Showing posts with label towers. Show all posts
Showing posts with label towers. Show all posts

Monday, October 15, 2018

The Final Scale

Naoidheamh 35, 6639: Beastnight!

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard
  • Aingeal Bàs Eleonara, Witch

Their armies teleported in, the party quickly organized both the battle and the strike team. With Rig Bigny commanding the battle, they launched their attack...

The units under Rig's command destroyed a unit of bloodhounds, a (terrifying) unit of death chargers, a unit of zombies, two skeleton units, and a flight of wyverns. The dwarven troops, a unit of archers, and a unit of infantry were lost.

The units under Ajeela's command destroyed a unit of bloodhouds, a unit of necropedes, a unit of ghouls, a unit of zombies, and a bone dragon (carrying a commander). She lost her barbarian troops.

Fayleen Ross, commanding the lizardmen, destroyed three units of skeletons.

The war raged back and forth, until Herman Thorpe managed to Hold the majority of the skeleton armies. Shortly afterward, the strike team entered the tower, and quickly (through Locate Object, Detect Traps, and a pile of other spells, wands, and magical objects) managed to race through the magical maze with little effort. They arrived at the scale, and quickly dumped more magic (and holy water) onto the black altar holding the evil scale; those on the battlefield felt its powers weaken. After some quick thinking, Te'a cast Remove Curse on the scale, Saphira quickly wrapped it in a temporary Bag of Holding, and Gróin teleported the lot of them to the main temple to Thor, in the Mountain Dwarf capital.

The evil sinkhole removed, the remaining undead were quickly cut down, while the living creatures routed, fleeing to the hills and forests. Even the general and his unit of manticores fled.

XP is a little weird, so bear with me. Hopefully this isn't too unbalanced.

  • XP from destroyed units
    • 1200 Skeletons (15600)
    • 240 Ghouls (6960)
    • 240 Zombies (6960)
    • 120 Chaos-zombies (9600)
    • 120 Wights (9600)
    • 20 Necropedes (16400)
    • 240 Bloodhounds (11280)
    • 60 Death chargers (8100)
    • 1 Bone Dragon (12800)
    • 60 Wraiths (11400)
    • 240 Harpys (75 of the 240 killed, the rest routed: 15600)
    • 20 Wyverns (22800)
    • 60 Manticores (5 killed; the rest routed: 40800)
  • Total XP from units: 187,900
  • XP lost from friendly losses
    • Berserkers (60 died) (2520)
    • Paladins (0 died) (0)
    • Green Men (2 died) (0)
    • Bladedancers (4 died) (0)
    • Clerics (11 died) (0)
    • Heavy Infantry (98 died) (600)
    • Longbowmen (60 died) (600)
    • Dwarven Heavy Infantry (60 died) (1200)
    • Lizardmen (40 died) (0)
    • Gnomes (0 died) (0)
    • Roc Lobbers (1 died) (0)
  • Total XP lost: 4920
  • XP for Rig Bigny (General): 91,490
  • XP for Rig Bigny (Commander): 22,110
  • XP for Fayleen Ross (Commander): 2,340
  • XP for Mor Gibs (independent hero): 5115
  • XP for Llarm, Ffaufe, Alun, Herman (commanders/lieutenants): 2557

Of course, that's not all. There is also treasure! Hooray! The surviving troops collected 1/2 of the battlefield treasure as payment (or final gifts for the family of the dead); the rest, as well as the treasure in the tower proper, will be split up as desired. With a little bartering, I'm sure you can trade items for cash, so I'll just tally it all as if you got 100% gold.

  • 1,231,200 gp worth of supplies, equipment, and other battlefield treasure was recovered
  • The tower contained the following (well-labeled!) treasure:
    • 81,700 gp in silver, electrum, gold, and platinum
    • 12 jasper (600gp)
    • 8 shells (240gp)
    • 6 citrine (300gp)
    • 4 onyx (200gp)
    • 5 wrought silver studded with moonstone (25,000gp)
    • 23 jade carvings of heroes, monsters, and gods (4600gp)
    • 1 wrought gold necklace (100gp)
    • 1 porcelain curio (200gp)
    • 1 Bone curio (24gp)
    • 1 wrought copper curio (110gp)
    • 1 moonstone curio (3000gp)
    • 1 Fine wood curio (600gp)
    • 6 jars of spices (4800 gp, 6 st)
    • 2 vials of rare poison (2200gp)
    • 1 coat of chimera fur (19,000 gp)
    • 4 rolls of silk (1600 gp, 16 st)
    • 33 rugs of wolf hide (990 gp, 6.534 st)
    • 24 pieces of elephant ivory (1152gp, 11.52 st)
    • 1 metamphora of preserved special components (600 gp, 99.6 st)
  • XP from captured/killed commanders:
    • Hakan Soroush, Zaharan Ruinguard/Mummy Lord: 8200
    • Chulcx Bloodbather, Thrassian Assassin/Vampire: 6600
    • Abigail Rojas, Bladedancer: 3900
    • Geoffrey Wells, Mage: 4800
    • Kharajit, Rakshasa: 3650
    • Porco Chefe, Demon Boar: 2000
    • Sisskt, Arane: escaped
  • XP from treasure: 762616
  • XP from enemy heroes: 29150
  • XP for destroying the final scales: 10000
  • Total character XP: 801,766
  • Total gold for Rig, Caranthir, Gróin, Mor Gibs, Saphira, Te'a, and Fayleen: 108,945 gp
  • XP for Rig, Caranthir, Gróin, Mor Gibs, Saphira, Te'a, and Fayleen: 66,814
  • XP for Faufe, Llarm, Rhea, Gimli, Herman, Baelnar, Pentzkin, Alun, Harvey, and Zai-car: 33,407

Also recovered were the following well-labeled items: Leather Armor +1, Potion of Climbing, Oil of Slipperiness, Scroll of Arcane Spells (Written in Old Zaharan): Invisibility (2nd lvl), Scroll of Ward against Elementals, 2 Short Sword +1, Potion of Sweet Water, Ring of Protection +3, 15', Ring of Wishes (1 wish remaining), Scroll of Divine Spells (Written in Old Nobiran): Angelic Choir (1st lvl), and a Treasure Map to 20,000gp. Additionally, the mage's library was rigged to explode if he ever left the area; the dark knowledge within was lost.

Along with the magical items in the tower, there were some found on those killed or captured: Hakan Soroush (captured) was carrying a greatsword, four bone-vials, a crystal ball, and a wand. Chulcx Bloodbather (dead) was wearing chain armor. Abigail Rojas (captured) was wearing a helm, leather armor, and a cloak, and carrying a sword, a knife, and a scroll. Geoffrey Wells (captured) was carrying a staff, a rod, and a wand. The Rakshasa and the Demon Boar had no special items, and were both killed. The only survivor was the arane...

That's a LOT of XP, so I will remind you that you can only advance one level at a time; if you got enough experience to level up more than once, you must cut it off one XP below the next level. However, the XP for the final scales trumps that, so if you're about to go over, you can keep at most 833 over the next level for PCs, or 417 over the next level for henchmen.

Monday, September 17, 2018

Airplane

Ochdamh 25 - Naoidheamh 13, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief (As-yet-unnnamed), Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard

Having defeated the dark force holding the tower at bay, and healing the magical vine at the center of the tower, the party exited. As they walked down the large stone steps, they could see vines had already wreathed the tower; as the last foot stepped off the building, there was a deep rumble, and the entire tower was dragged underground! In its place stood a tendril of the vine. The natives stared in shock, then immediately began bowing to the vine. Caranthir grumbled that it wasn't the vine that did all the work, but his comments were largely ignored.

By sheer happenstance, Winklestem Eustache Bottomwobbler, leading his goat Mabel, trudged onto the scene. With a cry of, "Look, Mabel, it's our best customers!" he set up shop, and immediately tried to pawn off his rapidly aging Neutral Water. Te'a and Fayleen were not enticed. They did, however, purchase a joke book, the King of Wands, and a wand of sentience. By way of testing the wands, they turned a wand sentient, and had the King of Wands command it to fire, which incidently used up its last charge. Te'a felt a little bad just discarding it, after that, and kept it around...

Things purchased, they teleported to Caranthir's kingdom, and spent an evening feasting - though Te'a and Harvey went on ahead to Slohaven, and started doing a little research on longevity. The party followed, and began selling off their immense treasure. After two weeks, they sold the lot. Sorvald, meanwhile, found the object of his dreams: the world's most perfect wheel of cheese. Knowing that no other wheel would ever be the same, he spent his entire fortune on the wheel. Its owner, a rather confused Thrassian, kept trying to make change for him, but was eventually convinced to take the whole pile of gold and various magical items. His dream fulfilled, Sorvald bid the party farewell. The Thrassian, realizing anyone with that much money must have quite the adventures - and looking for adventure himself - offered to take the thief's place, and the party agreed to bring him along.

Having a few spare moments on hand, they decided to find the last piece of Elric's equipment: his belt. They teleported to the desert, near where Gróin had envisioned it. They found two things: one, a ruin, with a single building in it, and two, a portal. To the Plane of Air.

In the Plane of Air (surely it's the Airplane? No, it isn't, and stop calling me Shirley), they met the Ying and Yang of the Gem Dragons, Diamond and Onyx. The two moved and spoke in perfect synchronicity; as guardians of the Plane of Air, they were happy to welcome humans and humanoids to their home plane. Various wind elementals, dragons, and other creatures of the air flew near and far; there was no land in sight, which was a little odd for a planet. The party asked where Elric's Earth Belt was; the dragons laughed, and pointed. "You are close, and yet far!"

Onyx pointed far into the distance - stars shimmered in the darkness, but the heavenly body he pointed to was no star, but a planet - the planet the party had just left! Diamond pointed to the portal, from which they had recently arrived. After some further chit-chat, the party returned through the portal, having now crossed that one off their list: they had visited the planes of Air, Water, Earth, and Fire. And had realized that the various planes were actually planets - or planet-like-places, anyway - in their solar system.

Back at the ruins, they met an elderly fellow, and managed to make him slightly more grumpy than he already was by making fun of people with number in their names. Septivus was... not amused. However, he lead them to the basement, where he offered a choice between three items: an item Gróin deduced to be a Sphere of Knowledge, a gold pin in the shape of the Seekers' Eye, and a compass, the symbol of the Instrumentalists. First, he chose the Sphere, which wasn't supposed to be there at all. Second, he chose the Eye, which made the Instrumentalist even more grumpy; he called in two further members, a mage the party had (briefly) met before, and an explorer named Nal McRandy. After much rule discussion, the mage rolled his eyes and left, and the cleric - a Humanist Cleric, granted divine power through his beliefs as a secular humanist - gave up on following the rather intricate regulations, and dumped the various items onto the table.

Along with the belt - which offered Gróin a vision of Elric struggling through a sandstorm, and being pelted with rocks, which he somehow managed to avoid, and showed the belt additionally provided immunity to knockback, along with earth-based damage - the party also was given an eye. A human eye, green, and apparently in perfect working order. Gróin quickly poked out his own eye (yuck) and inserted the new eye; after a moment, he felt he could now cast True Seeing once per day with the eye, and additionally could Sense Intentions and Sense Power, as the proficiencies. It was Ajeela's eye!

There were no encounters, nor treasure, this session, but the XP from selling goods is available:

  • Caranthir, Gróin, and Sorvald receive 16040 XP, and 30086 gp
  • Rig Bigny, Craydos, Fayleen, and Te'a Tsuki receive 13959 XP, and 25924 gp
  • Elenora, Gimli, Laurita, Herman, Baelnar, and Kurt received 8021 XP, plus whatever their share of the treasure is.
  • Pentzkin, Alun, Midnight, Noona, Harvey, and Zai-car each receive 6980 XP, plus their share of the treasure.

Additionally, starting XP is now: 137,669 XP.

Monday, September 10, 2018

Bog-Cheese

Ochdamh 25, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • [insert-name-here], Elven Polydoctorate
    • Harvey, Wolfwere
  • [bad-with-names], Darklord
    • [some-other-name], Venturer?

Realizing they were about the enter the final floor of the tower, the party stopped and retreated upstairs for a night's rest. Refreshed (though warned by the locals that something bad was coming), they headed back downstairs.

The final level of the tower smelled of damp and rot, and the sulfurous smell of swamp. They had barely gone a few feet into the passage when a voice echoed through the passages: "You... dare... intrude?"

Interestingly, each party member heard the voice in their own native tongue - some kind of magic, surely. They continued on, uncovering the maze surrounding the center, and occasionally hearing more echoed speech. First was a call: "Where... lies... my champion?" followed by a rush of wind, laden with the scent of decay. Then, "My children... come... to me...", and the sound of scrabbling sound and a cacophony of chirping and clicking. Finally, as they near the center (having toasted a couple green slimes), the voice roared, "Erklik... accept this blood sacrifice! ERKLIK!"

The voice receded, but continued to chant. Finally (after the thief and his henchdwarf fell into a pit), they reached the center of the tower, the lowest floor. Torches lined the walls; four pools of water surrounded a dark throne. Mist and magical darkness obscured the throne and its occupant. Six figures lined the walls, human with dark, almost black skin, standing at attention, looking... well, fairly normal, actually. And then combat started... the dark-skinned creatures, awoken by their master, writhed and flailed - bog bodies! The scent of decay was nearly overwhelming, and the poor cat-badgers choked on the overwhelming smell. Caranthir immediately began slashing at the bog-bodies, bringing down six before they could awaken; the others began slowly spreading out.

After a few seconds of fighting, the chanting... stopped. And eight ankhegs burst out of the ground, thought were quickly destroyed. And behind the party, a new mummy stepped out - the dead Thrassian from the day before! The priestess and ectomancer, working together, managed to turn the mummy. The other Thrassians fell before Rig's arrows and a few well-placed hits from the dominated lizardmen.

The battle seemed to be going pretty well, so far at least. Sorvald fired an arrow at the dark shape, but only managed to ricochet from the magical glass surrounding it. Gróin tried to damaged it with a blast of his trumpet, but only managed in damaging himself, and those around him! Caranthir and Gimli slashed at the strange roots dipping into the pools, but apart from damaging them, didn't manage to do much. Finally, Caranthir touched the glass with a Rod of Cancellation, and having drained its magical ability, slammed into it with as much force as his double-sized self could manage. The glass split, cracked across, then in a rapidly-shattering sheet, fell downwards into nothing but shards. The mist cleared (revealing that one of the four openings was, in fact, open), revealing the four carcass scavengers and four rust monsters held within! Caranthir blasted them, and the dark figure, with a double-breath, killing the monsters and... well, gently tickling the massive Thrassian Conduit Bog-Mummy-Lord. The mummy strode out, chopping into the Darklord's companion, and firing a curse at Caranthir (which missed).

This was the main threat. As he fired spells left and right, the Polydoctorate cast two spells: first, a death-ward spell on Caranthir, and second, "Jail", which slams a portcullis-cage onto the target. As the others blasted lightning, cones of cold, and the many earth-based spells of Gróin's party at him, the creature returned fire... and failed. First, his no-save-turn-directly-into-an-undead spell was rebuffed by the Death Ward; then, his other attempts at dishing out damage (or causing everyone to fall asleep) were thwarted. The only one that ever failed was the poor ectomancer, and even he managed to survive the sleep of death.

Even summoning swarms of insects didn't work; eventually, screaming hatred against the skinscribe in particular (he remember the skinscribe's uprising - he was there!), the dark mummy-lord was slain, and his corpse fell into a swarm of insects, which flew out of the chamber. The party quickly located, de-trapped, and smashed the canopic jars, and the mummy lord was no more. The last ankheg, hunted down and slain, revealed a network of tunnels underground, containing treasures; under the throne were even more treasures.

Last, but certainly not least, the vines on the throne were dunked in holy water, and eventually had Cure Disease cast on them; they writhed and healed, and almost immediately, the four stagnant pools cleared of the boggy water. A deep rumble sounded from the tower itself...

And that, folks, is how you use your spells in an intelligent manner and make what was going to be the second hardest fight of the yet-planned story into a walk in the park.

  • Experience from encounters:
    • 2 green slimes (76)
    • 8 Ankhegs (4000)
    • 24 Bog bodies (1920)
    • 4 undead Thrassians (860)
    • 1 Mummy-thrassian (660)
    • 4 rust monsters (800)
    • 4 carcass scavengers (540)
    • 1 Ancient Thrassian Bog-Mummy Lord (9300)
  • Experience from Treasure:
    • Cash (11,450 gp, 12 stone total):
      • 2,000 platinum pieces (10,000 gp, 2 st)
      • 1,000 gold pieces (1000 gp, 1 st)
      • 4,000 silver pieces (400 gp, 4 st)
      • 5,000 copper pieces (50 gp, 5 st)
    • Gems (1.333 stone):
      • 2 diamonds (1,000 gp each)
      • 1 jacinth (4,000 gp)
      • 1 ruby (8,000 gp)
      • 1 ivory jewelry (900 gp)
      • 2 moonstone jewelry (2,000 gp each)
      • 2 gold statuettes (1000 gp each
    • Everything else (42.287 st):
      • 26 jade carvings of dark gods, each worth 200gp (5200 gp, 4.333 st)
      • 1 rich fur coat (2,000gp, 1 st)
      • 16 rugs of large common fur (panther) (1st/150gp, 90 gp each) (1440 gp, 9.504 st)
      • 3 rolls of silk (400gp, 4st each) (1200 gp, 12 st)
      • 12 sticks of rare incense (1 st/100 sticks, 17 gp each) (204 gp, 0.12 st)
      • 3 jars of dyes and pigments (50gp, 5st each) (150 gp, 15 st)
      • 2 sets of superior thieves tools, worth 200gp (1 item) (200 gp, 0.1667 st)
      • 1 vials of rare perfume (1 item each, 125 gp each) (125 gp, 0.1667 st)
  • Total experience (before selling): 29,606 XP
  • Total experience (after selling): 181,469 XP
  • XP for PCs: 2277
  • XP for henches (everyone but Luce and Rhea): 1139
  • Magic items on the Thrassian Conduit:
    • Lifedrinker, a dark, twisted sword (evil, but not cursed; lore says is drains health and gives it to the wielder)
    • Earthbreaker, a Hammer +3 that grants resistance to Earth magic (-1 damage per die, +2 to saves)
    • The Soulstaff (which, if lore is correct, can speak with dead once per hour, as the spell)
    • A tarnished silver coin, currency of Ancient Zahara
    • Plate armor, Thrassian-sized
  • Elsewhere (the throne, the ankhegs, and the ankhegs' nests):
    • A ring
    • A very oddly-jointed club (+3 after testing)
    • Two bags
    • Two swords (+1, after testing)
    • A potion
    • A Scroll of Divine Spells (Written in Dwarven): Command Word (1st lvl)
    • A Scroll of Arcane Spells (Written in Dwarven): Resist Electricity (lvl 2), Trance (lvl 1)
    • A lumpy rock

Tuesday, September 4, 2018

Life's the Pits

Ochdamh 24, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • [insert-name-here], Elven Polydoctorate
    • [I-forgot-I'm-so-sorry], Wolfwere
  • [bad-with-names], Darklord
    • [some-other-name], Venturer?

While Caranthir, Gróin, and Sorvald (and friends) began their trek into the Jungle Tower, Craydette (sorry, I keep forgetting to write down your new name) dropped in on the, er, seamstresses' guild, to learn about being a woman. No, not like that, just... nevermind. After that, she set off to find the rest of her party. Additionally, some new members passed by, but kept to their mounts - and I'd tell you their names and so forth, but I forgot to write them down. I'll update this later once I figure it out...

And that's not all! Rig Bigny headed out as well, with his pet badger-cats! As the parties converged, they managed to all find their way to the tower, just as a thin figure climbed out. The darklord quickly dominated the creature, and in the morning, the ratman lead them into the tower, eventually uniting the lot of them. Whew! GM fiat aside, they were ready to go deeper...

On the stone throne of the troglodyte King, the newest additions to the party noticed some scratchings - a verbal description of the lower levels! Just below them, the 7th level was full of traps... Sorvald lead the group through the area, only managing to get himself thumped on the head once. By a single brick. What can I say, the trap was really old...

Turning a corner, however, he, Kurt, and Alun found themselves face-to-face with a rather large grasshopper, who immediately vomited a thick stream of brown goo onto the poor Fae, then leapt away, managing to get out of sight with only a single hit-point to its name. Alun, after spending several minutes cleaning himself, caught up with the party, and they continued.

Apart from glowing moss (which was rather slick), there wasn't a lot going on here; just some food stores. The 8th level, however, was "full of scary black things," and avoided by the troglodytes. The party found a strange, yellow-brown moss, dry and stringy, unlike the wet glowing moss. A little poking around, and they managed to activate it - yellow mold! Thankfully, no one inhaled it, and they left it alone after that. They did, however, manage to get a potion or two, hidden around the area.

In the larger room, they encountered the spiders, as well as a sharktipede - er, sorry, a Skittering Maw - and fought them handily. They also encountered a trio of carcass scavengers, who's nest poor Craydette had the misfortune of mistaking for a spider's nest, and nearly got eaten for her troubles.

Down a level to 9, they found a room full of holes, tilting traps, and cloth-covered pit-traps. Sorvald, with his perfect night vision, lead everyone through safely, marking the traps for later memory. He spotted something hiding in a corner - a staff, with what looked like a curved beak. It was the Staff of Stork’s Blessing, which removes 1d6 hp from the wielder, and gives that to everyone within five feet (that is, adjacent)!

Moving the staff, however, awoke whatever dark creatures were hiding in the pits, and soon, a horde of lizardmen and Greater Thrassians ascended! And, after a shout of command, bowed their heads to the Darklord, in her service. The battle was bloody, but fast; the lizardmen wavered, as did the greater Thrassians, under the rule of their own lord, an ancient, enormous Thrassian, one of the few survivors of the Zaharan purge. Well, survivor no longer...

With the way clear, the party is ready to venture deeper, to the lowest level of the tower, buried for centuries!

  • Experience from Encounters:
    • 1 Skittering Maw (1600)
    • 7 Black Widow spiders (4 killed, 3 escaped: 320)
    • 3 Carcass Scavengers (405)
    • 15 lizardmen (dominated or killed: 525)
    • 6 Greater Thrassians (dominated or killed: 840)
    • 1 Thrassian Overlord (2500)
  • Experience from treasure: (none, only magical items)
  • Experience for each PC (Rig, Caranthir, Gróin, Sorvald, Craydette, ?Darklord, ?Polydoctorate): 495
  • Experience for each Henchbeing (Noona, Midnight, Gimli, Lucille, Laurita, Herman, Baelnar, Kurt, Alun, ?Venturer, ?Wolfwere): 248

Additionally, there were some various potions picked up, plus the Staff of Stork's Blessing, and a strange, magical, iron crown...

Thursday, August 30, 2018

Troglodyte? More Like TrogloDIED

Ochdamh 23, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin (retired)
    • Zarc, Thrassian Gladiator (retired)
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

Moving deeper into the dungeon, the party found what appeared to be some sort of holding area! They surprised a number of troglodytes, and after killing a few, allowed a few others to escape. The escaped trogs immediately opened a number of cages, releasing all sorts of creatures, which the party slashed and burned through with the greatest of ease. Eventually, all that was left was a ratman, and a still-caged old man. They allowed the ratman to leave, and spoke for a while with the old man... who turned out to be a doppelganger. Who eventually escaped.

The next level held a full troglodyte city; inside, they battled a number of well-equipped troglodytes, including a mage firing lightning bolts and fireballs at them. After killing all but a couple of the troglodytes, they raided the store room for treasure!

  • Experience from combat:
    • 4 chameleons (1400)
    • 2 Rust monsters (800)
    • 3 Lizardmen (105)
    • 1 Wererat (escaped)
    • 2 Giant rats (10)
    • 1 minotaur (320)
    • 5 Berserkers (105)
    • 1 Doppelganger (escaped)
    • 118 trogs (2360)
    • 4 greater-trogs (320)
    • 1 mage-trog (190)
    • 1 cleric-trog (190)
    • 1 chief-trog (320)
  • Experience from Treasure:
    • 900 Copper
    • 600 Silver
    • 1100 Electrum
    • 5 jars of dyes and pigments (250gp, 25 stone)
    • 11 rugs or tapestries (55gp, 86st)
    • 2 barrels of beer (20gp, 16st)
    • 4 barrels of liquor (800gp, 64st)
    • 2 barrels of preserved fish (10gp, 16st)
    • 7 gallons of lamp oil (14gp, 3.5st)
    • 16 gold idols (8000gp, 2.6667st)
  • Total gp when sold: 12486gp, 207.1667st
  • Total XP now: 6739
  • Gold for Caranthir, Gróin, and Sorvald: 206gp (each)
  • XP for Caranthir, Gróin, and Sorvald: 1123
  • XP for Rhea, Gimli, Laurita, Herman, Baelnar, and Kurt: 562

Friday, June 1, 2018

Agents of SHIELD... Breaking.

Ochdamh 21-22, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

On a roll with the scale-destroying business, the party decided to next go to Mareten, and see the king about his shield. After teleporting to the gate, passing through, then teleporting to Slowhaven, the party waited until they could receive an audience with the ruler of Mareten.

After a bit of negotiation, Caranthir was able to convince the king that they had, indeed destroyed the scales, and were intent on finishing their quest. They king's spies had already reported on the other scales' destruction (though he hadn't yet heard of the Scale of Darkness being destroyed), and the truthful verification put him at ease. He recommended the party meet him later that evening to discuss the particulars. After a bit of shopping, the party returned to the address indicated, and found themselves in the king's private entertainment chamber. After a light supper, the king got down to business: he would provide a champion and equip him with the shield, if the party would face him and defeat him in one-on-one combat. Caranthir agreed.

In the morning, Caranthir arrived at the battle, buffed and blessed; the fighter he was to face stomped out, raising the white shield to cheers from the crowd. The enormous man charged forward, slamming into Caranthir; Caranthir returned the blow, but both fell short, their swords parried away. Strike after strike fell, and neither was even winded. One of the opponent's blows finally made its way past Caranthir's armor, and Caranthir was forced back from the strength behind it! Enraged, Caranthir shift into dragonform, and blasted the fighter with his breath, then again, and a third time. The fighter was visibly faltering from the blasts, but doggedly kept swinging his sword, connecting a second time. Finally, Caranthir found a chink in the big man's armor, and tore out his chest.

The party turned to the shield... which remained whole and unblemished. Confused, they turned to the king. The man beside him was visibly pale; as the king slapped him on the shoulder, he flinched, the remaining color draining from his face. "Your champion lost, sir Mayor. And now you must keep up your end of the bargain..."

In a moment, the mayor, clutching a very similar shield, was thrust into the arena. Caranthir leaped forward, and in a moment, the mayor was dead - as was his warlock's familiar! The shield in his hands cracked down the face, then blasted into tiny slivers of shining glitter, before vanishing entirely. Caranthir bowed as the king thanked him for ridding his kingdom of a malicious plotter...

After the fun with the shield, the party decided to move on to the Jungle Tower, hoping to gain some strength before facing the final scales...

They teleported out immediately, arriving as another group was finishing performing sacrifices. After some chatting, they found the secret opening again, and began their descent into the tower. The first floor was filled with swarms of flies; Kurt managed to kill a few, but Caranthir slashed through six in a single blast. The rest fell quickly, and no one was harmed. They found a little treasure, and moved on. In the next level, they did not quite disarm a trap, and ended up watching two very large gems get crushed under a pile of rocks. Oops. They killed a few crab spiders to make up for it. Gróin was knocked over by a swarm of rats, but managed to splatter most of them, burning the last few. Realizing the Caranthir had not yet stopped to rest, the party immediately decided that this was the best place to stop for the night, and (after sweeping away the rat guts, I would immagine), set up camp for the night.

  • Experience from encounters:
    • lvl 9 fighter, Breaker (3100)
    • lvl 10 warlock, Mayor Eustace Molebeak (3650)
    • Shield of Armies (5000)
    • 15 giant flies (300)
    • 4 crab spiders (152)
    • 4hd rat swarm (135)
  • Experience from Treasure:
    • 4 statuettes of superior quality (280 gp, 0.6668 st)
    • 11 bone fetishes and figurines (7 gp each) (77 gp, 1.8337 st)
    • 4 sets of engraved teeth (1 item each, 70 gp each) (280 gp, 0.6668 st)
    • 1 set of superior thieves tools, worth 200gp (1 item) (200 gp, 0.1667 st)
    • 837 gp, 3.3335 st
    • 1 emerald (2500)
  • Total gp when sold: 3267
  • Total gp now for Caranthir, Gróin, and Sorvald: 279gp
  • Total XP now: 128740
  • XP for Caranthir, Gróin, and Sorvald: 2146
  • XP for Ellenora, Gimli, Laurita, Herman, Baelnar, and Kurt: 1073

I'll keep track of what items haven't been sold, and where the XP goes, and will insert that once you do sell it off (do tell me if there's an item you don't want to sell!). As a final item of note, Craydos's tower has finally been completed as of 8/22, and his recruits are ready to begin their studies.

Friday, April 6, 2018

Bone Head

Seachdamh 4-5, 6639; next holiday is Guard's Day, 8/3

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

The undead kraken dead again, it was now up to the NPC cleric, Twych. He began casting the ritual spell he had prepared, and after casting almost all day (with a little help from Craydos and the others), he finally finished, and the pool of unholy water was cleansed - with a pop, the water vanished, leaving behind a fresh, minty odor.

Of course, everyone wanted to kick around in the dry pool for a while. They found a bunch of bones, ruined armor, weapons, and other junk, left from dead adventurers. At the bottom of the pool, a slight rise lead into a kraken-sized cave, and inside, a pile of lovely treasure! Along with some saber-tooth tiger tusks Craydos claimed and a pair of masterwork thieves tools for Sorvald and Rhea were a few magical items: a Wand, some chain mail, a shield, and a dagger. Even without testing, they were obviously magical - otherwise, they would have rusted away.

Their exploration done for now, the party set up camp and went to bed. On Craydos's watch, however, they ran into trouble - three frost salamanders! Craydos managed to awaken his friends, but he and his gnomish friend were dropped almost instantly. As Gróin fled the stone structure, one of the salamanders crept inside, and in a quick slash, the second sapper fell. Just as Paladin and Ham rushed to assist, Caranthir and Gróin managed to bring down the beasts. Craydos and the others were quickly healed.

In the morning, the group began exploring the tower; it was as they left it, with crushed golems aplenty, with the exception of the top floor... instead of a pile of smashed things, there was instead an enormous dragon! It rushed down the stairs after them, crashing against walls and letting out a shrill, screaming cry. Ham and the paladin lead the charge down the stairs, then immediately took up positions on either side of the door. Craydos flew up, and Gróin and Twych arrayed themselves in front. Caranthir... well, Caranthir took the coward's way out and fled. The dragon crashed through the doorway, and the paladin and barbarian attacked; as Gróin fired rocks and boulders at it, Craydos dropped a hydra in. The dragon clawed, bit, slashed, and tail-whacked those around it; the next round, it let loose a terrible breath attack, filling the area with a choking cloud of noxious fog. The hydra was destroyed; even the barbarian fell! The dragon whirled and bit, as the paladin stepped back to heal himself. Finally, Twych overcame his fear long enough to step in and blast the dragon with a whirling cloud of fire; the dragon fell, its scorched bones falling to the ground. Craydos, of course, quickly began scrounging for usable parts, while the cleric and sappers rushed to help their fallen friends. Even after a disastrous roll, the barbarian recovered immediately with no move than some gnarly scars for his troubles, which pleased him greatly anyway. Oh, and where was the gnomish wizard? Teleported away, actually. Probably accidentally.

After some decision-making, the group decided to leave the tower standing, and headed back to civilization, their treasure in tow. Paladin, Ham, and Twych did a little treasure hunting of their own, and found the lair of the earlier draugr; they claimed their treasure from that.

Craydos gained 420 XP worth of saber tooth tiger parts and 14,500 XP of dragon parts, as well as some processed dragon's blood poison (1,000 gp per phial).

  • Experience from Encounters
    • 3 Frost Salamanders (6,300)
    • 1 Undead Bone Dragon (18,500)
  • Experience from Treasure
    • 4,000 electrum pieces (2000 gp, 4 st)
    • 3,000 gold pieces (3000 gp, 3 st)
    • 3,200 platinum pieces (16000 gp, 3.2 st)
    • 1 chryselephantine (1,100 gp) (1100 gp, 0.08334 st)
    • 2 chryselephantine (800 gp) (1600 gp, 0.16668 st)
    • 1 ivory (700 gp) (700 gp, 0.08334 st)
    • 1 brass (160 gp) (160 gp, 0.08334 st)
    • 1 wrought silver (700 gp) (700 gp, 0.08334 st)
    • 7 sabre-tooth tiger tusks (1st/40gp, 60 gp each) (420 gp, 10.5 st) (claimed by Craydos)
    • 4 amethyst cylinder seals depicting religious scenes,each worth 1,200gp (1 item per 6 seals) (4800 gp, 0.1108 st)
    • 45 jade carvings of heroes, monsters, and gods, each worth 200gp (1 item per 6 carvings) (9000 gp, 1.2465 st)
    • 11 opal cameo portraits, each worth 800gp (1 item per 6 portraits) (8800 gp, 0.333 st)
    • 4 amethyst cylinder seals depicting religious scenes, each worth 1,200gp (1 item per 6 seals) (4800 gp, 0.1108 st)
    • 2 sets of masterworks thieves tools, worth 1,600gp each (3200 gp, 0.3334 st) (claimed by Rhea and Sorvald)
  • Experience for Caranthir: 3886
  • Experience for Elenora: 1943
  • Experience for Mor Gibs: 3231
  • Experience for Gróin and Craydos: 8511
  • Experience for Pentzkin, Laurita, Herman, and Baelnar: 4256
  • Caranthir, Gróin, Craydos, and Mor Gibs will also receive 4745 XP when the treasure sells, and Elenora, Pentzkin, Laurita, Herman, and Baelnar will get 2373 XP.
  • Also, 5250gp each for Caranthir, Gróin, Craydos, and Mor Gibs, plus 7810 once the treasure sells.

You really should sell this stuff off, you know. You've got a bunch of treasure back at Gróin's, along with this new stuff!

Friday, March 30, 2018

Simply Kraken, Old Sport

Siathamh 27 - Seachdamh, 6639; next holiday is Brightest Night, 6/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

Having found the lair of the Draugr, the party swooped in to clear out the last of the baddies. After killing and/or turning a group of haugbui, the group went further in. Craydos illuminated the way, as Sorvald found and disarmed traps. After quite a bit of searching, they uncovered a strange map, and finally the way in to the draugr's lair. As they found later, the entrance to the lair was through solid stone - the draugr could cast passwall, and thus move a section of solid earth. Through a murder pit under a fake coffin, they discovered a secret entrance; following it, they finally found the undead creature's tomb. The turned haugbui were destroyed, Gróin walled the entrance off, and Laurita began casting Dispel Evil. A few minutes in, and the draugr's mist-form rose from the coffin and fled towards the door; finding it closed, he attempted to cast a spell, but was frozen by the light. Finally breaking free, the draugr managed to cast Passwall again, and fled into the passage; Gróin dispelled the passwall, but too late. Craydos dispelled Gróin's wall, and the group moved into the hall! Sorvald, thinking quickly, grabbed a bag off of Gróin and tried to catch the gaseous form as it slipped by, to no avail. Craydos, however, pulled one of his jars for monster parts out, heaved it over the cloud, and snapped the lid shut, trapping it!

Returning to the tomb, they waited until Laurita was nearly finished casting, then opened the container... and the spell failed. Luckily, the gas couldn't escape; the draugr was out of passwall spells. The second casting was enough, and the creature was instantly turned to ash. After collecting the ash, the party dumped it into the stream near the troll's camp, and the draugr was finally defeated.

The hex cleared, the group travelled back to Caranthir's land, for the midsummer feast. The golden dragons were invited; when the topic of the undead kraken came up, the male volunteered his services. When the festival was finished, the party set off to find the northern paladin and finish off the undead kraken once and for all.

Before that happened, however, Gróin needed to check his henchmen's loyalty... and the sapper decided not to stay with him. Luckily, he did choose to hang out with the Ectomancer, so he's still with the party.

The paladin was overjoyed to see them, and introduced his companions: Ham, a hide-clad barbarian with a saber-tooth tiger for a mount; Twych, the cleric; and Toxwell Dishthunder Galazooks, aka The Great Galazooks, Gnomish Wizard. They set off, with Galazooks accidentally teleporting himself there, Twych and the Paladin flying with the party, and Ham riding the saber-toothed tiger, who appeared to be wearing boots of speed. Or something.

Along the way, they ran into another draugr - not as high level as the previous - and watched with great interest when the barbarian killed it in a single round, hardly slowing down at all. Galazooks was waiting for them, having somehow managed to find sand to make a small beach with. Craydos summoned a 10-headed sea hydra, which dove towards the water... and was absolutely shredded before it ever touched the surface. Mor Gibs, laughing, summoned his battle kraken, dropping it towards the lake... and it managed to survive a round before being destroyed. Mor Gibs stopped laughing.

The two dragons dove for the lake, blasting it with frost and fire; Mor Gibs launched lightning bolts at the water, as Galazooks shot a cone of frost and Gróin blasted it with boulders. The cleric cast something on the barbarian and paladin, and the barbarian stepped forward, yelling a challenge to the undead monster. It accepted, slamming its great tentacles down... and sliding off, reflected by the cleric's Protection from Evil spell. Grinning, the barbarian slammed his mighty hammer into the creature, flattening a tentacle. The paladin rushed in, slicing at the beast - and destroying it! He continued forward, dumping a handful of holy water into its decaying beak, and the creature melted into a black ooze.

The cleric sat at the shore and began casting a ritual spell he had prepared, to cleanse the lake...

As a note: I assume most of what was taken from the first draugr was left in Gróin's stronghold. The draugr's lair contained two potions and a strange map, as well as a Scroll of Arcane Spells (Written in Draconic): Magic Mouth (1st lvl), Light* (1st lvl), 2 Scrolls of Ward against Elementals, a Scroll of Ward against Magic, a Sword +1, light 30' radius, and a Spear +1. Finally, Gróin's birthday was the 3rd.

  • Experience from Encounters
    • 5 haugbui (325)
    • 1 draugr (9HD, 3100)
    • 1 cloud giant (peaceful)
    • 1 draugr (7HD, 1840)
    • 1 undead kraken (24100)
  • Experience from Treasure
    • 1000 Electrum
    • 1000 Gold
    • 6 crates of armor and weapons (1350)
    • 2 crates of glassware (400)
    • 5 jars of spices (4000)
    • 3 amethyst cylinder seals depicting religious scenes (3600)
    • 7 opal cameo portraits and intaglio erotic tableaux (5600)
    • 15 pieces of ivory (1500)
    • 26 jade carvings of heroes, monsters, and gods (5200)
    • 400 monster feathers (400 - these were kept by Craydos for making magical stuff, and taken out of his share of the treasure)
    • 1 alexandrite (500)
    • 1 Bone jewelry (28)
    • 1 pearl jewelry (2000)
  • XP sans Kraken-hunt: 4925, plus 24,178 once sold
  • Kraken-hunt XP: 25,940
  • XP for Caranthir, Craydos, Mor Gibs, Gróin, and Sorvald: 4253
  • XP for Rhea, Luce, Gimli: 274
  • XP for Elenora, Pentzkin, Herman, Laurita, and Baelnar: 2127

Friday, February 9, 2018

The Pointless Tower: Death of a God

Dara 13-15; next holiday, Darkest Day, Dara 35.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker

Last we left them, the party was on the third level - a swampland. They explored a bit, and dealt with a Kelpie (a horse-like water creature). Then, they ran into nine lizardmen, camped on one of the larger islands. Quetgar was welcomed with open arms, and the rest of the party by association. Quetgar (and the others that spoke Thrassian) knew one thing for certain: these lizardmen were redneck! Their accent had such a twang in it, banjos were unnecessary. They spat into the swamp, had a boat up on blocks in their front yard, drank gray liquid-analogue they called "Swampshine" from a jug, and called each other the Thrassian equivalent of Jimmy-Bob, Mary-Beth, and Bubba. They even brought out instruments and gave a rousing performance of "Mama done raised me good" and "Muh Boat Sank When I Ran Over Muh Pet Gator," which Quetgar was kind enough not to translate. Quetgar thought it was real down home, while everyone else just tried not to lose their lunch when Mama grinned. Mama... was not a looker.

In friendly territory, the group decided to rest; Gróin built a wooden hut, and they slept in relative peace. The next... well, morning is a strong word; the light never really changed much from "darkish" to "grayish". After some friendly warnings, they left the lizardmen to continue on.

Past the lizardmen camp was the old lizardmen camp, complete with sunken boats, followed by a marshy dam. A few of the group picked up leeches, and had to smash the ugly things. A cloud of Stirge ("Skeeters") on the following island were dealt with handily by Caranthir's freezing breath. However, the black pudding that slithered out of the water was much harder to deal with. Caranthir ferried everyone to the next island as Gróin and his priestess burned the slimy thing to dust.

The next island had a large hut on it, and inside the hut were six Greater Thrassians and a Hag. After some negotiations, they began a pitched battle, which (of course) resulted in the deaths of the lizardmen and hag. The building cleared, they continued across a flat bridge to the final island. As the last of them crossed, the bridge was pulled back, and sank into the swamp...

A man leaned against a boat, smoking a long pipe; an elf, in fact. As he applauded, Caranthir (in Draconic) addressed him. The elf responded with a formal greeting, and greeted each of the party in turn, in their own native language. "You fight well! And hardly a smudge on the lot of you - well, at least the dwarf. The rest of you may need a bit of a shower!"

And with those words, a breeze kicked up, and tepid water rained down from the nearby trees, drenching them. The elf nearly fell over laughing. Finally, wiping a tear from his eye, he sighed. "Ah, but you've come to hear my story, no doubt. I am Manannán, Trickster God of the Elves and Gnomes," he said with a bow. "Loki, a rapscallion if ever I know one, hurled an uncouth creature into my realm. It seemed to keep to itself, but finally, I realized the Fair Folk had all but vanished from the swamps. I cursed the day I let the creature live, but in the time I lay idle, it grew stronger. I doubted I could best it in single combat, so I offered it a deal. It had eaten or driven off most of my followers here, so I suggested it find a greater host, and sent it east, to the towns of men. They like killing things over there, I'm sure it all worked out just fine."

For a moment, the trickster looked almost sad. "I know it spread wrath and ruin, for that is what it spread here, but I was not strong enough, and though I raised an army of the fallen, something tells me it would have turned them against me. Oh, which reminds me, there was supposed to be some sort of battle! Hold on a moment."

Green mists flowed across the bog, as a form stepped out of the swampy water... it was draped in kelp and swamp-weeds, though its form was familiar - a Mummy! A... swamp mummy? Laurita Gomez stepped forward, brandishing her holy item, and yelled, "Begone!" as holy light flowed from her grasp. The mummy raised its arms to shield itself from the light, and slowly sank back into the mire from which it came.

Manannán cheered. "Thank goodness that's over with. Well, I'm off!" He flipped his boat over, climbed into it, and sailed into the mists, leaving behind a small stoppered vial of faintly-glowing red liquid. One of the trees bent into a staircase, and so the party climbed...

The top of the stair was stone; after exiting some sort of entry area, the party came upon the withered husk of a great copper dragon, pressed against a wall, its head covered by its decaying claws. Its hide was covered in crude, cruel, and inflammatory words of a very anti-dragon nature. Even non-dragons found the words offensive, and Caranthir was incensed. Gróin, at Caranthir's insistence, Spoke with Dead. The dragon's voice issued forth immediately, groaning and crying out. Caranthir asked, "What happened to you?" and the creature answered, "Killed, by the great darkness!" Caranthir asked, "Do you want to be resurrected?" and the dragon's corpse actually shuddered. The party could hear the bones shaking and the creature's voicebox tearing as it screamed, "NO NO NO NO NO NO!!" over and over again. Finally, Caranthir asked if the creature that killed it could be defeated, and it answered, "No, flee, FLEE!"

A little unsettled by what could make a venerable dragon terrified, even after death, the party continued on. The passage to the right seemed to be blocked off with towering green crystals that ran ceiling to floor; a small alcove contained a few copper coins, and a single lightning-bolt shaped wand. In the passage to the left, a few heard a dripping sound, but couldn't place the source. They found a blocked door in a chamber, and Caranthir immediately removed the board blocked it. Then, realizing how that could go terribly wrong, he quickly replaced it. Looking through the wood, he saw only stone behind it. Whew.

Next was a stairwell; the Fury, Gimli, was sent to explore, but came back in a moment - it was blocked at the bottom. Then came a room, with a stone golem with green eyes inside... and a forcefield of some kind, blocking the path. The golem was quickly dealt with, and the forcefield dropped as the golem's eyes shattered. Then, a fighter, who was quickly killed; the shield he was holding broke into dust, and the next forcefield dropped. However, a few seconds later, the man's body rose again as a zombie!

Finishing off the creature a second time, the party continued on. In the third room was... darkness. After contemplating how to find what was in the room, Gróin cast Continual Light... which cancelled out the Continual Darkness spell. The room was otherwise empty. The fourth room contained nothing but a single, small cube - a cube of force! Quetgar happily picked it up, but as soon as the cube reached the doorway, it shattered. The fifth room contained a staff, and as soon as the party entered the room, they felt themselves become the target of a Bane curse. Oddly, there was no more forcefield; the party looked at the next room, which contained great gears behind thick glass, and a single steel pole, with wires running to the wall. The last room's door was filled with a dazzling disintegration field. It was impassable, even with a protection spell, as there was a stone wall just behind it.

Gibs fired the wand at the metal pole, and lightning arced to the tip. Lights flickered, and the gears began to move.

Just beyond the seven rooms was another stairway, blocked again; another set of massive doors, and leading into (presumably) the inner room, a pair of doors with seven runes. Yet another blocked stairway, then several rooms that were empty, or filled with... strange things. One held a man, eating the rotting corpses from a pile of bodies; another held four men, who stared at the group with empty eyes, then attacked. The four men, once slain, rose again as zombies. The eating man, Caranthir slew, and he rasped, "Thank you..." as he died.

Finally, they returned to the last two puzzles. Gróin, remarking that perhaps the room was a puzzle like the light/dark room, cast Bless; the staff cracked in two, and the Bane curse was lifted. And, with that, the final puzzle finished itself; the disintegration field vanished, and the stone door behind it slid into the wall, leaving only some musty old books of little value. Likewise, the final two runes on the door went out, and it was easily pushed open.

Looking into the main room, the party finally realized what this building was - a cathedral! The main chapel was filled with broken things - broken pews, broken glass, and broken people. Bones are strew across the floor. At the center of the floor, a sunken depression was filled with dark blood. At the end of the room was a large altar, and a man, slumped over it, his hands hanging down as blood dripped off his fingers. His eyes were wide and unblinking. As the party entered, he suddenly jerked upright like a marionette on a string, burst into an impossibly loud laugh, and began to babble, "He told me... He promised me... power! Wealth! Wine, women, and song! HAHAHA! But he lied Lied LIED! TRICKERY! Foolish mortal, FOOLISH MORTAL! Death, death, and blood on my hands," as he looked down at them. "I lead them, I brought them, I called them and they came, and death, DEATH is what they have now! And I have naught but ETERNAL TORMENT! Power, oh yes, wealth, certainly, but CURSED I am to live here! ETERNAL SUFFERING! And you," he cried, pointing at the party, each member in turn, "You come here, for power, for wealth, but at what COST!"

He looked towards the sky, pointing up, and screamed, "I bring no more sacrifices!" then at the party, "FLEE, OR FACE ETERNAL TORMENT!"

And with that, he fired a lightning bolt from his hand. The others attacked, quickly killing him, as he slapped ineffectually against their armor. He dropped a fireball, then was brought down. He body quickly burst into flame, and was burned to ash... then rose again, stepping out of the blood in the middle of the floor! The others quickly fired all they had at him, as he fired fireballs at them (even after he had been hit!). Gróin cast Bless on the altar as Rig tossed Holy Water onto it. The man suddenly dropped to his knees, sobbing, as the power of the altar lessened its hold on him. "I'm sorry... I'm sorry... please... I'm so sorry," he cried, his tears mixing with the blood pooling around him. Gróin, realizing what that may mean, nodded toward him, and Laurita stepped forward. She prayed, and with her hand on his head, asked if he was truly repentant; the man nodded, miserably. She intoned a spell of forgiveness - Atonement - and immediately, the blood from the pool flowed away from him. He stood, a new light in his eyes... and then immediately flash-burned to ash.

The other explored, finding two rooms filled with gold , gems, and magical treasure. Gróin and the others scooped up the magical stuff, and sent Gimli to see what was in the third room. He returned, nonplussed, and mentioned that it was wet, and there was some scroll hanging on the wall.

Rig, Caranthir, Rhea, Elenora, Gróin, Laurita, and Quetgar crowded into the small room. Quetgar felt a drip of something cold hit his cheek (and, oddly, felt himself heal slightly). He looked up... and froze. Above them was a man, a young man, dressed in simple garb, wearing winged shoes, with an oak staff strapped to his arm. Hooks embedded in his flesh held him to the ceiling, as pinkish blood dripped from the hole in his chest where his heart used to be. It was his blood that was feeding the altar. And not just any blood. The blood of a god. This, then, was the Neutral god of Mareten, Viatoremus, the god of tricks, travelling, and treasure. What's more... that meant that the party was, at that moment, standing where someone had killed a god. This was once the neutral god of what is arguably the most powerful trio of gods in Mor-Thir, and he is dead. Not temporarily vanquished, not banished, not returned to the eternal plane, but DEAD. The party made a collective fear check at -20 and, of course, failed horribly.

Once they collected themselves, Caranthir realized what the vials contained - blood, from each of the gods (yes, Loki claimed it was his tears, but he's a trickster, what do you expect?). He had the party dump the vials into the flowing blood, and a moment later, they heard a CRACK as the altar split in two. Suddenly, the oppressive atmosphere was gone.

Caranthir saw the scroll Gimli had mentioned, and looked over it... and with that, he felt the compulsion to read it:

The Prophecy is Read, and woe to he, whose lips its foul words cross
But harken still, despite evil chill, for these words may stem your loss.
The Spirit of Doom to Mor-Thir comes, full power does it possess
In the scales of lore, it's power restored, no end in sight... unless...

The Protector of Hills defeated must fall, the Shield's bearer must die
The Revoker of Darkness must be bathed in light, and down the Weightless must fly
The Bringer of Undeath need be Blessed,
    and the Gatherer meet equal force
'Til alone at the end, the Cleanser will fail,
    and our warriors return to the Source

He continued reading, but the dark words that followed, no one understood. His lips began to blacked, and suddenly, he found himself, and the party, standing in the Street of the Gods.

Meanwhile... Midnight, Noona, Gimli, and Gibs were left staring at the treasure. Gimli and Gibs grabbed a bunch of gems and jewelry, then headed into the third room. As Gibs realized, and dealt with, the fact that he was standing in a room where a god had been killed... Gimli stole the god's shoes. And, in attempting to grab his staff, pulled the god from his hooks, and onto the floor. Placing his foot in the god's armpit, Gimli gave a good yank on the staff, and released it from its bindings. Gibs stared, open-mouthed. Gimli then pulled the scroll from the wall, and in turning it over, started to read it, with the same effect. Soon, Midnight, Noona, Gibs, and the confused Gimli were standing on the Street of the Gods as well. They turned to see the building behind them - the final building on the Chaotic end of the Street. It fell inward on itself, falling to dust, and leaving naught but a blackened slab.

Realizing this could be a bad place to stay, the party quickly left the Street, and found an expensive (and secure) inn to rest at. Along the way, they kept catching glances of red, black, and blue faces staring at them out of lampposts, or an elf with a long pipe winking at them, or a man dressed in a green-and-gold suit doffing his hat to them. Finally, they were able to rest. Quetgar stacked all the room's contents against the door, and slept fully dressed; Caranthir dumped all his treasure out on the floor, and slept on top of it.

Unfortunately, the treasure (at least half a million in gold, even platinum) was gone; scrying on it only showed foul creatures and horrible landscapes. Luckily, Gimli and Gibs managed to rescue a fair amount of stuff...

  • XP from Encounters: 22,686
    • 1 Kelpie (65)
    • 4 Leech, Giant (2280)
    • 8 Stirge (104)
    • 1 Black pudding (1,550)
    • 6 Lizardman, Greater (840)
    • 1 Hag (3100)
    • 1 Mummy Lord (4200)
    • 1 stone golem (3900)
    • 1 lvl 14 fighter (3800)
    • 5 zombies (133)
    • 4 cursed fighters (104)
    • 1 cursed eater (10)
    • 1 cursed, powered man (2600)
  • XP from Treasure (once sold): 85,550
    • 36 jade carvings gods (7,200 gp)
    • 3 amethyst cylinder seals depicting religious scenes (3,600 gp)
    • 2 alexandrite (1,000 gp)
    • 1 sunset amethyst (750 gp)
    • 1 opal regalia (1,000 gp)
    • 1 diamond (1,000 gp)
    • 1 baroque pearl (2,000 gp)
    • 1 Black pearl (2,000 gp)
    • 1 amber regalia (2,000 gp)
    • 1 opal regalia (4,000 gp)
    • 2 flawless diamond (8,000 gp)
    • 1 amber regalia (7,000 gp)
    • 1 ruby regalia (7,000 gp)
    • 1 emerald (8,000 gp)
    • 5 platinum reliquaries with crystal panes (22,000gp)
    • 1 Gold studded with topaz regalia (9,000 gp)
  • Total XP: 108236
  • XP per PC: 13530
  • XP per Henchbeing: 6765

Oh right, magical treasure! The party collected: 10 Potions, a Scroll of Ward against Elementals, a Scroll of Ward against Lycanthropes, a Scroll of Ward against Undead, 6 other scrolls, 3 Treasure Maps, 5 Rings, 1 Rod, 2 Staffs, 3 Wands, a Cube, a pair of Boots, a Cloak, a Helm, a Barrel, a Necklace, 4 Swords, 1 Sling, 1 Spear, 1 Axe, 1 Leather Armor, 2 Plate Armor, 2 Shields, 6 Arrows, 7 Crossbow Bolts, and a second set of 4 Crossbow Bolts. Oh, and a staff and a set of shoes from a god. You know, the usual.

Wednesday, January 31, 2018

The Pointless Tower: Not Very Towerlike

Dara 13; next holiday, Darkest Day, Dara 35.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker

The party was lead by the Winter Princess to the secret opening of the Pointless Tower...

Legend has it that a man wanted to open what was then the Wild Tower; knowing great riches existed within, he figured it was a safe bet to make a deal with the Fae (or, possibly, the Gnomes). With their assistance, he indeed gained access to the tower. However, something went wrong; the Gnomes (or was it the Fae?) betrayed him, and locked him inside the tower, enchanting it so no one could rescue him. It is his laughter and screams you can hear, carried on the breeze, at the top of the tower.

As the Princess opened the magically hidden door, the party stepped into the hallway. In a moment, they were staring into a strange forest; they could see the forest stretching out in front of them, and could easily make out the trails and meadows within. Behind them, however, the door they walked through was nothing but a stone wall...

Sheltered under a stand of trees was a plaque, moss growing in the letters; or... perhaps making up the letters? The sign seemed to be discernable in any language, and read: "Before you lies tainted ground, tread by the Spirit, the Dark Soul, the Betrayer. Enter at your peril, for there is no return until the prophecy has been read."

The party started down the left path, heading into an area filled with dead ends. Investigating each dead end resulted in finding some mundane armor, cleaned and repaired; a Treant named Brushbeard, who seemed very confused; and Cla and his three friends (family, actually), all kindly brownies. Neither Brushbeard nor Cla were able to shed much light on the forest, though they both mentioned that it was not what it appeared.

Around a corner - warned by the brownies - they found a patch of stinging nettles. Rig attempted to investigate, and caught a slightly painful blast of nettles to the face! One potion of Command Plant later, and the path was cleared. Not long afterward, four dire wolves felt the sting of the party's blades (and claws, and teeth...). The party emerged into a glade, where four pools of water, surrounded by moss and clover, bubbled gently. Gróin, suspicious, walked up to poke the pond, and was rewarded with an explosion of movement - the clover reached up, bundles of tendrils tearing and pulling at him! He jumped back, and the others joined him in beating the strange pond-monsters back to dust. When the last one curled up dead, the brush to the right unfolded, revealing a wide plain. More brush moved, and the third meadow was revealed - and battle was once again joined! Three Arane began by trying to capture the party, as Spellwoods began creating grassy monsters!

By sheer luck, the third, more powerful Arane was interrupted in her spellcasting. As the spiders were dealt with, so were the feral trees, and soon the area was again quiet. The party explored the third branch, and eventually returned to follow the newest opening, to the south. After walking in relative peace, they came upon a great pond. Caranthir, in dragon form, began flying across it, but realized his reflection was laughing at him! The reflection grew and grew, until his eye filled the entire pond, which then bubbled up into an enormous mound... and began to shrink, and shrink, until it was small, and round, and plopped into the face of a strange creature rolling on the ground laughing.

Coyote, property of Gunnerkrigg Court by Tom Siddell

The creature, its tongue lolling out of its mouth as it laughed uproariously, crowed, "Oh ho! Hoo hoo! Ahhhahaha! Fooled! Oh dear! Oh my! Such foolish mortals!"

Finally, he finished laughing, and challenged one of the party to a fight. "Oh! Oh yes! A battle! Hooray! It's been so long since anyone fought me! Let me see... I shall be a tree! With rocks for teeth! And the rivers of the world will be my blood!"

Caranthir, sighing, prepared to face the strange animal... until he suddenly found himself staring up, a small, fluffy, dragon-tailed kitten! The being once again collapsed into a writhing puddle of giggles and guffaws, much to Caranthir's irritation. The animal laughed so hard, his mouth opening so wide, he suddenly flipped inside out! Luckily, the inside seemed to be about the same as the outside. He spit out his eyes, replaced them in his face, and winked. "Storytime! About me, of course."

He began his tale: "One lovely century, I was strolling through my woods - they're all mine, you know - and I saw a nasty spirit thing. He was happy to see me - everyone is happy to see me, of course - and asked if I wanted to become overwhelmingly wealthy and powerful. How I laughed! I already own all the gold in the world. I keep it in other people's pockets! And the trees are my bones, and the stones my teeth! What other power is there? Well, he was very upset with me. He hissed and shouted, but I just winked at him, because I was the moon."

Thoughtfully, he added, "I'm always the moon, of course."

"But he wanted to stay in my woods, and he was eating all my children, so I barked at him. He grew angry, so I picked him up and put him on a mountain, but then he was too big, so I had to travel there myself and make sure he was the right size. Oh! But let me tell you about the time I was a dead goose! No? Some other time, then! Oh, but before you go, I have a gift for you!"

He tossed a small flask onto the ground. The liquid within is black, red, blue, and white, much as the Coyote (for, indeed, that is who he was - the trickster god of the forests!) is; shaking the fluid causes the colors to swirl, but never mix. It's vaguely unsettling, and the party had the strangest feeling they were being taken advantage of, but abandoning their gift seemed... imprudent. Coyote bowed, motioning to the twisting staircase.

As the party climbed, the sky turned to walls, then to stone, and finally, to the top of a mountain! They could see a few nearby peaks, and a twisting set of stairs leading peak to peak. They could see a few problems, not the least of which was a crowd of four stone giants, nudging each other and hefting huge stones. Caranthir tested to see if he could fly over the chasms - no such luck. A powerful downdraft threatened to suck him into the void below. The party was forced to cross carefully, avoiding the thrown rocks. Of course, it's always nice to have a sapper along; each broken path and rickety plank was replaced with a sturdy wooden tunnel-bridge, much to the annoyance of the giants. After quickly tearing through a series of gargoyles, the party reached a safe spot. Only one giant managed to hit anyone before Caranthir reached them; his armored hide blocked many of their blows, but a few got through. Finally, the giants were dead.

Past the giants, the party were surprised by two huge, grey-skinned worms, which they defeated handily. The two stone giants they faced met a similar fate, though they were much harder to hit, with their powerful stone skin.

Winding around the mountain, the party finally crested the top, to find a man seated on a golden throne. The man tossed the chalice of wine he was drinking over the edge, and greeted them with open arms. "Friends! I thought you'd never make it! After my dear friend, that old deceiver Coyote, told me you were on your way, I was simply delighted! Why, I've even prepared a welcome gift for you!"

And with that, he suddenly turned into a very large giant. A frost giant, of course. The party attacked quickly, and though Loki cheated once or twice, they eventually brought him down. When defeated, Loki changed back into the form of a man, laughing. "Such fun! Oh, your faces! If only you could see them - you look like this!"

His face changes into a row of faces, perfect duplicates of each of the party's, except each face has crossed eyes, its tongue stuck out, or some other goofy expression of fear. "Ah, but perhaps you'd like to hear my part of the tale! As I'm sure Coyote told you, a dark creature attempted to live in his woods, and he most graciously carried the hideous thing here. The creature offered me a deal - power, wealth, anything I'd like, in return for my assistance, and the ability to live in these lands. I, of course, refused; I needed my followers, and he seemed intent on eating them. We fought, and thankful was I that he had little time to rest since Coyote brought him; the battle was difficult, even for one such as myself. I'll tell you, by the time we were through, I was quite Thor!"

"I booted the foul thing from my mountains, into... into... into the lands of the elves!" Loki guffaws, unable to continue. "Oh! Their faces! Such a terror! Oh, me!" With a wink, he tosses a small vial to you. It contains a glistening liquid. Loki bows, and announces, "My tears! I have only cried thrice, so those tears are certainly worth a fortune! But now, I am afraid you have somewhere else to be. Up, up and away!"

The earth surged beneath their feet, flinging them into the air. Instinctively, they braced themselves for impact with the invisible ceiling, but instead, they found themselves falling onto soft, grassy earth...

  • XP from Encounters:
    • 4 brownies (peaceful)
    • 1 Treant (peaceful)
    • 4 dire wolves (140)
    • 5 Cloverfield (325)
    • 2 normal Arane (2140)
    • 1 magic-wielding Arane (1570)
    • 4 Spellwood (3280)
    • 1 4HD bat swarm (peacefully spoken with)
    • 1 Coyote (survived)
    • 3 gargoyles (405)
    • 4 stone giants (2800)
    • 2 Caecilian (570)
    • 2 stone golem (7800)
    • 1 Loki (as a huge, tricky Frost Giant) (1700)
  • XP from treasure: N/A (oddly, usually the creatures carry or horde things)
  • Total XP: 19030
  • XP per PC: 2537
  • XP per Henchbeing: 1269

Friday, October 20, 2017

Not So Continual Light

Naoidheamh 24-25, 6638; next holiday, Beastnight, Naoidheamh 35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker
  • Gianna, a Gnomish Trickster

Climbing cautiously up the ladder, the party began looking around the room. The ceiling was much lower - only 20 ft. The room was filled with carefully organized crates and boxes. A summoned Hero poked around, and found something on the west side of the room - something very, very big! He managed to return with an emerald, and the party decided to retire for the night, in the hopes that they could regain their spells.

Overnight, there was a sudden, tremendous crash! And then another, and another - something was trying to smash its way into their insta-fort! Gróin let Quetgar out, and he tore into an iron golem! Gróin quickly reinforced the building.

Eventually, the great beast was destroyed... but a few hours later, a second golem dropped through the ceiling onto the stone structure, and smashed another fist into it. Quetgar tore into the new monster, shrugging off the molten bronze splashing out of it, and soon the creature was destroyed.

Finally, after sleeping in, the party decided to brave the upper room. As they lit Continual Light spells, a voice called out to them. It was angry that they had killed his pet dragon. Caranthir refused to believe that the enormous dragon could be anyone's pet, and said as much. For the next several minutes, the party huddled together, throwing the occasional fireball or Continual Light - only to see the light being snuffed out, almost as fast as they could start them.

Finally, growing bolder, they struck out; they killed a vampire, and injured another. But then, they were assaulted by invisible creatures; fighting, they managed to destroy them, as well as several more vampires. But the main vampire was not visible, and no longer calling out taunts. Caution at the forefront, the party searched the room, finding doors in all four walls, but no sign of the vampire. They found four caskets, presumably for the four vampires, and a fifth, covered in gems, for the elder. Inside was a book - a diary, of sorts. It seems the vampire was not joking; he raised the dragon from birth. He was, in fact, the creator of the tower...

  • Experience from treasure:
    • 1,000 electrum coins (1 stone, 500 gold)
    • 4,000 gold coins (4 stone, 4,000 gold)
    • 5,000 platinum coins (5 stone, 25,000 gold)
    • 1 emerald (1/6 stone, 1000 gp)
    • 1 jacinth-studded gold regalia (1 stone, 11,000 gold)
    • 1 opal-studded silver jewelry (1/6 stone, 1,000 gold)
    • 1 platinum regalia encrusted with flawless blue diamonds (1 stone, 20,000 gold)
    • 1 platinum regalia encrusted with flawless black sapphires (1 stone, 60,000 gold)
    • 2 bags of loose tea (10 stone, 150 gold)
    • 450 casks of beer (3,600 stone, 4,500 gold)
    • 12 4'x4' magically locked chests (486 stone each; 5832 total)
  • Total experience from treasure hauls:
    • This haul: 127,150 XP
      • 14,128 XP each for Rig, Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna
      • 7,064 XP each for Midnight, Faufe, Elenora and Laurita
    • Last haul: 31,565 XP
      • 3,507 XP each for Rig, Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna
      • 1,754 XP for Midnight, Faufe, Elenora, and Laurita
    • Haul before that: 80,916 XP
      • 16,183 each for Caranthir, Quetgar, Gróin, and Sorvald
      • 8,092 for Elenora and Laurita
  • Total weight of treasure (not counting magical treasure, but counting previously gained treasure): 9778 st (you're going to need to leave some of this behind...)
  • Experience from encounters:
    • 1 Iron golem (5900)
    • 1 Bronze golem (4600)
    • 5 Invisible Stalker (5500)
    • 4 vampires (7360)
    • 1 ultra ancient vampire (fled; 3100)
  • Total experience from encounters: 26460
  • XP per PC: 2940
  • XP per henchman: 1470

Additionally, there were: 9 potions, 9 scrolls, a spear, a war hammer, a longbow, 2 staffs, 3 wands, 2 rods, 14 packets full of dust (separated into two groups), a pair of lenses in a box, 2 rings, and a large case.

Finally, there was an jet black box, wrapped in black cloth. Inside were the fingers and thumb from a hand, preserved in wax. One finger was wearing a plain metal ring...

Thursday, September 28, 2017

Dragon Me Down

Naoidheamh 18-24, 6638; next holiday, Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker
  • Gianna, a Gnomish Trickster

The party flew onward... two flying characters, a mage and a thief, crossed their path; they also broke bread (well, whale blubber) with a caravan of 30 men. Later, a group of 21 skeletons was quickly turned. A group of bugbears wandered past, but didn't see their camp. 15 hoarfrost zombies were destroyed, and finally, they reached the edge of the blasted wasteland around the tower.

They were able to fly a good way in, close enough to see the tower... but a raging storm kept them earthbound. Gróin, with his fancy wind-proof hat, managed to get a little farther, but in the end, even he had to turn back. That meant traveling through the maze on foot...

Inside the maze, they found 15 mastodons; a cheerful conversation with Rig convinced them the party was no harm to them, and they were able to get a general idea of how to get out of the maze. They warned the group of a huge dragon, and a "bitey bat man". Rig thanked them, and they once again moved on.

A group of 10 thoghrin were camped in the maze; they were put down quickly, leaving a fair amount of treasure behind. Continuing on, they fought two frost salamanders, a pair of cave bears, and found the tunnels of a number of remorhaz. Finally, their trek was complete - they had made it to the tower.

Inside was nothing but a winding stair; up and up it went, finally coming to a stop in a room full of illusionary treasure. A huge stair lead upwards, and a door opened to the outdoors. The stair, unlike the others, was well-worn. And at the top... waited a dragon. A massive, 120 foot long, white dragon. Giana, alarmed at the creature, immediately went for her go-to, and tried to seduce the beast. Unfortunately, her finger-guns must have misfired, as the dragon was absolutely unimpressed. It probably didn't help that the dragon was female, either...

After some whispered conversation, the party decided that they could take the beast. They began their assault; the dragon breathed a blast of frosty breath at them, and Giana fell! The thief fired an arrow of dragon killing... and missed. Quetgar, being Quetgar, dashed around to the back of the beast and dug under its massive scales, trying to destroy it from behind. The dragon turned, raining down blows, but managed to land only one. The party pressed their advantage, and in only two rounds of combat, the monster lay dead atop its treasure.

Of course... that wasn't the only thing in the room. Caranthir, wondering at the lowly amount of gold, asked everyone to search for hidden doors; and, indeed, a door was found in the ceiling. Quetgar leaped up, caught the latch, and opened it, causing a ladder to extend. At the top, he found piles of dusty boxes. Turning to tell the others, he barely missed being shoved out of the loft! He spun to see a man in a tattered cloak, sporting some rather interesting teeth... a vampire!

Quetgar had a bit of experience with vampires, and quickly slid down the ladder to the ground...

  • Experience from treasure:
    • 2,000 Silver (2 st, 200gp)
    • 1,000 Platinum (1 st, 2000gp)
    • 1 crates of monster parts (5 st, 300gp)
    • 1 crates of terra-cotta pottery (5 st, 100gp)
    • 2 pouches of saffron (30gp)
    • 3 crates of armor and weapons (30st, 675gp)
    • 3 crates of glassware (15 st, 600gp)
    • 6 pouches of wolfsbane (60gp)
    • 12 rolls of garishly dyed cloth (48st, 120gp)
    • 208 animal horns (42st, 3160gp)
    • 6 amethyst cylinder seals depicting religious scenes (7,200gp)
    • 63 typical fur capes (63st, 6300gp)
    • 1 jar of dye (5st, 50gp)
    • 30 bundles of bear pelts (90st, 450gp)
    • 1 Agate (25 gp)
    • 1 citrine (50 gp)
    • 1 lapis lazuli (25 gp)
    • 1 malachite (10 gp)
    • 1 Facet cut imperial topaz (4,000 gp)
    • 1 flawless diamond (4,000 gp)
    • 1 topaz (500 gp)
    • 1 alexandrite (500 gp)
    • 1 bronze jewelry (160 gp)
    • 1 jacinth (1,000 gp)
    • 2 lapis lazuli (50 gp)
  • Total experience from treasure (once sold): 31,565 XP (which is 4,509 XP each for Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna, and 2,255 XP for Elenora and Laurita.)
  • Additional treasure from before: 80,916 (which is 16,183 each for Caranthir, Quetgar, Gróin, and Sorvald, and 8,092 for Elenora and Laurita.)
  • Total weight of treasure (not counting magical treasure, counting previously gained treasure): 322 st
  • Experience from encounters:
    • 2 NPCs (ignored)
    • caravan of 30 men (traded)
    • 21 skeletons (273)
    • 17 bugbears (ignored)
    • 15 hoarfrost (1200)
    • 15 mastodons (friendly)
    • 10 throghrin (800)
    • 2 frost salamanders (4200)
    • 2 cave bear (640)
    • 1 massive, venerable, white dragon (20250)
  • Total experience from encounters: 27366
  • XP per PC: 4561
  • XP per henchman: 2280

As a note, a Bag of Holding: is large enough to fit an object that is 10' x 5' x 3'. Regardless of what is put into the bag, it weighs a maximum of 6 stone but holds up to 100 stone. I'm going to assume the 10' x 5' x 3' measurement is the size of the object that can be placed into the bag; nothing that doesn't fit within that space can fit into a bag of holding. However, any amount of treasure can fit, up to 100 stone. At the moment, the treasure available is 322 stone; while the original amount (66 stone) fit in the bag just fine, the new treasure just isn't going to fit, unless you can source two more bags of holding.

Next, magical treasure! Not all of it has been identified; one item was identified as cursed, and all items are magical.

  • 3x Treasure Maps; one to a cliffside in the Wild Plains, one near the Mountain Dwarves, and one in the desert, just over the Ridge.
  • 7 potions, yet to be tested
  • Scroll of Ward against Elementals
  • Scroll of Ward against Undead
  • 3x Rings, untested
  • 2x staffs, untested
  • A bag, untested
  • Boots of Traveling and Springing
  • A shiny helmet, untested
  • 3 swords, one of which is cursed, untested
  • 3 arrows, likely +1
  • 1 dagger, untested
  • Ring Mail Armor, untested
  • 2x shields, untested
  • Leather Armor, untested
  • A black box, wrapped in cloth; locked and untested

Last but not least, new characters starting at this point will begin with 64294 XP and 160,000 gp, which can be traded for magical items. Remember that you can "frivolously spend" gold (donating it, burying it, throwing it in the river, burning it as an offering, sending it home to your family, etc. - anything that essentially wastes it to no benefit to yourself) to build up bonus XP for your next character.

Thursday, August 31, 2017

Shenanigans

Seachdamh 16 - Ochdamh 2, 6638; next holiday, Guard's Day, 8/3 - tomorrow!

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker

While making their way through Roundrock, the party ran into two interesting people - the young man Sorvald, a thief who had recently definitely not run away from home, and Good Question, a Nobirian Wonderworker, servant of Coyote. Having heard of their exploits, the two newcomers were interested in joining the party. The Nobirian happened to own a map, which she happily offered to share; Caranthir, his dragon-like greed bubbling to the surface, offered to fly the two of them to the site of the treasure, while the rest of the party, fueled by Gróin's pleading, headed to the Mareten Wall to buy some more of those amazing mini-potions.

Thursday, April 27, 2017

The Library

The library contains books on history, magic, and knowledge:

  • History books
    • The Age of Dragons (see this post), a tale of what happened before the coming of men and elves to Mor-Thir.
    • The Towers, a book on the seven Towers, built where the blood of the ancient Wyrm was splashed; as it turns out, seven dragon tribes were tasked with protecting the towers:
      • Mareten Tower: Silver dragons (lawful white dragons)
      • Airwalker Tower: Gold dragons (lawful red dragons)
      • Pointless Tower: Electrum dragons (lawful black dragons)
      • Toprac Igne: Bronze dragons (lawful blue dragons)
      • Jungle Tower: Green dragons
      • Northern Tower: White dragons
      • The Spire: Black dragons
  • Magical books
    • A tome of Dragon Knowledge: when attempting to research a spell on dragons with this book in your library, add +2 to the roll (worth 5,000 gp).
    • A tome of Wall Spells: when attempting to research a spell involving wall spells with this book in your library, add +2 to the roll. (worth 5,000 gp)
  • Recipes for making:
    • Potion of Human Control
    • Potion of Longevity
    • Potion of Sweet Water
    • Potion of Polymorph
    • Staff of Commanding
    • Wand of Polymorphing
    • Chime of Opening
    • Armor +1
    • Weapon +1
  • A divine book of the Way of the Dragon, describing an ancient order of dragon-clerics, tasked with protecting the land of Mor-Thir; the order is made of all kinds of dragons. Few have heard of, or interact with, the dragon-clerics. As ageless dragons, time is on their side.
  • A Scroll of Arcane Spells (Written in Draconic): Lower Water (6th lvl)
  • A Scroll of Arcane Spells (Written in draconic): Hold Portal (1st lvl)

The rest of the books contain various magical snippets, or information about ancient times, all worthy of adding to a magical library. As a note, a spellcaster requires a library worth at least 4,000 gp to be able to research first level spells; a further 2,000 gp is required for each spell level. For every 10,000 gp above the minimum value required, the spellcaster gets a +1 bonus (maximum +3) to his magic research throw. Thus, the maximum useful library value to research spells up to level 9 is 50,000 gp.

A Maze of Twisty Passages

A'Chiad 9-14, 6638; next holiday: Dragonning, Treas 35 (the spring equinox)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric
    • Betül Tirmizi, Ectomancer

The adventurers once again returned to the tower, certain that they were near the lowest levels. The winding passages of the 9th floor turned this way and that - a maze!

Laying out the occasional chalk lines, they slowly moved through the maze, looking for traps and fighting the occasional zombies or hulked-out skeletons. Down one corridor, hidden in a secret passage, they found a group of creatures, huddled at the dead end. One had a gold ring, which Quetgar took.