Now, demand modifiers don't mean everything. In the grand scheme of things, they're important, but for day-to-day player business, it's only a rough guideline. Prices are only marginally based on demand modifiers; that's why they're called modifiers, and not setters. However, in the hopes that this may come in useful to someone, here is a huge table that I spent far too much time in creating! And as a note, it's really hard to get a huge table like this to look even halfway right, so... sorry if it is totally messed up. Maybe try Opera or Chrome?
Monday, September 12, 2016
Friday, August 26, 2016
Improv Generators
In any situation (not just RPGs, or even games in general, but Real Life (tm) too), being able to think on your feet is a very important ability to have. Ever watch an improv show and wonder how those people could come up with so many funny gags in such a short time - often with only a split second of preparation? Here's a hint: they had more than a split second of preparation.
"Gasp!" You say. "They cheated! It was camera cuts! It's all scripted, like wrestling and elections! I knew it!"
Whoa there, buddy! Not so fast. There are no camera cuts, or scripts (or shouldn't be, if it's a good show). No, what I mean is that they took time to think up all sorts of funny stuff, and when it fit, they just repeated it from memory. That's the key - improv prep. It sounds oxymoronic, but nonetheless, it's incredibly important.
Thursday, June 30, 2016
Populations and Trade
This is not a story. This is, most likely, Math. If you're interested in the nitty-gritty details of building cities, then by all means, keep reading! If, however, you are only here to read stories and look and cool maps, you might want to give this a skip. Don't say I didn't warn you!
The Adventurer, Conqueror, King System has very straight-forward rules about empires, kingdoms, all the way down to itty-bitty villages. That said, it can get quite complicated quite quickly; I'm not entirely sure how someone could create an entire world with fully-populated urban areas without that being their full-time job. That said, I took some shortcuts. Short-ish, anyway.
Saturday, June 18, 2016
Making Mor-Tir
The continent of Mor-Tir is home to humans, elves, dwarves, gnomes, lizardmen, and various other creatures both pleasant and foul; I have a lovely map of the area, but it didn't start in nearly such a beautiful way.