only +2 or better weapons could damage it). She also fired a lightning bolt - which seemed to heal it! Gróin and his priestess, of course, threw earth spells at it, but it seemed it was only taking half damage at best from them. Caranthir blasted it with ice breath, but the third blast seemed to do no damage - the golem had raised a shield! The next round, it dropped its shield and blasted a laser beam of destruction, instantly dropping Rhea, and severely injuring Caranthir, as well as setting a swath of grass on fire. It turned to go after Rig, stomping his crab-apparatus, and nearly upending the few not flying. It swatted at the flying beasts nearby, but missed. Finally, the damaged golem was blasted, and fell into nothing but earth. The great green eye toppled out of place, shattering on the ground.

All was, finally, quiet. Until something crawled out of the rubble... a dwarf! "Ehhh... ¿Dónde estoy?"

The dwarf had, it seemed, touched scale long, long ago, and had been trapped within, powering the hulking creature until it was destroyed. He introduced himself as Grop Beardson (a lvl 8 dwarven vaultguard: 16 (+2) str, 6 (-2) int, 8 (-1) wis, 14 (+1) dex, 17 (+2) con, and 11 (+0) cha).

After a little drama, Te'a collected their winnings (a tidy sum!), and the party sold off the pieces of the eye - 61 emerals, worth 2,000 gp each! Normally, it would take a while to sell all that, but with the huge crowd, they were able to easily sell it all in a short period of time.

  • XP from Encounters:
    • Scale Golem (1800)
  • XP from Treasure:
    • 61 emeralds = 122,000
  • Total XP: 123,800
  • XP per PC (Rig, Caranthir, Gróin, Saphira, Te'a, Fayleen): 11,791
  • XP per Henchthing (Noona, Midnight, Rhea, Laurita, Herman, Pentzkin, Alun, Harvey, Zai-car): 5895
  • Gold per PC, not counting winnings: 20,333gp, 3 sp, 3 cp

Also of note, Saphira wanted to hire some mage-types to come and work for her. There were a surprising number of mage-types found who were willing to join up, from level 1 to level 4. I can show off their stats in person, because I can't be bothered to actually copy all the information and format it all today.

Starting experience: 143,564

Monday, September 24, 2018

Curses! (Foiled Again)

Naoidheamh 14, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • (As-yet-unnnamed), Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard

Some of the party still having things to do, the remaining members decided to investigate the map they found. Incidentally, the map lead them to the same location that the Fae treasure map lead...

After some discussion, the group made an educated guess, and teleported to the vicinity of where they believed the treasure lay. It was a good guess; they landed in the correct hex, near a small village. A dusty farmer type wandered out to greet them. They asked if he knew where a certain hill was found; he laughed, and answered, "Well, it was nice meeting you, seniors, senioras, senioritas, but no one leaves that place alive. It's a tourist trap - literally. I wouldn't go in unless I had a deathwish!"

Still, the party pressed for the location, so he lead them to a low hill. Part had collapsed, leaving a low cliff of sorts; a bright red line was drawn in front of the entrance, and a fence surrounded the entire area. Several signs, in various languages, mentioned that stepping over that line will kill you, the local government can't be held responsible for you doing that, and if your religion or home country prohibits or regulates suicide, this counts if anything does. Shrugging, the party assured the man that they would be able to pass through the traps. Fayleen, using her new Gnomish Joke Book, summoned a bug, which was hit with a flurry of arrows as it entered. And then a scything blade, which bisected it. Following the traps in, and trying to disable or avoid them, the party slowly moved inside. They removed a high-powered Cancellation trap, avoided a pit full of yellow mold, dispelled an anti-magic shell and double lightning trap, blocked a slamming wall trap, crawled under a spinning blade trap, then dispelled yet another cancellation trap. The next slamming wall trap, though large, seemed poorly repaired; after that, there were only two pits, covered with blankets. Finally, a pile of stones were stacked over a trip wire; that trap didn't even reset after use.

At the end of the traps, they party reached four fearsome skeletons, clad for battle! Two skeletons held out their polearms, losing the head of one polearm, and the head of the other skeleton in the process. The first skeleton lost its armor; the fourth skeleton, already missing an arm and a leg, tried to raise its sword, but only managed to pivot a full 360 degrees. The priestess turned them easily, though frankly, a loud shout could have put those fellows down. They were a single hit point each, and likely would have killed themselves trying to wield their own weapons. Interestingly, the skeletons were not human, but orcish.

The wooden doorway was trapped with two magical sigils: a 12d6 fire trap, and an enervate trap, both of which were dispelled.

Inside was a somewhat homely room, with three occupants. First was what was obviously a mage of some sort, wearing rotting robes, sitting in a broken wooden chair, his feet propped on a casket. Second was a huge orc, crammed into a defensive position. The third, after some investigation, was inside the casket - a desiccated priestess. Additionally, there were a number of items in the room; a large rug, a fold-up table, and a huge pile of various items, from swords and armor to boxes, bags, and brooches. Most importantly, there was an anti-magic field that filled the entire room...

The entombed priestess was wrapped in some sort of ritual-level binding, a black rag with fine text written on it. The party attempted to communicate with her, but learned something else important: the Staff of the Dead has a 25% chance of raising the corpse as a zombie. The corpse stood, moaning, and began to lumber towards them. Laurita quickly Turned the corpse, and it was blasted into dust... or, rather, it started to blast into dust, but the magical bindings held the corpse together, so it was merely un-zombified. The second cast worked much better, and they asked the dead priestess three questions, which I should have written down but did not. The priestess answered Gróin's suspicions: she was Ajeela!

Meanwhile, the other party members managed to find a pair of secret exits, one of which was a deathtrap, and the other of which lead outside. After successfully triggering the deathtrap and plummeting to his doom, Harvey was rescued and healed by Gróin and company. Using Rhea's Gloves of Curse Prevention, the party gathered the various rings (including the two on the hands of the huge orc), dropped them into a bag, and lugged them through the secret tunnel. Gróin and Laurita, left in the room to talk with the corpse, found themselves suddenly very interested in some of the treasure; Gróin picked out a dashing pair of glasses, while Laurita picked a lovely amulet. After a bit of back and forth, the rest of the party returned, and found that they, too, wanted to grab some items for themselves. Rhea, still wearing the gloves, found that none of the items satisfied her; she picked through them all, finding nothing. Finally, irritated, she tried on a belt, and finally felt relief. Curious at what it did, she crawled out through the exit, stepped away from the anti-magic field. She read the word written on the belt, presumably the command word: "Behold!"

In an instant, the belt activated, and she found her clothes flung open! Startled, she quickly re-dressed, and looked up to see a small child staring open-mouthed, and a pair of very large rabbits rolling on the grass in laughter. Embarrassed, she rejoined the group. The belt, by the way, is enchanted with the Knock spell, self-targeting, usable three times per day. The others chose magic items as well: a scroll for the polydoctorate, a smooth rock for the ruinguard, and so forth.

In the chamber, Laurita had asked Ajeela's corpse if she wanted Atonement; she agreed. Laurita placed her hand on the corpse's forehead to begin the spell, but before she could even start, she found herself suddenly switched into Ajeela's body! And, worse, Ajeela herself was in the priestess's body! (As an aside, this was actually an ideal situation; Ajeela, being a 14th level priestess, and Laurita, being a 9th level priestess, were able to keep all their spells and such in each other's bodies.) After much consternation and accusation (from both sides), they figured out a possible method to return everyone to normal: go to Ajeela's church, and return her eyes, and from there cast the Atonement spell.

Gathering up the various magical items, they stuffed them all in a bag, sorted out which ring was the anti-magic field, and stuck it back into the chamber. Additionally, they added a few more traps, and re-hid the secret exit. They told the farmer, and he didn't seem as shocked as they expected... He rushed back to his house, and returned with simple NDAs for them to sign - non-disclosure agreements. Adventure-tourists frequently came by, and the village made a significant amount of money from them, from selling goods and from recovering their gear if they all snuffed it in the hill. The non-disclosure agreement ensured that the party wouldn't tell anyone that they actually managed to escape the traps... there had been a number of adventurers that had actually made it through, but it was much more mysterious if he could say that none had ever returned. The party was a little leery, until he explained that the signs were there to keep people out, and if anyone went it, it was their own dumb fault; he couldn't stop an adventurer if he tried. They agreed, and signed.

In Foreston, they visited a church of Alehim, and restored Ajeela's eyes; she and the priestess swapped back into their proper bodies, and she healed Gróin's eyes... though he did get a bird-foot out of the deal. Oh well. Ajeela decided to stay at the temple, for now, but said she would be willing to return if the party had a great need.

While that was happening, the rest of the party took their items to a sage, who looked them over. It was a fairly fast job - most of the items were cursed, and his great tome of reference material meant he didn't have to do much study. Here's the list he came up with:

  • Cursed and evil:
    • Rug of Curse Attraction, which causes anyone who touches it to yearn for a cursed item.
    • Amulet of Infection: once per hour, curses a random item (this is what the priestess chose).
    • Deck of Many Thongs: cursed. Oh, gods. A deck of cards in the style of "nekkid lady" playing cards, except it's all pictures of men in thongs. And orcs. And ogres. And trolls. The curse is the after-effect of that image, burned into your brain...
    • Cursed coins: a bag of 1000 gold coins. Each one causes a point of (one of) STR, INT, WIS, DEX, CON, or CHA damage. Cumulatively.
    • Clown Doll: a freaky doll that always teleports to just ahead of the user any time it is discarded.
  • Cursed, but not evil:
    • Ring of Flight: causes you to be weightless
    • Ring of Unebriation: immune to drunkeness... but not hangovers. May actually be evil.
    • Leather Armor of Hunger: +2 armor, but must eat 4 times a day.
    • Gauntlets of Meager Power: grants strength of 8 (-1) or -5 points, whichever is less.
    • Arrows of Returning: return upon being fired. Instantly. Before hitting the target.
    • Sword of Sarchasm: a sentient sword. "Oh yeah, great job, picked the cursed sword that can talk to you in your sleep, nice work, idiot."
    • Grind Stone: when used for any task, that task must be continued for the next 24 hrs. You will get an XP or stat boost from it, though!
    • Box of Fun: a brightly colored box. When opened, randomly tosses 1d6 cursed items at everyone within 15'.
    • Scroll of Chainmail: reader must make 10 copies and distribute them to his friends, or be at -4 for all actions.
    • Lenses of Powersight: you see everyone as lesser than yourself, and easily defeated.
    • Goggles of Science:
    • Mask of Misplaced Identification: causes anyone within 20' to hear the description of an item in the best light (if bad) or worst light (if good).
    • Belt of Opening: actually has a 3/day knock spell, self-target only, command word "Behold!" Oh, yeah.
  • Evil, but not cursed:
    • Sword of Corruption: deals corruption points instead of damage
    • Bag of Glitter: as dust of appearance, except it curses everyone within 10', and anyone they touch, making invisibility and stealth impossible. Note that it isn't cursed, but casts curse when used.
    • Staff of the Greater Demon: command word 'destroy'. Nothing else is known about the object.
    • Packrat: a stuffed rat. Turns any object it is placed inside into a bad of devouring.
  • Neither evil, nor cursed:
    • Ring of Unsleeping, aka Ring of Paranoia: (the second ring the orc was wearing) grants +2 bonus to AC and saves, and constantly warns you of danger
    • Amulet of Kitten Immunity: immune to all kitten- or cat-based magical effects.
    • Seven League Boots: each step carries you seven leagues*.
    • Helm of Allure: You are irresistibly attractive to anything even vaguely living; automatic success on seduction.
    • Sword of Decay: if it hits a target (0 AC regardless of armor), there is a 25% chance to cause rust as a rust monster.
    • Sword of Healing: causes 1d6 healing on the target. On top of the 1d6 damage it does as a sword. Handy against undead!
    • Sword of Retaliation: magical bonus equal to the number of times the creature hit you; does no damage if never hit.
    • Effreeti Lamp: rub to collect three wishes!
    • Potion of Age Reversal: causes the imbiber to age in reverse.
    • Bag of ???: looks like a normal bag. Has some sort of acid in it. If someone puts something into it, then hands it to another person, the object is gone; holding it again returns the object to the bag. It's magical, but the sage would need to do some intense study to actually figure out what it does.

While Rhea was interested in the corruption-causing sword, Fayleen was adamant that she destroy it. Luckily, the Packrat had caused the bag they stuffed it in to become a bag of devouring, so they stuffed all the cursed items and the sword into the bag, erasing them from existence. Handy, that! As a note: let me know if there were any uncursed items you got rid of, or cursed items that you kept.

*Seven leagues: a league is the distance a man can walk in an hour; in ACKS terms, seven-league boots essentially cause you to travel a full day's journey in a single step. I mean that literally - these boots are based on your normal (land-based) movement speed. You can take a step in the boots once per hour.

There wasn't any XP to be gained this time, from treasure or enemies, but the party did gain a powerful new friend, and a bunch of dubious magical items. As before, starting XP is 137,669 XP.

Monday, September 17, 2018

Airplane

Ochdamh 25 - Naoidheamh 13, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief (As-yet-unnnamed), Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard

Having defeated the dark force holding the tower at bay, and healing the magical vine at the center of the tower, the party exited. As they walked down the large stone steps, they could see vines had already wreathed the tower; as the last foot stepped off the building, there was a deep rumble, and the entire tower was dragged underground! In its place stood a tendril of the vine. The natives stared in shock, then immediately began bowing to the vine. Caranthir grumbled that it wasn't the vine that did all the work, but his comments were largely ignored.

By sheer happenstance, Winklestem Eustache Bottomwobbler, leading his goat Mabel, trudged onto the scene. With a cry of, "Look, Mabel, it's our best customers!" he set up shop, and immediately tried to pawn off his rapidly aging Neutral Water. Te'a and Fayleen were not enticed. They did, however, purchase a joke book, the King of Wands, and a wand of sentience. By way of testing the wands, they turned a wand sentient, and had the King of Wands command it to fire, which incidently used up its last charge. Te'a felt a little bad just discarding it, after that, and kept it around...

Things purchased, they teleported to Caranthir's kingdom, and spent an evening feasting - though Te'a and Harvey went on ahead to Slohaven, and started doing a little research on longevity. The party followed, and began selling off their immense treasure. After two weeks, they sold the lot. Sorvald, meanwhile, found the object of his dreams: the world's most perfect wheel of cheese. Knowing that no other wheel would ever be the same, he spent his entire fortune on the wheel. Its owner, a rather confused Thrassian, kept trying to make change for him, but was eventually convinced to take the whole pile of gold and various magical items. His dream fulfilled, Sorvald bid the party farewell. The Thrassian, realizing anyone with that much money must have quite the adventures - and looking for adventure himself - offered to take the thief's place, and the party agreed to bring him along.

Having a few spare moments on hand, they decided to find the last piece of Elric's equipment: his belt. They teleported to the desert, near where Gróin had envisioned it. They found two things: one, a ruin, with a single building in it, and two, a portal. To the Plane of Air.

In the Plane of Air (surely it's the Airplane? No, it isn't, and stop calling me Shirley), they met the Ying and Yang of the Gem Dragons, Diamond and Onyx. The two moved and spoke in perfect synchronicity; as guardians of the Plane of Air, they were happy to welcome humans and humanoids to their home plane. Various wind elementals, dragons, and other creatures of the air flew near and far; there was no land in sight, which was a little odd for a planet. The party asked where Elric's Earth Belt was; the dragons laughed, and pointed. "You are close, and yet far!"

Onyx pointed far into the distance - stars shimmered in the darkness, but the heavenly body he pointed to was no star, but a planet - the planet the party had just left! Diamond pointed to the portal, from which they had recently arrived. After some further chit-chat, the party returned through the portal, having now crossed that one off their list: they had visited the planes of Air, Water, Earth, and Fire. And had realized that the various planes were actually planets - or planet-like-places, anyway - in their solar system.

Back at the ruins, they met an elderly fellow, and managed to make him slightly more grumpy than he already was by making fun of people with number in their names. Septivus was... not amused. However, he lead them to the basement, where he offered a choice between three items: an item Gróin deduced to be a Sphere of Knowledge, a gold pin in the shape of the Seekers' Eye, and a compass, the symbol of the Instrumentalists. First, he chose the Sphere, which wasn't supposed to be there at all. Second, he chose the Eye, which made the Instrumentalist even more grumpy; he called in two further members, a mage the party had (briefly) met before, and an explorer named Nal McRandy. After much rule discussion, the mage rolled his eyes and left, and the cleric - a Humanist Cleric, granted divine power through his beliefs as a secular humanist - gave up on following the rather intricate regulations, and dumped the various items onto the table.

Along with the belt - which offered Gróin a vision of Elric struggling through a sandstorm, and being pelted with rocks, which he somehow managed to avoid, and showed the belt additionally provided immunity to knockback, along with earth-based damage - the party also was given an eye. A human eye, green, and apparently in perfect working order. Gróin quickly poked out his own eye (yuck) and inserted the new eye; after a moment, he felt he could now cast True Seeing once per day with the eye, and additionally could Sense Intentions and Sense Power, as the proficiencies. It was Ajeela's eye!

There were no encounters, nor treasure, this session, but the XP from selling goods is available:

  • Caranthir, Gróin, and Sorvald receive 16040 XP, and 30086 gp
  • Rig Bigny, Craydos, Fayleen, and Te'a Tsuki receive 13959 XP, and 25924 gp
  • Elenora, Gimli, Laurita, Herman, Baelnar, and Kurt received 8021 XP, plus whatever their share of the treasure is.
  • Pentzkin, Alun, Midnight, Noona, Harvey, and Zai-car each receive 6980 XP, plus their share of the treasure.

Additionally, starting XP is now: 137,669 XP.

Monday, September 10, 2018

Bog-Cheese

Ochdamh 25, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • [insert-name-here], Elven Polydoctorate
    • Harvey, Wolfwere
  • [bad-with-names], Darklord
    • [some-other-name], Venturer?

Realizing they were about the enter the final floor of the tower, the party stopped and retreated upstairs for a night's rest. Refreshed (though warned by the locals that something bad was coming), they headed back downstairs.

The final level of the tower smelled of damp and rot, and the sulfurous smell of swamp. They had barely gone a few feet into the passage when a voice echoed through the passages: "You... dare... intrude?"

Interestingly, each party member heard the voice in their own native tongue - some kind of magic, surely. They continued on, uncovering the maze surrounding the center, and occasionally hearing more echoed speech. First was a call: "Where... lies... my champion?" followed by a rush of wind, laden with the scent of decay. Then, "My children... come... to me...", and the sound of scrabbling sound and a cacophony of chirping and clicking. Finally, as they near the center (having toasted a couple green slimes), the voice roared, "Erklik... accept this blood sacrifice! ERKLIK!"

The voice receded, but continued to chant. Finally (after the thief and his henchdwarf fell into a pit), they reached the center of the tower, the lowest floor. Torches lined the walls; four pools of water surrounded a dark throne. Mist and magical darkness obscured the throne and its occupant. Six figures lined the walls, human with dark, almost black skin, standing at attention, looking... well, fairly normal, actually. And then combat started... the dark-skinned creatures, awoken by their master, writhed and flailed - bog bodies! The scent of decay was nearly overwhelming, and the poor cat-badgers choked on the overwhelming smell. Caranthir immediately began slashing at the bog-bodies, bringing down six before they could awaken; the others began slowly spreading out.

After a few seconds of fighting, the chanting... stopped. And eight ankhegs burst out of the ground, thought were quickly destroyed. And behind the party, a new mummy stepped out - the dead Thrassian from the day before! The priestess and ectomancer, working together, managed to turn the mummy. The other Thrassians fell before Rig's arrows and a few well-placed hits from the dominated lizardmen.

The battle seemed to be going pretty well, so far at least. Sorvald fired an arrow at the dark shape, but only managed to ricochet from the magical glass surrounding it. Gróin tried to damaged it with a blast of his trumpet, but only managed in damaging himself, and those around him! Caranthir and Gimli slashed at the strange roots dipping into the pools, but apart from damaging them, didn't manage to do much. Finally, Caranthir touched the glass with a Rod of Cancellation, and having drained its magical ability, slammed into it with as much force as his double-sized self could manage. The glass split, cracked across, then in a rapidly-shattering sheet, fell downwards into nothing but shards. The mist cleared (revealing that one of the four openings was, in fact, open), revealing the four carcass scavengers and four rust monsters held within! Caranthir blasted them, and the dark figure, with a double-breath, killing the monsters and... well, gently tickling the massive Thrassian Conduit Bog-Mummy-Lord. The mummy strode out, chopping into the Darklord's companion, and firing a curse at Caranthir (which missed).

This was the main threat. As he fired spells left and right, the Polydoctorate cast two spells: first, a death-ward spell on Caranthir, and second, "Jail", which slams a portcullis-cage onto the target. As the others blasted lightning, cones of cold, and the many earth-based spells of Gróin's party at him, the creature returned fire... and failed. First, his no-save-turn-directly-into-an-undead spell was rebuffed by the Death Ward; then, his other attempts at dishing out damage (or causing everyone to fall asleep) were thwarted. The only one that ever failed was the poor ectomancer, and even he managed to survive the sleep of death.

Even summoning swarms of insects didn't work; eventually, screaming hatred against the skinscribe in particular (he remember the skinscribe's uprising - he was there!), the dark mummy-lord was slain, and his corpse fell into a swarm of insects, which flew out of the chamber. The party quickly located, de-trapped, and smashed the canopic jars, and the mummy lord was no more. The last ankheg, hunted down and slain, revealed a network of tunnels underground, containing treasures; under the throne were even more treasures.

Last, but certainly not least, the vines on the throne were dunked in holy water, and eventually had Cure Disease cast on them; they writhed and healed, and almost immediately, the four stagnant pools cleared of the boggy water. A deep rumble sounded from the tower itself...

And that, folks, is how you use your spells in an intelligent manner and make what was going to be the second hardest fight of the yet-planned story into a walk in the park.

  • Experience from encounters:
    • 2 green slimes (76)
    • 8 Ankhegs (4000)
    • 24 Bog bodies (1920)
    • 4 undead Thrassians (860)
    • 1 Mummy-thrassian (660)
    • 4 rust monsters (800)
    • 4 carcass scavengers (540)
    • 1 Ancient Thrassian Bog-Mummy Lord (9300)
  • Experience from Treasure:
    • Cash (11,450 gp, 12 stone total):
      • 2,000 platinum pieces (10,000 gp, 2 st)
      • 1,000 gold pieces (1000 gp, 1 st)
      • 4,000 silver pieces (400 gp, 4 st)
      • 5,000 copper pieces (50 gp, 5 st)
    • Gems (1.333 stone):
      • 2 diamonds (1,000 gp each)
      • 1 jacinth (4,000 gp)
      • 1 ruby (8,000 gp)
      • 1 ivory jewelry (900 gp)
      • 2 moonstone jewelry (2,000 gp each)
      • 2 gold statuettes (1000 gp each
    • Everything else (42.287 st):
      • 26 jade carvings of dark gods, each worth 200gp (5200 gp, 4.333 st)
      • 1 rich fur coat (2,000gp, 1 st)
      • 16 rugs of large common fur (panther) (1st/150gp, 90 gp each) (1440 gp, 9.504 st)
      • 3 rolls of silk (400gp, 4st each) (1200 gp, 12 st)
      • 12 sticks of rare incense (1 st/100 sticks, 17 gp each) (204 gp, 0.12 st)
      • 3 jars of dyes and pigments (50gp, 5st each) (150 gp, 15 st)
      • 2 sets of superior thieves tools, worth 200gp (1 item) (200 gp, 0.1667 st)
      • 1 vials of rare perfume (1 item each, 125 gp each) (125 gp, 0.1667 st)
  • Total experience (before selling): 29,606 XP
  • Total experience (after selling): 181,469 XP
  • XP for PCs: 2277
  • XP for henches (everyone but Luce and Rhea): 1139
  • Magic items on the Thrassian Conduit:
    • Lifedrinker, a dark, twisted sword (evil, but not cursed; lore says is drains health and gives it to the wielder)
    • Earthbreaker, a Hammer +3 that grants resistance to Earth magic (-1 damage per die, +2 to saves)
    • The Soulstaff (which, if lore is correct, can speak with dead once per hour, as the spell)
    • A tarnished silver coin, currency of Ancient Zahara
    • Plate armor, Thrassian-sized
  • Elsewhere (the throne, the ankhegs, and the ankhegs' nests):
    • A ring
    • A very oddly-jointed club (+3 after testing)
    • Two bags
    • Two swords (+1, after testing)
    • A potion
    • A Scroll of Divine Spells (Written in Dwarven): Command Word (1st lvl)
    • A Scroll of Arcane Spells (Written in Dwarven): Resist Electricity (lvl 2), Trance (lvl 1)
    • A lumpy rock

Tuesday, September 4, 2018

Life's the Pits

Ochdamh 24, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • [insert-name-here], Elven Polydoctorate
    • [I-forgot-I'm-so-sorry], Wolfwere
  • [bad-with-names], Darklord
    • [some-other-name], Venturer?

While Caranthir, Gróin, and Sorvald (and friends) began their trek into the Jungle Tower, Craydette (sorry, I keep forgetting to write down your new name) dropped in on the, er, seamstresses' guild, to learn about being a woman. No, not like that, just... nevermind. After that, she set off to find the rest of her party. Additionally, some new members passed by, but kept to their mounts - and I'd tell you their names and so forth, but I forgot to write them down. I'll update this later once I figure it out...

And that's not all! Rig Bigny headed out as well, with his pet badger-cats! As the parties converged, they managed to all find their way to the tower, just as a thin figure climbed out. The darklord quickly dominated the creature, and in the morning, the ratman lead them into the tower, eventually uniting the lot of them. Whew! GM fiat aside, they were ready to go deeper...

On the stone throne of the troglodyte King, the newest additions to the party noticed some scratchings - a verbal description of the lower levels! Just below them, the 7th level was full of traps... Sorvald lead the group through the area, only managing to get himself thumped on the head once. By a single brick. What can I say, the trap was really old...

Turning a corner, however, he, Kurt, and Alun found themselves face-to-face with a rather large grasshopper, who immediately vomited a thick stream of brown goo onto the poor Fae, then leapt away, managing to get out of sight with only a single hit-point to its name. Alun, after spending several minutes cleaning himself, caught up with the party, and they continued.

Apart from glowing moss (which was rather slick), there wasn't a lot going on here; just some food stores. The 8th level, however, was "full of scary black things," and avoided by the troglodytes. The party found a strange, yellow-brown moss, dry and stringy, unlike the wet glowing moss. A little poking around, and they managed to activate it - yellow mold! Thankfully, no one inhaled it, and they left it alone after that. They did, however, manage to get a potion or two, hidden around the area.

In the larger room, they encountered the spiders, as well as a sharktipede - er, sorry, a Skittering Maw - and fought them handily. They also encountered a trio of carcass scavengers, who's nest poor Craydette had the misfortune of mistaking for a spider's nest, and nearly got eaten for her troubles.

Down a level to 9, they found a room full of holes, tilting traps, and cloth-covered pit-traps. Sorvald, with his perfect night vision, lead everyone through safely, marking the traps for later memory. He spotted something hiding in a corner - a staff, with what looked like a curved beak. It was the Staff of Stork’s Blessing, which removes 1d6 hp from the wielder, and gives that to everyone within five feet (that is, adjacent)!

Moving the staff, however, awoke whatever dark creatures were hiding in the pits, and soon, a horde of lizardmen and Greater Thrassians ascended! And, after a shout of command, bowed their heads to the Darklord, in her service. The battle was bloody, but fast; the lizardmen wavered, as did the greater Thrassians, under the rule of their own lord, an ancient, enormous Thrassian, one of the few survivors of the Zaharan purge. Well, survivor no longer...

With the way clear, the party is ready to venture deeper, to the lowest level of the tower, buried for centuries!

  • Experience from Encounters:
    • 1 Skittering Maw (1600)
    • 7 Black Widow spiders (4 killed, 3 escaped: 320)
    • 3 Carcass Scavengers (405)
    • 15 lizardmen (dominated or killed: 525)
    • 6 Greater Thrassians (dominated or killed: 840)
    • 1 Thrassian Overlord (2500)
  • Experience from treasure: (none, only magical items)
  • Experience for each PC (Rig, Caranthir, Gróin, Sorvald, Craydette, ?Darklord, ?Polydoctorate): 495
  • Experience for each Henchbeing (Noona, Midnight, Gimli, Lucille, Laurita, Herman, Baelnar, Kurt, Alun, ?Venturer, ?Wolfwere): 248

Additionally, there were some various potions picked up, plus the Staff of Stork's Blessing, and a strange, magical, iron crown...

Thursday, August 30, 2018

Troglodyte? More Like TrogloDIED

Ochdamh 23, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin (retired)
    • Zarc, Thrassian Gladiator (retired)
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

Moving deeper into the dungeon, the party found what appeared to be some sort of holding area! They surprised a number of troglodytes, and after killing a few, allowed a few others to escape. The escaped trogs immediately opened a number of cages, releasing all sorts of creatures, which the party slashed and burned through with the greatest of ease. Eventually, all that was left was a ratman, and a still-caged old man. They allowed the ratman to leave, and spoke for a while with the old man... who turned out to be a doppelganger. Who eventually escaped.

The next level held a full troglodyte city; inside, they battled a number of well-equipped troglodytes, including a mage firing lightning bolts and fireballs at them. After killing all but a couple of the troglodytes, they raided the store room for treasure!

  • Experience from combat:
    • 4 chameleons (1400)
    • 2 Rust monsters (800)
    • 3 Lizardmen (105)
    • 1 Wererat (escaped)
    • 2 Giant rats (10)
    • 1 minotaur (320)
    • 5 Berserkers (105)
    • 1 Doppelganger (escaped)
    • 118 trogs (2360)
    • 4 greater-trogs (320)
    • 1 mage-trog (190)
    • 1 cleric-trog (190)
    • 1 chief-trog (320)
  • Experience from Treasure:
    • 900 Copper
    • 600 Silver
    • 1100 Electrum
    • 5 jars of dyes and pigments (250gp, 25 stone)
    • 11 rugs or tapestries (55gp, 86st)
    • 2 barrels of beer (20gp, 16st)
    • 4 barrels of liquor (800gp, 64st)
    • 2 barrels of preserved fish (10gp, 16st)
    • 7 gallons of lamp oil (14gp, 3.5st)
    • 16 gold idols (8000gp, 2.6667st)
  • Total gp when sold: 12486gp, 207.1667st
  • Total XP now: 6739
  • Gold for Caranthir, Gróin, and Sorvald: 206gp (each)
  • XP for Caranthir, Gróin, and Sorvald: 1123
  • XP for Rhea, Gimli, Laurita, Herman, Baelnar, and Kurt: 562

Friday, June 1, 2018

Agents of SHIELD... Breaking.

Ochdamh 21-22, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

On a roll with the scale-destroying business, the party decided to next go to Mareten, and see the king about his shield. After teleporting to the gate, passing through, then teleporting to Slowhaven, the party waited until they could receive an audience with the ruler of Mareten.

After a bit of negotiation, Caranthir was able to convince the king that they had, indeed destroyed the scales, and were intent on finishing their quest. They king's spies had already reported on the other scales' destruction (though he hadn't yet heard of the Scale of Darkness being destroyed), and the truthful verification put him at ease. He recommended the party meet him later that evening to discuss the particulars. After a bit of shopping, the party returned to the address indicated, and found themselves in the king's private entertainment chamber. After a light supper, the king got down to business: he would provide a champion and equip him with the shield, if the party would face him and defeat him in one-on-one combat. Caranthir agreed.

In the morning, Caranthir arrived at the battle, buffed and blessed; the fighter he was to face stomped out, raising the white shield to cheers from the crowd. The enormous man charged forward, slamming into Caranthir; Caranthir returned the blow, but both fell short, their swords parried away. Strike after strike fell, and neither was even winded. One of the opponent's blows finally made its way past Caranthir's armor, and Caranthir was forced back from the strength behind it! Enraged, Caranthir shift into dragonform, and blasted the fighter with his breath, then again, and a third time. The fighter was visibly faltering from the blasts, but doggedly kept swinging his sword, connecting a second time. Finally, Caranthir found a chink in the big man's armor, and tore out his chest.

The party turned to the shield... which remained whole and unblemished. Confused, they turned to the king. The man beside him was visibly pale; as the king slapped him on the shoulder, he flinched, the remaining color draining from his face. "Your champion lost, sir Mayor. And now you must keep up your end of the bargain..."

In a moment, the mayor, clutching a very similar shield, was thrust into the arena. Caranthir leaped forward, and in a moment, the mayor was dead - as was his warlock's familiar! The shield in his hands cracked down the face, then blasted into tiny slivers of shining glitter, before vanishing entirely. Caranthir bowed as the king thanked him for ridding his kingdom of a malicious plotter...

After the fun with the shield, the party decided to move on to the Jungle Tower, hoping to gain some strength before facing the final scales...

They teleported out immediately, arriving as another group was finishing performing sacrifices. After some chatting, they found the secret opening again, and began their descent into the tower. The first floor was filled with swarms of flies; Kurt managed to kill a few, but Caranthir slashed through six in a single blast. The rest fell quickly, and no one was harmed. They found a little treasure, and moved on. In the next level, they did not quite disarm a trap, and ended up watching two very large gems get crushed under a pile of rocks. Oops. They killed a few crab spiders to make up for it. Gróin was knocked over by a swarm of rats, but managed to splatter most of them, burning the last few. Realizing the Caranthir had not yet stopped to rest, the party immediately decided that this was the best place to stop for the night, and (after sweeping away the rat guts, I would immagine), set up camp for the night.

  • Experience from encounters:
    • lvl 9 fighter, Breaker (3100)
    • lvl 10 warlock, Mayor Eustace Molebeak (3650)
    • Shield of Armies (5000)
    • 15 giant flies (300)
    • 4 crab spiders (152)
    • 4hd rat swarm (135)
  • Experience from Treasure:
    • 4 statuettes of superior quality (280 gp, 0.6668 st)
    • 11 bone fetishes and figurines (7 gp each) (77 gp, 1.8337 st)
    • 4 sets of engraved teeth (1 item each, 70 gp each) (280 gp, 0.6668 st)
    • 1 set of superior thieves tools, worth 200gp (1 item) (200 gp, 0.1667 st)
    • 837 gp, 3.3335 st
    • 1 emerald (2500)
  • Total gp when sold: 3267
  • Total gp now for Caranthir, Gróin, and Sorvald: 279gp
  • Total XP now: 128740
  • XP for Caranthir, Gróin, and Sorvald: 2146
  • XP for Ellenora, Gimli, Laurita, Herman, Baelnar, and Kurt: 1073

I'll keep track of what items haven't been sold, and where the XP goes, and will insert that once you do sell it off (do tell me if there's an item you don't want to sell!). As a final item of note, Craydos's tower has finally been completed as of 8/22, and his recruits are ready to begin their studies.

Wednesday, April 18, 2018

Win Some, Lose Some

Seachdamh 22 - Ochdamh 7, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

Wrapping up some business in the Fae lands, Craydos decided to hire a Fae of his own, a Sylph Ranger. He also began his tower - a 40' high, 20' diameter tower worth 22,500gp. Or rather, almost worth that, except Gróin opted to spend a good week and a half donating materials. Hey, what's a wizard tower that isn't made of magical rock, right? The tower itself will be finished 8/22, and the men that show up will need to roll to see if they stay on 10/22. Of course, as long as he was constructing a tower, Craydos decided to start building a dungeon, as well. Once it's complete (on 8/22), monsters will start showing up and moving in.

While he and Gróin were working on towers and dungeons, Caranthir decided to search around the city of the Summer Fae for a wish. He heard some evidence of a powerful... well, something... and finally summoned enough courage to go visit. The building he found was a strange place; it looked like a hunting cabin, just planks and animal skins, with bones and leather straps holding it all together, but it somehow managed to do all that and have towers and multiple floors, too. It had a very, very Fae feeling to it. Ducking through the animal-skin-door, he stepped into a dim, smoky room, easily 60 feet in diameter. At the far end, a blue-skinned man wearing nothing but an elaborate moose-antler headdress sat on a wood-and-bones throne. Around the campfire in the middle of the room - more of a bonfire, really - sat a dozen similarly undressed men, staring into the great flames, unstirring.

Oberon, Husband-King of the Fae, and SPOOKY-POWERFUL

Seeing them enter, the man on the throne - obviously a Fae - stood, and walked towards them. It was only then that those present realized how big this guy was... easily 12 feet tall, the man cleared the huge room in only a few steps. He greeted them, asking their names, which were provided readily. He, in turn, provided his: Oberon, Husband-King of the Fae. Not the Summer Fae, no, but all Fae. He was, in fact, the husband of both the Queen of the Winter Fae, and of the Summer Fae. Caranthir, suitably impressed, mentioned that he was looking for a map of the known world. Oberon smiled. "And would you be willing to trade for it? Perhaps... 12?"

Caranthir was a little confused. "12 gold pieces? Sure, I..."

"Ah, no. Twelve."

"Twelve... like the number?" Caranthir pulled out a sheet of parchment, and wrote the number 12 on it. "Like that?"

Oberon inclined his head. "The bargain is made."

In return, he pulled out a parchment of his own: a map. A really big map, in fact.

The World, where everything is big. Find Mor-Thir!

After handing over a few magical items for information on the world at large, the party decided it was through. Oberon, however, pointed at Sorvald. "And you. Have you anything to trade me for this bag? A... coin, perhaps?"

Sorvald shrugged. Why not? He handed the creature a random coin, but when Oberon tilted his hand towards Sorvald, Sorvald could see that it held his two-headed coin. "And is the bargain made?"

After a moment's hesitation, Sorvald shrugged again. "Sure. Why not."

When the others stepped out, he took a peek in the bag. Inside was a... kitten? Hmm.

Shopping over, it was time to visit some friends. And just in time, too; the party teleported to visit Lady Dracul, and found her armed with a sword, and holding her child. The boy looked fairly normal; there didn't seem to be anything to suggest he was anything other than a normal child. However, as Lady Dracul explained, the lords that had previously hired the party were certain this child was the product of an obscene union between human and dragon. Lord Dunstan Kirkhill and Lord Evan Elpus were already present, and Lady Christiana Vascelles and Lord Vincent Aldervat were due to arrive any day. Lady Dracul's father, Lord Tomas Cordova, was camped beside the manor, ready to provide what little assistance he could for his daughter. After a short parley with Kirkhill, it was quite obvious that the lords were willing to utterly destroy anyone who stood between them and the extermination of the "abomination" - the child.

The plan was formed: Reah and Sorvald would sneak into the camps of Kirkhill and Elpus, respectively. Reah, invisible and moving silently, crept into the tent of Lord Kirkhill. His snores echoed through the room. She checked for traps, and finding none, walked to his bed, and raised her dagger... only to realize that the lord was not in his bed! The covers were cunningly heaped over a pillow! Gritting her teeth, Reah searched the room, finally finding the lord, sleeping under his own bed, wearing full plate mail, and grasping a battleaxe in his hands. With a quick flip, Reah tilted the bed away, and slit the lord's throat. She slipped off into the night before the alarm was raised.

Meanwhile, Sorvald tip-toed (also invisibly) towards the tent of Lord Evan Elpus. Pausing outside, he could hear deep, rhythmic breathing from inside. Steeling himself, he ducked under the edge of the tent... and found himself staring at a grey dragon! Wait... grey? Those scrying on him scratched their heads. No one could remember any stories of grey dragons. How odd. Sorvald, meanwhile, heard the faintest cough behind him... as what he thought was the lord's armor revealed itself as a man in a pointy hat, wearing a robe! Sorvald quickly drew his arrow of dragon slaying, bounced it off the hide of the grey dragon, grabbed it off the ground, and noped out of the tent at high speed. By the time the wizard woke the dragon, he was on his magic carpet and headed out. The few crossbowmen that managed to get a shot off were too late, and missed.

The next morning, Kirkhill's army was in an uproar, but Elpus was on the warpath. He challenged Caranthir to a battle of champions (which was usually the way battles were decided in this area - armies were expensive to replace). Caranthir agreed, and soon, he was facing the grey dragon. Both were hastened, blessed, and variously magically protected; in an instant, they sprang at each other. Caranthir opted to slash and bite, while the other dragon breathed... stones? His breath was like a stream of gravel, blasting against Caranthir. However, in only two rounds, Caranthir destroyed the dragon. Elpus, true to his word, packed up and left, leaving the chest of battle-treasure for the victorious party.

While the party scoured the camp for additional resources, the other two lords - well, lord and lady - arrived. Their flag-bearer seemed rather more professional than that of the previous lords'; he didn't flinch when Caranthir turned into a dragon, and merely insisted that they be allowed to destroy the babe-in-arms. Refusing, Caranthir counter-offered the same terms, which were accepted: a pair of duelers, two from each side.

On the one side, Gróin and Craydos; on the other, a nautical-looking fellow, in a light (non-armor) leather jacket, and... the same mage that had the dragon! It appears that he had defected to the army of Lord Aldervat! The wizard cast some sort of protection shield on himself just before the battle. Gróin and Craydos, meanwhile, coated themselves with dust of disappearance. The battle began, and Gróin fired a cone of cold against the two. It seemed to bounce off the fighter! Craydos summoned a hydra, dropping it on the ground, and the fighter strode over to it, drawing his swords. Two quick slashes later, and the hydra was down three heads!

Gróin feather-fell to the ground, hoping to break through the wizard's defences, but the wizard blasted him with a cone of earth! The fighter, meanwhile, slashed and stabbed, destroying the hydra entirely. Gróin activated his flames, but only managed a few points of damage against the mage. Craydos fired lightning at the fighter, only to see it bounce back up against him! Luckily, he had protected himself from 1-3 level spells, and the bolt didn't hit him. Gróin, seeing that he was not long for this earth, took to his heels; the fighter, meanwhile, jogged over to the mage, who cast Fly on hi, just before Craydos zapped them both with yet more lightning. The wizard was shaken, but the fighter reflected the spell back once again. He flew to where those lightning bolts had been coming from, and with a single mighty punch, knocked Craydos out. Gróin, invisible and retreating, only made it so far... the mage cast "Find Object", and found Gróin. He directed the fighter to his position, and with two strikes, Gróin was laid out cold.

Defeated, Caranthir realized that the only way to keep the Lady and her son safe was to take them home. With Elenora using the god-staff, the party (sans Gróin and Craydos) teleported back to Caranthir's land. Gróin, once he and Craydos were (roughly) awakened, fled to the north, to the Summer Fae, and Craydos's tower. On the way, they found another of the trader's treasures - a scroll of light. Yay. Craydos did find a new friend, however - a Bluecap, who agreed to work for him.

Alun Tsornyl (Male, level 2 Elven Ranger), 15 hp, follows the Elven Ranger table, with the following differences: he has Knowledge: Fae, cannot wield steel or iron weapons (he has his own silvered blade and wooden bow), and hates the Winter Fae with a burning passion.

  • XP from Encounters:
    • Lord Kirkhill, lvl 10 fighter (2250)
    • 10 HD Grey Dragon (2950)
    • Oberon (peaceful)
    • Bluecap (peaceful)
    • Earth Mage Shale Argillaceous (lvl 12; didn't lose!)
    • Monk Johnny Lightning (lvl 12; didn't lose!)
  • XP from Treasure (spoils of war):
    • 1,000 gp
    • 2,000 sp (200 gp)
    • 1 opal (3,000 gp)
  • Total XP: 9400
  • XP for Caranthir, Gróin, Sorvald, and Craydos: 1175
  • XP for Rhea, Elenora, Gimli, Laurita, Herman, Baelnar, Pentzkin, and Alun: 588
  • Gold, each: 1050gp