Showing posts with label mareten. Show all posts
Showing posts with label mareten. Show all posts

Tuesday, October 30, 2018

The Godsmite

Naoidheamh 35-36, 6639 (yes, you repeated a day)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard
  • Aingeal Bàs Eleonara, Witch

The final scale destroyed, a mage suddenly showed up, teleporting in with a CRACK. Gróin recognized him immediately - it was Chancellor Lucious! Though he seemed about 20 years older than last they had met, only a year and a half before. He waved it off as "something about time travel," and suggested that the group "meet some friends of his." A wave of steam washed over the plains, and when it cleared, the party found themselves standing in a dark, spacious, indoor amphitheater. On the stage are twelve podioums, grouped in sets of three, dark apart from a light that glowed over Chancellor Lucious's head. Interestingly, the entire party was there, including those that had teleported away to destroy the scale. He introduced the Council of 12:

  • Human: Chancellor Lucious, lvl 14 Mage; middle-aged fellow, looks familiar, because he's the time-traveling fellow that killed a dragon turtle.
  • Nobiran: Evelyn Archiater, lvl 12 Nobiran Wonderworker, one of the head Instrumentalists, with an obvious Instrumentalist brand on her forehead.
  • Zaharan: Emir Yazdi, lvl 12 Zaharan Ruinguard, one of the head Seekers, obvious from the symbols on his gear.
  • True Elf: Dwyn Vispasial, lvl 12 Elven Courtier; one of the newly-risen True Elves.
  • Dwarf: Thorfridh Oakenback, lvl 13 Dwarven Vaultguard, a member of the Ruling Council of the Dwarves (she waved at Gróin).
  • Dragon: Angura Whitefang, Venerable Amphithere; demigod of Lawful Dragons.
  • Beastwere: Standing Bear, lvl 9 Wolfwere; aka Mother Bear, granddaughter of Bear (the god).
  • Treant: Larch Hardwood, 14 HD Treant; last of the First Trees (though he spent thousands of years in a valley, and didn't really see much during that time).
  • Magic: The Phares, a sentient +4 sword.
  • Thrassian: Filesh Toggrodh, level 11 Thrassian Gladiator; descendant of the original Thrassians.
  • Fae: Prince Fenix and Princess Maedhe (Fall/Winter), of the Summer and Winter Fae, respectively; they are sharing the podium, since it is Beastnight, the Fall Equinox.
  • Gnome: Panderick Rumblefine Monkeybloomer, lvl 12 Gnomish Trickster, a deadly serious Gnome with a scar over his left eye.

Once the introductions were finished, the Nobiran explained the reason they were brought: "We called you here for a grave matter, of the utmost importance. You've come... rather highly recommended, actually, by Mannanan. And Loki. And Coyote, though you can never be too sure of what he's actually saying. They say that you... assisted them before. And that you are the ideal force for good, regardless of your... er... inclinations. Coyote said something about it being otherwise impossible, because you are the 'player characters', or something?"

The Zaharan interrupted. "Ignoring Coyote's mad ramblings, we have been lead to believe that you are the last, best hope for Mareten, and indeed all of Mor-Thir."

Nodding, the Elf took up the narrative: "Indeed - most telling is that you, and you alone, have managed to destroy the seven scales. Ah - when the sixth scale was destroyed, the Faultless Diamond fell to dust - and thus this meeting was convened."

The Thrassian adjusted his glasses, and finished, "We cannot interfere directly; our power as Council forbids it. We can, however, convey messages, and so gather any willing to assist you. We can only do so at your bidding, however; is this your desire?"

Caranthir managed to get out a "Ye-" before the Thrassian cut him off. "Ah, good, we already did. I hope you will find the people we summoned to your liking:"

  • The Bardbarians, recently having finished their second Beyond The Wall tour.
  • The silver dragon of Mareten Tower
  • The three gargoyles from what is now Quetgar's base
  • Flynn, the mage Arkus, and the cleric Clarence Silverbeak, from the God Squad
  • Grek Trieb ("Grek Trieb! Member Grek Trieb? Yeah!")
  • Hjalmar Greathearth the paladin, Ham the barbarian, Twych the cleric, and Toxwell Dishthunder Galazooks, Gnomish Wizard.
  • The Original Nightblade, who has taken the name Du Ryst
  • Mabel the goat and Winklestem Eustache Bottomwobbler, proprieter of "Another Man's Treasure" (& some of his more... potent items)
  • Ajeela, of course
  • The Airwalkers of the Tower, as well as the Blue Dragon there

The group were given a single day to prepare... the same day, in fact, as they were fighting the battle for the scale! The council transported them back in time...

Ready as they would ever be, the party and their friends were transported to a dim, misty battlefield. The Lawful and Neutral gods were arrayed on one side, with the most devout of their followers at their feet, ready for battle. Soon, across the shallow valley, a horde of chaotic creatures charged down; behind them, great shapes stepped out of the fog: Erklik, Jörmungandr, Serpent, Balor, and Ysbaddaden. Each lead its own group of evil minions. As the edges of the two armies met, and battle began, the party moved to assist Kai-Ra; they quickly cut through the massive war elephant and the men and scorpions arrayed against them.

Moving on, they assisted Thor, though during the battle Loki and many of his followers lost hope and fled. Next, while Caranthir and Aingeal tried to rally Loki's followers, the rest of the party took on Ysbaddaden's minions - Rakshasa and Dao - trying to divert focus from Danu. They succeeded, thanks to Quetgar's quick claws, and Manannán's horde of summoned undead. Manannán fought Ysbaddaden, throwing him into a suddenly-appearing swamp.

Meanwhile, on the other side of the valley, the shape of the Wyrm was taking form. With each chaotic god that fell, the Wyrm seemed less translucent. Indeed, it was the Wyrm who had killed the god in the Pointless Tower; he took that power and split it into the forms of the other chaotic gods, traveling here to there in a soul jar.

The party paused for a moment to watch Bear rip the skull from a stegosaurus, and use it to crush a number of enemies, while Coyote giggled and made trees sprout from the chests of charging men. They didn't seem to need much help... However, Lleu and Kai-Ra seemed to be struggling against Balor; they quickly came to their aid, carving through redcaps and trolls, while trying to avoid Balor's horrible death-ray eye. As they finished off the last of the enemies, Gwydion charged up from behind, his twin swords flashing in the weak sunlight; in a moment, Balor was dead.

The last of the chaotic gods destroyed, Alehim stepped onto the field. He approached the Wyrm, his massive sword at the ready, his golden armor flashing in the sunlight. The Wyrm, with a dark cry of rage, hurled itself at Alehim; Calmly, the god raised his sword, and caught the Wyrm on the tip, the sword stabbing into its throat and all the way down its insides. The Wyrm's mouth began to close over the god's arms, but a crack of light shone through the creature, then another, and in a sudden, blinding explosion of light, the Wyrm was destroyed. Good had triumphed! The Wyrm was no more, and its followers were routed, fleeing the battlefield.

Speaking of the battlefield... now that the mist had cleared, the party could see the sun, a dim light, far in the distance. A massive shape was rising on the horizon - the Devourer, also known as Yiyen Biri, or Devorat, a massive gas giant! They were no longer on Terrarum, but one of the great planet's moons; Daelna, in fact.

Danu came to speak with the party - in part, to ask why Gróin only ever used the teleportation aspect of his god-staff. The staff has, as he knew, greater planar teleport once per turn with no downside. It also can (temporarily) turn stones to gems (and vice versa), and can cast illusion spells at will, similar to phantasmal image or illusory terrain, except they are permanent until dispelled. Caranthir wondered what their reward would be for all this; Danu replied that while the gods had little use for treasure, magical or otherwise, she would see that the party were aptly rewarded for their role in the battle.

Indeed, the party had played a pivotal role; had they not assisted Kai-Ra, he would have fallen before Erklik. Of course, had they assisted Loki, he would not have fled; but in helping Lleu, they saved him from destruction by Balor.


I pondered how, exactly, I would award experience. While the party did, in fact, destroy 14 men, 5 scorpions, 1 elephant, 6 wyverns, 6 fire giants, 3 hags, 3 rakshasa, 3 dao, 40 redcaps, and 10 trolls, they also assisted in what was essentially a mass battle. Assuming each was treated, technically, as an independent hero in a mass battle, everyone would get a cut of the entire battle's XP. To that end, I present the XP gained from killing a single chaotic god: as a roughly 68,600 hit dice creature, a god such as Balor would have in the vicinity of 154,321,750 XP. Assuming an epic-scale battle with groups of 10 HD or more creatures, single units would have nearly a million XP. To that end...

Each PC and NPC will gain enough XP to be within 1 XP of their next level. Additionally, each PC present in the battle will receive the following, free except for upkeep, plus 150,000 gp:

  • Rig Bigny: 1 unit of 120 trained battleshrews battlebadgers, and a Cloak of Protection +3
  • Caranthir: 1 unit of 120 dwarven mounted crossbowmen, and a Ring of Spell Turning, with 10 charges
  • Gróin: 1 unit of 120 dwarven mounted crossbowmen, and a Ring of Djinni Calling
  • Crolack: 1 unit of 120 heavy infantry lizardmen, and Boots of Levitation
  • Mor Gibs: 1 wonderworker of each level from 1 to 5, and Eyes of Petrification
  • Saphira Moonstone: 1 skinscribe of each level from 1 to 5,
  • Te'a Tsuki Megumi: 1 polydoctorate of each level from 1 to 5, and a Ring of Command Animal
  • Fayleen Ross, Darklord: 1 unit of 120 Heavy Infantry Hobgoblins, and Eyes of Charming
  • Aingeal Bàs Eleonara: 1 witch of each level from 1 to 5, and a +3 Vorpal Sword (while she can't use it in her usual form, a polymorphed form certainly could!)

Of special note, Sorvald managed to actually hit Balor with an arrow; for that, he is rewarded his own thieves' guild, in the city of his choice, for free.

And thus ends this chapter of The Fourth Age; we will be taking a break from ACKs for a while, to go through a new, unrelated campaign - LeTourneau: East Texas University!

Wednesday, October 10, 2018

Beginning Of The End

Naoidheamh 23-34, 6639; tomorrow is Beastnight...

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard
  • Aingeal Bàs Eleonara, Witch

Before I start, I'd like the point out that when we started, we had a total of four players. Now, we have nine, plus another three that have retired. That said, the current major story arc is beginning its inevitable turn towards closure. Even so, this world still has a lot of stories left in it. There are still a number of continents to explore; they may not be as detailed as Mor-Thir, but they still have their stories. There are still planes (aka planets) to find; the [REDACTED] homeworld, which will kick off a rather large storyline, and possibly even a journey to the [REDACTED], which (some of?) the players have (maybe?) visited before (or have they?). And then there's the huge planet with 8 moons... And even beyond all that, I have two different "years later..." storylines. Seriously, there is a lot of wear left on these treads.

But enough of that, back to the present! After hanging around a little - and picking up another party member, Aingeal Bàs Eleonara, a witch - the party decided the best next course of action would be to visit all the various countries they had stayed in before, and try to convince the leaders to send a unit or two their way. While they began, Aingeal and Crolack went to hunt down a dangerous thief. After intimidating a group of men, the two headed to the bad part of town. A little more intimidation later, and they found who they were looking for; or rather, where. The Thrassian "knocked" on the door, sending it crashing to the floor, and the two wandered in. Aingeal decided to try to seduce the guard, which sadly didn't work. The thrassian, not to be outdone, roared angrily, scaring the guard enough to fire his arrow down the hall; the Thrassian charged the door, knocking it off its hinges and thumping the guard pretty soundly.

Their target was sitting, terrified, on a soft chair; after discussing how best to torture the man, they killed his companion and dragged the fellow off to claim their reward: a whole 20 gp!

Meanwhile, the various party members were teleporting around all over the place, talking with the Winter and Summer Fae, the True Elves, the king of Mareten, the Hill, Deep, and Mountain Dwarves, the Northern People, and even the Gnomes, as well as a number of other associates they had found along the way. They tried to contact a few old friends, but they seemed... oddly out of touch. They couldn't find the silver dragon they had freed from the tower, for one.

Caranthir sent Rhea to investigate the Spire; she and Gróin teleported there, and she spent some time creeping through the area. She managed to learn some about their troops, and found that there was at least one living person there, likely a mage. She explored the first two levels of the tower, then left, safely.

After returning, Gróin again teleported away, this time to speak with the gnomes, taking his henchmen, Aingeal, Crolack, and Saphira and her henchmen. Aingeal was suitably freaked out by being turned into a gnome, and Gróin quickly lead them to sample the GodBrew. Baelnar and Alun managed to stave off its effects long enough to reach the god's pub. It was empty, save for a barkeep and a single drunk. The drunk happily sloshed over to them, burbling stories and trying to offer them a drink; he mentioned that all the gods were off planning "shomeshing shooper mmmmportant," which is why they weren't there. As the two felt themselves being pulled back to Mor-Thir, he called after them, "Come back shum time wi' shum frens! An' tell'm Bacchus sent ya!"

Once recovered, the group approached the judge-of-the-day. It was a younger gnome; Aingeal once again attempted to seduce him - not her finest seduction, but... well, this gnome was easy. He fell in love with her immediately, and began gushing sweet nothings to her. When she asked if he'd get her an army, he agreed: the Queen's Guard had returned just a few days ago, and he would be just the right man for the job! Irritated at the prospect of only a single gnome, Aingeal attempted to intimidate the gnome. As it turned out, the gnome was into that sort of thing, and offered his Furry Handcuffs. Not fuzzy handcuffs, oh no. Handcuffs for furries. Aingeal, repulsed, took the advice of the nearby scribe, and quickly left to visit the queen. The queen treated them to tea, and listened serenely to their story. Afterwards, the party decided it was probably best to leave town immediately... before the judge ended his shift!

The gnomes, and everyone else who volunteered to send units, were told to collect their men at a central location, where Gróin could teleport them a unit at a time to a staging ground, then from there... directly to the tower.

Speaking of volunteered units, the results table for the diplomatic unit requisition looks like this:

  • 2-: Hostility: lose favor
  • 3-5: Apathy: no troops, but at least you don't lose favor
  • 6-8: Grudging Support: lose favor, but gain units anyway (melee/ranged)
  • 9-11: Support: gain units (melee/ranged, plus leaders for each)
  • 12+: Enthusiastic Support: gain units, (melee/ranged/special), plus leaders

Each faction had different numbers and types of units; some had no melee and/or ranged (the mages, for instance). Diplomatically speaking, most factions have a -2 modifier, because... well... they don't want to get involved. The Northern People and the people of Grove are especially anti-evil and anti-undead, so they didn't have that modifier. Due to being physically near, the Northern People and the True Elves had a slight positive bonus; the Gnomes, Mountain Dwarves, Hill Dwarves, and jungle lizardmen got a positive bonus from talking with people of their own race. However, the Hill dwarves are trying to build up their army, and the Mountain Dwarves, Deep Dwarves, True Elves, and Gnomes are somewhat insular, so they all got slight negative bonuses. Adding it all up...

The Northern People (rolled 11, modified to 12), the Summer Fae (rolled 17, modified to 15), and the Grove (rolled 11, modified to 12), and the Gnomes (rolled 12, modified to same) all pledged Enthusiastic Support. The Mage College of Riverbend (rolled 12, modified to 10) and the jungle lizardmen (rolled 11, modified to same) both pledged Support. The King of Mareten (rolled 10, modified to 8) and the Hill Dwarves (rolled 11, modified to 7) pledged Grudging Support, though the party's reputation with both kingdoms has dwindled. The Church of Alehim, under Ajeela's efforts (rolled 9, modified to 5) had an Apathetic reaction, as did the True Elves (rolled 7, modified to 4), the Dark Dwarves (rolled 9, modified to 5), and the Northern Dwarves (rolled 9, modified to 5). The Winter Fae, who already hate you... still hate you (rolled 8, modified to 2).

The resulting units you've been given loaned are as follows:

  • Northern People
    • 120 Berserkers (1 unit), lead by a 5th level barbarian, Forest Leaf
    • 120 (lvl 1) Paladins (1 unit), lead by a 5th level paladin, Johan Gustafsson
  • Summer Fae
    • 30 Green Men (heavy melee), lead by a sylph, Bryn Silveroak
  • Grove
    • 120 (level 2) Bladedancers (1 unit), lead by a 5th level bladedancer, Lori Grove
    • 120 (level 2) Clerics (1 unit), lead by a 5th level priestess, Julia Williams
  • Mareten
    • 240 heavy infantry (2 units), unlead
    • 240 longbowmen (2 units), unlead
  • Riverbend Mages
    • 2 lieutenants (5th level mages), Herbert White and Rees Haley
  • Hill Dwarves
    • 120 Vaultguards (1 unit), unlead
  • Jungle Lizardmen
    • 240 Lizardmen (2 units), lead by two sub-chieftans, Bas Mnosh and Ra'kaka Portann
  • Gnomes
    • 120 gnomes (1 unit), lead by the Commander of the Queen's Guard
    • 5 Roc Lobbers (1 unit consisting of 5 sets of 4 level 2 Gnomish Tricksters and a level 2 Gnomish Beastmaster driver, all mounted on a Roc), lead by the eldest of the Roc Prepper Sisters, Gnomish Beastmaster Marakkalani Twistspackle Torqueslip. Her other four sisters drive the other four Rocs.

I will, of course, print off all the information for the armies, the leaders, and some info for how these large-scale battles go, so everyone can pick-and-choose who controls what. While you don't need a lieutenant for each unit, it may help. PCs can take part as officers or independent heroes, if they are able. This is a battalion scale battle, so an average unit is 120 men.

Finally, you know from Rhea's recon that the tower has one, possibly more, living creatures. Rhea saw skeletons, zombies, wights, necropedes, death chargers, bloodhounds (the undead ones), wraiths, harpies, wyverns, and manticore in the area - over 2,000 individuals - as well as a huge bone dragon. Chances are, there are more troops elsewhere, if for no other reason than undead are easy to store. Knowing about the harpies allows you to equip friendly units with earplugs. That will allow the units to ignore the effects of the harpies' singing, but each unit costs an extra activation point to activate. You also know a foul darkness lays over the area, blanketing the skies with clouds, and darkening the hearts of any who dare tread that unholy ground; most likely a Forsaken Sinkhole of Evil. That means Turn Undead will not work! Additionally, reversed/necromantic spells cast 2 levels higher, while lawful divine spells cast 2 levels lower, and the undead will be tougher...

XP from encounters: Aingeal and Crolack each got 113 XP, from taking down a vile thief and his accomplice.

Tuesday, February 27, 2018

Time Flies When You're Having Kingdoms

A'chiad 23-Cheathramh 23, 6639 (yes, that's month 4; we skipped right past Dragonning and King's Day); next holiday, Summerfest, 6/1.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

Last week, we left Gróin and crew three days out from the yet-unnamed city founded by Caranthir, which I've decided to call Caranthopolis to save on typing. As it happens, they had just encountered three chimera, and said chimera were very, very hungry.

Gróin quickly made a stone structure as the chimera closed, then tossed some dust of disappearance onto himself, and laid out some heavy justice. Two chimera managed to roast some targets, but the battle was over before they could land more than a blow or two.

A single wyvern slowed them down not a whit, and soon they made it back to Caranthiropolis. After reorganizing some treasure, the group left Caranthir to his city-building, and set off to clear out another hex: that of Gróin! Unfortunately... Gróin's hex was much, much more difficult to deal with. Unlike Caranthir's "Oh, gosh, some moose, whatever shall we do," Gróin had to deal with a huge group of remorhaz (16, plus another enormous one!) and 310 kobolds (including both a high-level shaman and a witch doctor), two hunting dogs, and four giant ferrets. Which, after the shaman did some casting, became three giant ferrets and one frickin' enormous ferret.

Gróin attempted to talk to the leader; when things went badly, Quetgar attempted to assassinate him... only to find that he was an illusion! The throne dropped into a pit, leaving Quetgar to dive to the side, and battle was joined. As everyone else rushed in from the sidelines, Quetgar started cleaving through ten kobolds at a time. Gróin managed to nuke quite a few, and even Sorvald was shooting arrows into their midst, even managing to kill the witch doctor. Another kill after that, and the shaman had had enough; he dispelled the area around the magic carpet, causing Sorvald to reappear and the carpet to plummet out of the sky. Then, of course, forty kobolds crowded around to get their boots in, including one that suck-punched him between the legs and knocked him down. The shaman, expending the last of his tricks (he managed to cast Protection from Good on himself early on, which saved his life), cast Poison on his hands, then turned himself into a (non-fire-breathing) chimera. One of his poison-ladened claws slashed into Sorvald, instantly dropping him.

Meanwhile, Craydos' hydra was cleaving through any creatures who got close. Gróin blasted a line of kobolds with a horn; Quetgar managed to take out most of the back piece of the map. Gróin, seeing his friend fall, dashed to his side; the flames wreathing his body flared, scorching the 40 kobolds clustered around his body, burning them to death! Within moments, the remaining kobolds were dead. The few that tried to flee were run down and slaughtered. Gróin quickly cast Neutralize Poison on Sorvald, bringing him to life; unfortunately, he didn't have time to cut out his flames, and Sorvald, at a single hit point, was killed once again. Gróin stepped back, allowing others to heal him; this time, he woke unburnt.

The third encounter, fortunately, was the same caravan of nomads; they had passed the forest, and decided to keep going, to shelter in some caves in the mountains, as their shaman predicted some nasty winter weather. Gróin invited them in for a meal, and was able to feed most of them with a spell. A little smooth talking later, and he made some new friends who would be willing to trade - 14 wagons with ten times that many fighters, not to mention all the civilians.

The six mile hex around the entrance to the Plane of Earth cleared, Gróin and friends headed north to the dwarven cities of Dundrende Klippe, and the capital Stromsloja. They spent a month selling treasure, gathering knowledge, and in Gróin's case, speaking with the clerics of Thor. He desired a miracle, in two parts: first, that the effects of Vigor be cast upon him permanently, and second, that he be granted an Orb of Voice Transference - that is, a linked pair of orbs that allow one person to speak to another, even at vast distances. The clerics, after conferring amongst themselves, concluded that the time and effort to ask for a miracle may be better used in speaking with the wizards of Mareten, as they had created similar orbs before.

Gróin lead the party south and east, through the pass, and eventually made it to Mareten (I rolled encounters, and apart from a few animals, there weren't any problems!); Craydos, eager to set eyes on the Book of Holding Llarm has been using, uses it to research a new spell, which I forgot to write down, somehow. However, his attempt is a success! While he was studying, Gróin continued selling treasure, eventually pawning it all off.

The magical treasure gained from the remorhaz and kobolds is as follows: 4 Crossbow Bolts, 4 Potions, 7 Scrolls (2 detect as evil), 3 Rings, 1 Rod, 1 Staff, 2 Wands, 5 Swords, 2 Shields, 1 Spear, 1 Cloak, and 3 Treasure Maps.

But that's not all! Long ago, Faufe, Llarm, and Clench were left in Slowhaven. Llarm has been researching spells, but Faufe rounded up some treasure and left to make a lot of money. Only three days into his trip, he's already met a hydra and a group of sea dragons; the hydra was killed, and the dragons (luckily!) were freaked out by what they thought was a trap, and fled. Hopefully, the rest of his trip will be more serene!

Meanwhile, Caranthir continued to work on his land, improving it and attracting more people. The XP below doesn't include Caranthir, nor does it list the XP he earned from taxes. Additionally, Caranthir's kingdom is ahead; it's at 6/1, aka Summerfest, aka Siathamh 1st.

Gróin's new kingdom has begun, as well, at least the exterior area. New dwarves are showing up to build forts and homes, even in the dead of winter.

  • XP from Encounters:
    • 3 Chimera (3900)
    • 1 wyvern (1140)
    • 16 remorhaz (36000)
    • 1 huge remorhaz (4800)
    • 272 kobolds (1360)
    • 28 leaders (196)
    • 8 sub-chieftains (80)
    • 1 very over-powerful witch (440)
    • 1 also too-powerful shaman (440)
    • 4 weasels (860)
    • 2 hunting dogs (30)
  • XP from treasure (which was all sold, and I'm not going to bother listing it all)
    • 326,217gp, weighing 328 5/6 stone
  • Total experience: 375,463 XP
  • XP per PC (Gróin, Quetgar, Sorvald, Craydos): 68,266
  • XP per Hench (Rhea, Gimli, Laurita): 34133
  • Cash per PC: 81554 gp and 25 copper
  • Additionally, the other items sold, which means:
    • Additional XP for Gróin, Sorvald, and Craydos: 22,022
    • Additional CP for Laurita, Rhea, and Gimli: 11,011
    • Additional cash for Gróin, Sorvald, and Craydos: 37533 and 33 copper (plus one more copper up for grabs)

Time is a little screwy right now. Rig, Llarm, and Clench are currently sitting at 12/24 of 6638, right after everyone got back from the Pointless Tower; Caranthir's kingdom just hit 6/1 of 6639, while Caranthir, Elenora, Luce, and his troops are waiting at 5/1 to start clearing some more land. Gróin and Laurita, Rhea and Gimli, Quetgar (and Zarc, though he's holding the fort elsewhere), Sorvald, and Craydos are parked in Slowhaven at 4/23, and Faufe is nearly a year behind, at 8/20 of 6638! Hopefully, everyone can synchronize in the next week or so.

To help with that, I'm going to start putting together an online kingdom-tracker, because there are a lot of numbers to crunch, and sometimes things like natural events play a part, but it's a huge pain to do all the kingdom stuff every week and ask everyone else to wait around. Automating it should make things go a lot faster.

Friday, February 9, 2018

The Pointless Tower: Death of a God

Dara 13-15; next holiday, Darkest Day, Dara 35.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker

Last we left them, the party was on the third level - a swampland. They explored a bit, and dealt with a Kelpie (a horse-like water creature). Then, they ran into nine lizardmen, camped on one of the larger islands. Quetgar was welcomed with open arms, and the rest of the party by association. Quetgar (and the others that spoke Thrassian) knew one thing for certain: these lizardmen were redneck! Their accent had such a twang in it, banjos were unnecessary. They spat into the swamp, had a boat up on blocks in their front yard, drank gray liquid-analogue they called "Swampshine" from a jug, and called each other the Thrassian equivalent of Jimmy-Bob, Mary-Beth, and Bubba. They even brought out instruments and gave a rousing performance of "Mama done raised me good" and "Muh Boat Sank When I Ran Over Muh Pet Gator," which Quetgar was kind enough not to translate. Quetgar thought it was real down home, while everyone else just tried not to lose their lunch when Mama grinned. Mama... was not a looker.

In friendly territory, the group decided to rest; Gróin built a wooden hut, and they slept in relative peace. The next... well, morning is a strong word; the light never really changed much from "darkish" to "grayish". After some friendly warnings, they left the lizardmen to continue on.

Past the lizardmen camp was the old lizardmen camp, complete with sunken boats, followed by a marshy dam. A few of the group picked up leeches, and had to smash the ugly things. A cloud of Stirge ("Skeeters") on the following island were dealt with handily by Caranthir's freezing breath. However, the black pudding that slithered out of the water was much harder to deal with. Caranthir ferried everyone to the next island as Gróin and his priestess burned the slimy thing to dust.

The next island had a large hut on it, and inside the hut were six Greater Thrassians and a Hag. After some negotiations, they began a pitched battle, which (of course) resulted in the deaths of the lizardmen and hag. The building cleared, they continued across a flat bridge to the final island. As the last of them crossed, the bridge was pulled back, and sank into the swamp...

A man leaned against a boat, smoking a long pipe; an elf, in fact. As he applauded, Caranthir (in Draconic) addressed him. The elf responded with a formal greeting, and greeted each of the party in turn, in their own native language. "You fight well! And hardly a smudge on the lot of you - well, at least the dwarf. The rest of you may need a bit of a shower!"

And with those words, a breeze kicked up, and tepid water rained down from the nearby trees, drenching them. The elf nearly fell over laughing. Finally, wiping a tear from his eye, he sighed. "Ah, but you've come to hear my story, no doubt. I am Manannán, Trickster God of the Elves and Gnomes," he said with a bow. "Loki, a rapscallion if ever I know one, hurled an uncouth creature into my realm. It seemed to keep to itself, but finally, I realized the Fair Folk had all but vanished from the swamps. I cursed the day I let the creature live, but in the time I lay idle, it grew stronger. I doubted I could best it in single combat, so I offered it a deal. It had eaten or driven off most of my followers here, so I suggested it find a greater host, and sent it east, to the towns of men. They like killing things over there, I'm sure it all worked out just fine."

For a moment, the trickster looked almost sad. "I know it spread wrath and ruin, for that is what it spread here, but I was not strong enough, and though I raised an army of the fallen, something tells me it would have turned them against me. Oh, which reminds me, there was supposed to be some sort of battle! Hold on a moment."

Green mists flowed across the bog, as a form stepped out of the swampy water... it was draped in kelp and swamp-weeds, though its form was familiar - a Mummy! A... swamp mummy? Laurita Gomez stepped forward, brandishing her holy item, and yelled, "Begone!" as holy light flowed from her grasp. The mummy raised its arms to shield itself from the light, and slowly sank back into the mire from which it came.

Manannán cheered. "Thank goodness that's over with. Well, I'm off!" He flipped his boat over, climbed into it, and sailed into the mists, leaving behind a small stoppered vial of faintly-glowing red liquid. One of the trees bent into a staircase, and so the party climbed...

The top of the stair was stone; after exiting some sort of entry area, the party came upon the withered husk of a great copper dragon, pressed against a wall, its head covered by its decaying claws. Its hide was covered in crude, cruel, and inflammatory words of a very anti-dragon nature. Even non-dragons found the words offensive, and Caranthir was incensed. Gróin, at Caranthir's insistence, Spoke with Dead. The dragon's voice issued forth immediately, groaning and crying out. Caranthir asked, "What happened to you?" and the creature answered, "Killed, by the great darkness!" Caranthir asked, "Do you want to be resurrected?" and the dragon's corpse actually shuddered. The party could hear the bones shaking and the creature's voicebox tearing as it screamed, "NO NO NO NO NO NO!!" over and over again. Finally, Caranthir asked if the creature that killed it could be defeated, and it answered, "No, flee, FLEE!"

A little unsettled by what could make a venerable dragon terrified, even after death, the party continued on. The passage to the right seemed to be blocked off with towering green crystals that ran ceiling to floor; a small alcove contained a few copper coins, and a single lightning-bolt shaped wand. In the passage to the left, a few heard a dripping sound, but couldn't place the source. They found a blocked door in a chamber, and Caranthir immediately removed the board blocked it. Then, realizing how that could go terribly wrong, he quickly replaced it. Looking through the wood, he saw only stone behind it. Whew.

Next was a stairwell; the Fury, Gimli, was sent to explore, but came back in a moment - it was blocked at the bottom. Then came a room, with a stone golem with green eyes inside... and a forcefield of some kind, blocking the path. The golem was quickly dealt with, and the forcefield dropped as the golem's eyes shattered. Then, a fighter, who was quickly killed; the shield he was holding broke into dust, and the next forcefield dropped. However, a few seconds later, the man's body rose again as a zombie!

Finishing off the creature a second time, the party continued on. In the third room was... darkness. After contemplating how to find what was in the room, Gróin cast Continual Light... which cancelled out the Continual Darkness spell. The room was otherwise empty. The fourth room contained nothing but a single, small cube - a cube of force! Quetgar happily picked it up, but as soon as the cube reached the doorway, it shattered. The fifth room contained a staff, and as soon as the party entered the room, they felt themselves become the target of a Bane curse. Oddly, there was no more forcefield; the party looked at the next room, which contained great gears behind thick glass, and a single steel pole, with wires running to the wall. The last room's door was filled with a dazzling disintegration field. It was impassable, even with a protection spell, as there was a stone wall just behind it.

Gibs fired the wand at the metal pole, and lightning arced to the tip. Lights flickered, and the gears began to move.

Just beyond the seven rooms was another stairway, blocked again; another set of massive doors, and leading into (presumably) the inner room, a pair of doors with seven runes. Yet another blocked stairway, then several rooms that were empty, or filled with... strange things. One held a man, eating the rotting corpses from a pile of bodies; another held four men, who stared at the group with empty eyes, then attacked. The four men, once slain, rose again as zombies. The eating man, Caranthir slew, and he rasped, "Thank you..." as he died.

Finally, they returned to the last two puzzles. Gróin, remarking that perhaps the room was a puzzle like the light/dark room, cast Bless; the staff cracked in two, and the Bane curse was lifted. And, with that, the final puzzle finished itself; the disintegration field vanished, and the stone door behind it slid into the wall, leaving only some musty old books of little value. Likewise, the final two runes on the door went out, and it was easily pushed open.

Looking into the main room, the party finally realized what this building was - a cathedral! The main chapel was filled with broken things - broken pews, broken glass, and broken people. Bones are strew across the floor. At the center of the floor, a sunken depression was filled with dark blood. At the end of the room was a large altar, and a man, slumped over it, his hands hanging down as blood dripped off his fingers. His eyes were wide and unblinking. As the party entered, he suddenly jerked upright like a marionette on a string, burst into an impossibly loud laugh, and began to babble, "He told me... He promised me... power! Wealth! Wine, women, and song! HAHAHA! But he lied Lied LIED! TRICKERY! Foolish mortal, FOOLISH MORTAL! Death, death, and blood on my hands," as he looked down at them. "I lead them, I brought them, I called them and they came, and death, DEATH is what they have now! And I have naught but ETERNAL TORMENT! Power, oh yes, wealth, certainly, but CURSED I am to live here! ETERNAL SUFFERING! And you," he cried, pointing at the party, each member in turn, "You come here, for power, for wealth, but at what COST!"

He looked towards the sky, pointing up, and screamed, "I bring no more sacrifices!" then at the party, "FLEE, OR FACE ETERNAL TORMENT!"

And with that, he fired a lightning bolt from his hand. The others attacked, quickly killing him, as he slapped ineffectually against their armor. He dropped a fireball, then was brought down. He body quickly burst into flame, and was burned to ash... then rose again, stepping out of the blood in the middle of the floor! The others quickly fired all they had at him, as he fired fireballs at them (even after he had been hit!). Gróin cast Bless on the altar as Rig tossed Holy Water onto it. The man suddenly dropped to his knees, sobbing, as the power of the altar lessened its hold on him. "I'm sorry... I'm sorry... please... I'm so sorry," he cried, his tears mixing with the blood pooling around him. Gróin, realizing what that may mean, nodded toward him, and Laurita stepped forward. She prayed, and with her hand on his head, asked if he was truly repentant; the man nodded, miserably. She intoned a spell of forgiveness - Atonement - and immediately, the blood from the pool flowed away from him. He stood, a new light in his eyes... and then immediately flash-burned to ash.

The other explored, finding two rooms filled with gold , gems, and magical treasure. Gróin and the others scooped up the magical stuff, and sent Gimli to see what was in the third room. He returned, nonplussed, and mentioned that it was wet, and there was some scroll hanging on the wall.

Rig, Caranthir, Rhea, Elenora, Gróin, Laurita, and Quetgar crowded into the small room. Quetgar felt a drip of something cold hit his cheek (and, oddly, felt himself heal slightly). He looked up... and froze. Above them was a man, a young man, dressed in simple garb, wearing winged shoes, with an oak staff strapped to his arm. Hooks embedded in his flesh held him to the ceiling, as pinkish blood dripped from the hole in his chest where his heart used to be. It was his blood that was feeding the altar. And not just any blood. The blood of a god. This, then, was the Neutral god of Mareten, Viatoremus, the god of tricks, travelling, and treasure. What's more... that meant that the party was, at that moment, standing where someone had killed a god. This was once the neutral god of what is arguably the most powerful trio of gods in Mor-Thir, and he is dead. Not temporarily vanquished, not banished, not returned to the eternal plane, but DEAD. The party made a collective fear check at -20 and, of course, failed horribly.

Once they collected themselves, Caranthir realized what the vials contained - blood, from each of the gods (yes, Loki claimed it was his tears, but he's a trickster, what do you expect?). He had the party dump the vials into the flowing blood, and a moment later, they heard a CRACK as the altar split in two. Suddenly, the oppressive atmosphere was gone.

Caranthir saw the scroll Gimli had mentioned, and looked over it... and with that, he felt the compulsion to read it:

The Prophecy is Read, and woe to he, whose lips its foul words cross
But harken still, despite evil chill, for these words may stem your loss.
The Spirit of Doom to Mor-Thir comes, full power does it possess
In the scales of lore, it's power restored, no end in sight... unless...

The Protector of Hills defeated must fall, the Shield's bearer must die
The Revoker of Darkness must be bathed in light, and down the Weightless must fly
The Bringer of Undeath need be Blessed,
    and the Gatherer meet equal force
'Til alone at the end, the Cleanser will fail,
    and our warriors return to the Source

He continued reading, but the dark words that followed, no one understood. His lips began to blacked, and suddenly, he found himself, and the party, standing in the Street of the Gods.

Meanwhile... Midnight, Noona, Gimli, and Gibs were left staring at the treasure. Gimli and Gibs grabbed a bunch of gems and jewelry, then headed into the third room. As Gibs realized, and dealt with, the fact that he was standing in a room where a god had been killed... Gimli stole the god's shoes. And, in attempting to grab his staff, pulled the god from his hooks, and onto the floor. Placing his foot in the god's armpit, Gimli gave a good yank on the staff, and released it from its bindings. Gibs stared, open-mouthed. Gimli then pulled the scroll from the wall, and in turning it over, started to read it, with the same effect. Soon, Midnight, Noona, Gibs, and the confused Gimli were standing on the Street of the Gods as well. They turned to see the building behind them - the final building on the Chaotic end of the Street. It fell inward on itself, falling to dust, and leaving naught but a blackened slab.

Realizing this could be a bad place to stay, the party quickly left the Street, and found an expensive (and secure) inn to rest at. Along the way, they kept catching glances of red, black, and blue faces staring at them out of lampposts, or an elf with a long pipe winking at them, or a man dressed in a green-and-gold suit doffing his hat to them. Finally, they were able to rest. Quetgar stacked all the room's contents against the door, and slept fully dressed; Caranthir dumped all his treasure out on the floor, and slept on top of it.

Unfortunately, the treasure (at least half a million in gold, even platinum) was gone; scrying on it only showed foul creatures and horrible landscapes. Luckily, Gimli and Gibs managed to rescue a fair amount of stuff...

  • XP from Encounters: 22,686
    • 1 Kelpie (65)
    • 4 Leech, Giant (2280)
    • 8 Stirge (104)
    • 1 Black pudding (1,550)
    • 6 Lizardman, Greater (840)
    • 1 Hag (3100)
    • 1 Mummy Lord (4200)
    • 1 stone golem (3900)
    • 1 lvl 14 fighter (3800)
    • 5 zombies (133)
    • 4 cursed fighters (104)
    • 1 cursed eater (10)
    • 1 cursed, powered man (2600)
  • XP from Treasure (once sold): 85,550
    • 36 jade carvings gods (7,200 gp)
    • 3 amethyst cylinder seals depicting religious scenes (3,600 gp)
    • 2 alexandrite (1,000 gp)
    • 1 sunset amethyst (750 gp)
    • 1 opal regalia (1,000 gp)
    • 1 diamond (1,000 gp)
    • 1 baroque pearl (2,000 gp)
    • 1 Black pearl (2,000 gp)
    • 1 amber regalia (2,000 gp)
    • 1 opal regalia (4,000 gp)
    • 2 flawless diamond (8,000 gp)
    • 1 amber regalia (7,000 gp)
    • 1 ruby regalia (7,000 gp)
    • 1 emerald (8,000 gp)
    • 5 platinum reliquaries with crystal panes (22,000gp)
    • 1 Gold studded with topaz regalia (9,000 gp)
  • Total XP: 108236
  • XP per PC: 13530
  • XP per Henchbeing: 6765

Oh right, magical treasure! The party collected: 10 Potions, a Scroll of Ward against Elementals, a Scroll of Ward against Lycanthropes, a Scroll of Ward against Undead, 6 other scrolls, 3 Treasure Maps, 5 Rings, 1 Rod, 2 Staffs, 3 Wands, a Cube, a pair of Boots, a Cloak, a Helm, a Barrel, a Necklace, 4 Swords, 1 Sling, 1 Spear, 1 Axe, 1 Leather Armor, 2 Plate Armor, 2 Shields, 6 Arrows, 7 Crossbow Bolts, and a second set of 4 Crossbow Bolts. Oh, and a staff and a set of shoes from a god. You know, the usual.

Thursday, August 31, 2017

Shenanigans

Seachdamh 16 - Ochdamh 2, 6638; next holiday, Guard's Day, 8/3 - tomorrow!

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker

While making their way through Roundrock, the party ran into two interesting people - the young man Sorvald, a thief who had recently definitely not run away from home, and Good Question, a Nobirian Wonderworker, servant of Coyote. Having heard of their exploits, the two newcomers were interested in joining the party. The Nobirian happened to own a map, which she happily offered to share; Caranthir, his dragon-like greed bubbling to the surface, offered to fly the two of them to the site of the treasure, while the rest of the party, fueled by Gróin's pleading, headed to the Mareten Wall to buy some more of those amazing mini-potions.

Thursday, April 27, 2017

A Maze of Twisty Passages

A'Chiad 9-14, 6638; next holiday: Dragonning, Treas 35 (the spring equinox)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric
    • Betül Tirmizi, Ectomancer

The adventurers once again returned to the tower, certain that they were near the lowest levels. The winding passages of the 9th floor turned this way and that - a maze!

Laying out the occasional chalk lines, they slowly moved through the maze, looking for traps and fighting the occasional zombies or hulked-out skeletons. Down one corridor, hidden in a secret passage, they found a group of creatures, huddled at the dead end. One had a gold ring, which Quetgar took.

Tuesday, April 18, 2017

Completely Floored

A'Chiad 8-9, 6638; next holiday: Dragonning, Treas 35 (the spring equinox)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric
    • Betül Tirmizi, Ectomancer

After a quick rest upstairs, the party once again returned to the tower, planning on delving into its depths. Rig and co stayed behind.

The adventurers continued sweeping the 8th floor. The discovered (and avoided) many traps, though found few creatures. The first creature the party ran into was actually summoned into a trap - a mummy! The creature, surrounded, didn't last long.

Monday, April 10, 2017

Don't Eat That

Dara 27 - A'Chiad 7, 6638

Next holiday: Dragonning, Treas 35 (the spring equinox)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric
    • Betül Tirmizi, Ectomancer

With the godmurder dealt with and the pockets stuffed, the party made one last shopping trip before leaving town, picking up a strange ring that seemed to be a +1 Ring, a Duck of Many Things, a Bag of Banking, and a Tankard of Theft. All handy items in their own right. The duck (currently in the form of a cat) seemed ambivalent about the party, but that may simply be because it's in the form of a cat. Gróin, meanwhile, opened a bank account at the nearest Gnomish Bank, which immediately linked it to his Bag of Banking.

Friday, April 7, 2017

The Godkiller Part II: I'm All A Clone

Dara 25-27

Next holiday: Darkest Night, Dara 35th, the winter solstice.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric
    • Betül Tirmizi, Ectomancer

Between searching for clues, Rig decided he'd put together a caravan, and hired a mercenary: Joel Nyman, and explorer. He loaded up on goods, ready to travel.

Meanwhile, the investigation into the deaths on the Street of the Gods continued, this time joined by Quetgar, who had been partying with his lizard buddy. Thus far, four gods had been killed: the Immortal Phoenix, the Skincrawler, the Angelic Sword, and the Fighting Horror. Gróin, suspecting Resting Cougar, began scrying on her; Rig and Caranthir decided that the killer was likely going after regenerating people, and were forced to choose between Magic Stan, a tree-person with incredible regenerative powers, and the Abomination, a self-healing mechanical monster. As they camped out at Magic Stan's house (which he built from wood grown from, well, himself), Gróin watched Resting Cougar enter a tiny hut. She sat on something, then after about an hour, left.

Friday, March 31, 2017

The Godkiller Part I: Meet the God Squad

Dara 22-24

Next holiday: Darkest Night, Dara 35th, the winter solstice.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Sal Rrentath, Thrassian Gladiator
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric
    • Betül Tirmizi, Ectomancer

After doing some shopping for magical items and selling Caranthir's ring of fire resistance, the party was accosted by a city guard. He asked that they accompany him - he needed their help. Or rather, the Guard needed their help; they were led to the entrance of the Street of the Gods.

Thursday, March 16, 2017

Merry Wintermas and A Stolen Song II

Wintermas, Dara the 1st - 21st

Next holiday: Darkest Night, Dara 35th, the winter solstice.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric

The night before Wintermas, the various members of the party went shopping for gifts; Caranthir bought some restorative spells and good alcohol, Gróin bought a fancy staff from a quirky gnome, and the others purchased a few trinkets here and there. Caranthir also found a new host-body for their trapped nightblade friend - a convict on death row. After placing the soul of a murderous ranger into a stone in the jail, her body was left in trade for the nightblade to inhabit. He wasn't particularly pleased to be inhabiting the body of a female, but it was better than being trapped for all eternity. He introduced himself as Elidyr Eyriendor, but turned down Caranthir's offer to stay with the party. He had been gone a long time, and needed to renew contact with the world. However, if the party needed his assistance, they needed only call and he would come as soon as he was able.

Tuesday, March 7, 2017

Deep and Dangerous

Deug the 24th - 28th (Wintermas tomorrow!)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric

The party, unhindered by the attack of the overly-ego'ed Zaharan, continued their sweep of the dungeon. Continued exploration of the 7th level revealed 6 ghouls, easily dealt with, and a bone golem, only a momentary pause. Pilfering its magical swords, some treasure, and a scroll, the party continued its merry way. Soon, they found a scrawled map of the dungeon; following it, they quickly mapped the remaining rooms, and continued down the stairs. Unbeknownst to the party, however, they had released a group of five wraiths, which wandered along behind them. Let that be a lesson for you - never assume the floors above are truly empty. You never know when you've missed a secret room...

Tuesday, February 28, 2017

Songs, Spectres, and Strangers

Deug the 18th - 24th (only 5 days 'til Wintermas!)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Gottes Segen, Cleric

Picking up from last time, Quetgar read through the golem's book; he reasoned that the golem was looking for its control stone in the well, and decided that he would try to retrieve it. Moving quickly, he dove in before the stone golem could catch him, and dug through the fine silt at the bottom of the pool. He found a small chalice, and buried under the silk, a large ruby! Leaping out of the water, he turned, pointed the ruby at the golem, and commanded "Stop!"... and the golem kept moving. Realizing that the commands in the book were written in Nobrian, he again commanded "Stop!", but this time in the ancient language. The golem creaked to a stop.

Wednesday, February 22, 2017

A Stolen Song (Part I)

Deug the 17th

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
  • Gottes Segen, Cleric

After a bit of listening in the pub in Crabaille, Quetgar and Gróin heard of an abandoned ruin in the forest, once the home of a sect of seer-monks, star-gazers who could tell the future. The villagers had avoided the spot for superstitious reasons, and adventures had avoided it because it seemed boring, for the most part. Still, the lumberman's story seemed interesting; while the others shopped around town, Gróin and Quetgar headed out to see what this strange hermitage really was.

Outside a large hill was a door, locked through magical means. After a bit of detective work, Gróin began playing the bagpipes; the "music" was all that was needed to open the door, and in they went. The first thing they saw was a strange coat-closet; instead of hooks, stone hands held the rotting scraps of what were once priestly robes, as well as a magical staff. Experimenting with a 10 foot pole proved that the hands would grab anything offered, but would only release something to the one who first placed it.

Wait, Vampires Are Scary?

Deug the 13th

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
  • Gottes Segen, Cleric

After selling off the treasure, the dungeon delving continued, now on the sixth level. In the first room was a message, written on the wall: "That Which Never Sleeps shall reign forever!" Secretly, Caranthir swore to never sleep again, just in case. After some careful sweeps, and the discovery of a secret door, the group found a nest of six giant beetles - bombardier beetles, in fact. Leery of an encounter with ranged attacks of burning acid, the party decided to turn the other way, instead. Oddly, the rooms appeared to be well maintained; rather than lichen-covered walls and dusty floors, the rooms were actually fairly hospitable. Creeping forward, the party discovered a single footprint - a dusty tread from another room. The footprint was humanoid. Looking through the door in front of them with her x-ray ring, Rhea saw several cages, each with multiple humanoid figures inside. A few in the party heard scrabbling and hooting on the other side of the door. After a few moments' hushed conversation, Rhea knocked on the door, with Caranthir just behind her, and Quetgar the Thrassian Assassin lurking next to the door frame.

Thursday, February 16, 2017

A Dungeoning We Will Go

Deug the 11th

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Quetgar, Thrassian Assassin
  • Gottes Segen, Cleric

In Wallace, the party sold the goods they had collected; while they were there, Llarm happened to run into a human cleric from her hometown, Sacred Grove. Recognizing an emblem on his robe, Llarm introduced himself, and offered the cleric a place in the party.

Monday, February 6, 2017

Are You My Mummy

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Loriel Straight Arrow, Elven Ranger
    • Little Bandit, ferret

After taking down the Skittering Maw - aka Sharktapede - the party returned to their original path, through the (now empty) insect room. After spotting two lesser hellhounds and dispatching them easily, they discovered the stairs down, hidden behind a trapped hidden door; Loriel also found 57 gp worth of gems, which she pocketed. She shared the 600 gp she found, though.

The group continued down the stairs, leaving the rest of the fourth level unexplored. Barely 10 feet inside the fifth level, they spotted a group of five giant scorpions! The menacing beasts clacked their great claws, but Llarm read them a soothing bedtime story, placing them in an enchanted sleep. The fifth beast was quickly slain, and the sleeping monsters destroyed.

The ranger, constantly forgetting to check for traps, flung open a door and set off a trap - a 20' deep spiked pit trap! She fell, impaling herself on two spikes; the party sent Zarc the thrassian down to retrieve her, and did their best to heal her, but she still needed a week's bedrest. Moreover, the fall had damaged her lung, and she was no longer able to move as quickly or as long as the others.

Kicking open a door, Caranthir stared into the gaping maw of three tentacled monsters! The nasty carcass scavengers struck, missing Luce (for once!), but instantly paralyzing Caranthir. The lizardman charged with his two-handed spear, stabbing the creature with enough power that it exploded into a cloud of red mist! Luce and the lizardman struck at the other creatures, and soon, both were dead.

Friday, February 3, 2017

Temples and Towers

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Zarc, Thrassian Gladiator
    • Laurita Gomez, Priestess
  • Llarm Paphyra, Elvish Polydoctorate
    • The Metal Man, construct
  • Loriel Straight Arrow, Elven Ranger
    • Little Bandit, ferret

Picking up from last time, the party approached the blacked temple. The gouts of flame seemed to erupt every 10 minutes or so, blasting from the top and several window-like holes around the outside. After some discussion, several members entered the temple. The temple itself is a large, round structure, set on top of a hill; inside, a second wall formed a shell. The party moved north, and ran into a group of zombies! These creatures looked like normal zombies, but for a tongue of flame, dancing over their head. And the fact that they unsheathed longswords from within their torsos. Not that it mattered; the zombies were quickly dispatched or Turned. Pursuing the fleeing zombies lead the party to a second set, guarding a doorway into the next ring; those zombies were also quickly dealt with. As the ranger held back attacked the zombies from a clockwise direction, the rest of the party continued pushing them counter-clockwise. Eventually, all the zombies were turned, and crushed as they cowered in a corner.

The second layer of corridors were filled with fire elementals - easy enough to deal with, especially when all those in combat had rings (or spells) of Fire Resistance. After destroying two of the creatures, they ran around the circle again, trapping the remaining two elementals and finishing them off. During all of this, Caranthir managed to traps the spirits of three of the creatures in his sword, joining the dragon and the poor lizardman. He felt the blade gain in power - it's now a +1 sword!

Tuesday, December 27, 2016

One Shot: Rise of the Beastmen: Battle for the North

My kids, ages 7 and 9, have been begging me to play an RPG with them; having a few free days around Christmas, I finished fleshing out a bit of lore, and built a one-shot campaign for them. It, too, is set in this world, a few short years before the age of the beastmen truly begins. It's a bit long, as it was actually three sessions, stuck in between shopping, presents, and general holiday spirit.

The Emissaries

It is the year 3781, 7 years before the Wall of Mareten is completed, and 19 years before the Age of the Beastmen. The Council of Five - that is, the top diplomats of the Humans, Elves, Dwarves, Halflings, and Gnomes - called two of its last heroes to begin what may be the most important mission of the century. Beastmen activity was increasing; incursions were digging further into civilized territory than ever before. The Elves (that is, the True Elves) in the West were pressed to the breaking point; already, the southern city had closed its gates. Roads were not safe. Worse, rumors began to filter in of a danger to the North. If the Northern Tribes were conquered, their precious knowledge would be lost.

Thus, the Council summoned Gimli Thorson, Dwarvish Craftpriest, and Evindal Elaric, Elven Enchanter, to begin a perilous journey to warn the people of the north.

Monday, October 31, 2016

Split Party: Part Two

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Grerr, Wardog totem animal (deceased)
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Airsen Birdmaster, Airwalker

Meanwhile, Caranthir noticed most of his companions were no longer in town; with Rig and Llarm still recovering, he and Airsen had nothing to do. They spent a few days listening for rumors; first, they heard of a small shop, with cut-rate merchandise, and picked up a Scroll of Gods, hoping to glean some hidden knowledge. They left a Potion of Anything, planning on returning for it later. Eventually, they ran into a city guard who was tasked with finding adventurers to clear out a problem on the Wall: the lower half of Mareten Tower had been closed off for centuries, but recently, something had been knocking on the door... from the inside. Eager to participate, the duo, along with their henchmen, explored the first floor of the tower. Apart from a painful magical trap and a carefully avoided pit, there was little of excitement. However, on the second floor (down), they had not explored far before a portcullis came crashing down, cutting off the exit! Airsen and Caranthir were trapped on one side, with Luce and Rhea Trueheart on the other. Hoping the paths rejoined, they continued exploring.