Showing posts with label artifacts. Show all posts
Showing posts with label artifacts. Show all posts

Thursday, September 26, 2019

Wight Supremecist

Treas 6, 6640 + 111 days PTS (post time stop)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Aingeal Bàs Eleonara, Witch

So, I screwed up and didn't actually write the writeup for this. I'll try to remember what happened, but... yeah. Oops.

In the main city, Gyda Dyn (Glance Left, Glance Right) helped the party find the source of the halted time; eventually, they began fighting hordes of Wights, and eventually a rather nasty Wight Supremacist. Even so, they destroyed the creatures, and eventually found a clockmaker named Sadgitbolt Quietnifty Macrospindle - a strange Gnome, who showed them the clock he had made, based on the vibration of the universe itself, that kept time perfectly. The party destroyed the clock, and with it the force that was holding Chrona. The Goddess of Time was released, and so was the hold over time itself; the Goddess took the clockmaker for safekeeping - he wasn't truly to blame, as he was working off the Wight's plans, but his knowledge was too dangerous to be exposed.

  • XP from Encounters:
    • 3 5hd Time Guardians (800XP each)
    • 2 11hd Time Guardians (4200 XP each)
    • 20 Wights (80 XP each)
    • Wight Supremacist (10,000 XP)
  • Special XP
    • Freeing a Goddess (50,000 XP)
  • XP per PC (Rig, Caranthir, Laurita, Crolack, Saphira): 7240
  • XP per Henchthing (Noona, Llarm, Rhea, Elenora, Luce, Herman, Baelnar Grimtor, Kurt, Pentzkin, Alun): 3620

Friday, March 1, 2019

The Fifth Horseman

A'chiad 16 - Treas 3, 6640

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Aingeal Bàs Eleonara, Witch

Continuing the exploration of the strange rooms, Aingeal moved to the room full of items. As she was looking, Laurita used a Rod of Cancellation to un-freeze poor Saphira. After perusing the displays, she grabbed a wand, then a staff; and, spying a rather old, twisted staff made of bone, picked that up too. She and the others looked over some of the other artifacts further in - an ancient pick, a strange flask (which Saphira kept), and a number of other objects. Eventually, having found all they could find, they sighed and moved towards the darkened doorway. After trying a few things, like Continual Light and Dispel Magic, nothing seemed to work, so they shuffled forward, feeling their way through the darkness. It continued for a short way before a trench; they bottom was only about 5 feet down. After some careful climbing and jumping up and down to make sure there was no trickery at work, they each climbed down... and the trench immediately began sinking into the ground!

After a few minutes, a band of light suddenly flashed into the room; a moment later, and they were stepping out into a lush garden, full of... tomato plants? The various vegetables seemed well taken care of, orderly and free of weeds or damage. On the other side of the garden was a doorway, and a man stepped out, greeting them somewhat reservedly. Seeing the staffs in Aingeal's hands, he asked if he could have the ornate staff, then immediately spent a charge from it to Command Aingeal to return the two staffs where they had come from. She did so, though grabbed another wand on her way out, the sneakthief.

After some polite conversation with the young man (who introduced himself as Ronnie, though mentioned that he was also known as Kaos, Ancient Old God of Order, and one of the Horsemen of the Apocalypse), the merry band was sent on their way, teleported to BNaaN, a strange, magical continent...

As long as they were there, Saphira decided to have her tattoos replaced... a process that would take six weeks. While they wait, Luce, Elenora, and Crolac have had birthdays... And, some information: two Old Gods are known of on BNaaN, one that lives in the mountains, and one that lives in the far village. One final thing of note: as the days pass, the weather changes, but the weather in BNaaN is... strange. Winds blow that give flight, for instance. How odd.

  • Old gods found or heard of thus far:
    • Kaos, God of Order and Intelligence
    • Old Mother, supposedly a six-legged cow, and Goddess of Earth, Strength, and Cattle
    • Gyda Dyn (Glance Left, Glance Right), God of Thieves, Conmen, Charisma, and Get Rich Quick Schemes
    • Hinengaro, God of Mathematics ,Science, and Truth-Seeking (it was his flask)
    • Moenga Moe, God of ...?
    • Sof Zamd, God of Sand, Feebleness, Heatstroke, and Dehydration
  • Additional not-so-old-gods heard of:
    • Ooze Becky, Cubic Grace, Who Digests The World, goddess of... well, whatever gelatinous cubes are goddesses of
    • Görünmez, the Unseen One, god of Invisibility, Minding Your Own Business, and Staying Home.
  • XP from Encounters and Treasure: None
  • XP from finding an Old God: 1,000 XP each, and 500 XP per henchman.

Thursday, October 4, 2018

Golem Gala

Naoidheamh 23, 6639; next holiday is Beastnight, 9/35 (only 12 days away!)

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • (As-yet-unnnamed), Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, Wonderworker
  • Craydos Silverskin Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard

After much debate, the party finally decided to go take on the great golem, protector of the Hill Dwarf kingdom. They spent nine days researching, building, and entrapping the golem: a hole 60x40 feet, 480' deep, and perfectly square; above, layers of hovering 60x40 iron plates, 6' thick; a stone wall, 40' high, 10' thick, and packed with loose dirt; and, finally, 4 berserkers standing nearby, with bags of devouring full of dirt, who will jump in and dispel themselves to fill in any loose cracks. Whew. Additionally, they made some bets, at 10 to 1 odds, and paid the 10,000 gp deposit the city required before their battle with the golem.

On the morning of the battle, a crowd had gathered, and an almost carnival atmosphere permeated the place. The battle began with Gróin and Baelnor, who removed the last 20' of stone holding up the golem. As the earth crumbled, a summoned berserker, standing on the top of the pile leapt down, slashing at a knob of metal designed to cause the plate to begin falling, then pushed off, screaming "Blood and glory!" on his way down. He was, technically, the first strike against the golem, as it crashed into the pit. Next, the iron plates and the stone and earth slammed into it, and finally the remaining berserkers jumped in, causing a massive blast of earth as the contents of their sacks were suddenly released.

The blast of dust took over a round to clear; just as everyone was beginning to wonder if maybe, just maybe, that had worked, there was a sudden tremble, and the ground began to smoke. As the dust and smoke swirled into the air, the ground began to glow red - something was melting it from underneath! A moment later, a massive hand reached out of the rubble, and the golem drug itself to the surface! It sported three shallow gashes on its arm, where the iron plates had hit it.

Saphira (once Craydos) sent her summoned pet to attack, but its claws only threw up sparks on the tough golem (because, as they later learned, only +2 or better weapons could damage it). She also fired a lightning bolt - which seemed to heal it! Gróin and his priestess, of course, threw earth spells at it, but it seemed it was only taking half damage at best from them. Caranthir blasted it with ice breath, but the third blast seemed to do no damage - the golem had raised a shield! The next round, it dropped its shield and blasted a laser beam of destruction, instantly dropping Rhea, and severely injuring Caranthir, as well as setting a swath of grass on fire. It turned to go after Rig, stomping his crab-apparatus, and nearly upending the few not flying. It swatted at the flying beasts nearby, but missed. Finally, the damaged golem was blasted, and fell into nothing but earth. The great green eye toppled out of place, shattering on the ground.

All was, finally, quiet. Until something crawled out of the rubble... a dwarf! "Ehhh... ¿Dónde estoy?"

The dwarf had, it seemed, touched scale long, long ago, and had been trapped within, powering the hulking creature until it was destroyed. He introduced himself as Grop Beardson (a lvl 8 dwarven vaultguard: 16 (+2) str, 6 (-2) int, 8 (-1) wis, 14 (+1) dex, 17 (+2) con, and 11 (+0) cha).

After a little drama, Te'a collected their winnings (a tidy sum!), and the party sold off the pieces of the eye - 61 emerals, worth 2,000 gp each! Normally, it would take a while to sell all that, but with the huge crowd, they were able to easily sell it all in a short period of time.

  • XP from Encounters:
    • Scale Golem (1800)
  • XP from Treasure:
    • 61 emeralds = 122,000
  • Total XP: 123,800
  • XP per PC (Rig, Caranthir, Gróin, Saphira, Te'a, Fayleen): 11,791
  • XP per Henchthing (Noona, Midnight, Rhea, Laurita, Herman, Pentzkin, Alun, Harvey, Zai-car): 5895
  • Gold per PC, not counting winnings: 20,333gp, 3 sp, 3 cp

Also of note, Saphira wanted to hire some mage-types to come and work for her. There were a surprising number of mage-types found who were willing to join up, from level 1 to level 4. I can show off their stats in person, because I can't be bothered to actually copy all the information and format it all today.

Starting experience: 143,564

Monday, September 24, 2018

Curses! (Foiled Again)

Naoidheamh 14, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • (As-yet-unnnamed), Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard

Some of the party still having things to do, the remaining members decided to investigate the map they found. Incidentally, the map lead them to the same location that the Fae treasure map lead...

After some discussion, the group made an educated guess, and teleported to the vicinity of where they believed the treasure lay. It was a good guess; they landed in the correct hex, near a small village. A dusty farmer type wandered out to greet them. They asked if he knew where a certain hill was found; he laughed, and answered, "Well, it was nice meeting you, seniors, senioras, senioritas, but no one leaves that place alive. It's a tourist trap - literally. I wouldn't go in unless I had a deathwish!"

Still, the party pressed for the location, so he lead them to a low hill. Part had collapsed, leaving a low cliff of sorts; a bright red line was drawn in front of the entrance, and a fence surrounded the entire area. Several signs, in various languages, mentioned that stepping over that line will kill you, the local government can't be held responsible for you doing that, and if your religion or home country prohibits or regulates suicide, this counts if anything does. Shrugging, the party assured the man that they would be able to pass through the traps. Fayleen, using her new Gnomish Joke Book, summoned a bug, which was hit with a flurry of arrows as it entered. And then a scything blade, which bisected it. Following the traps in, and trying to disable or avoid them, the party slowly moved inside. They removed a high-powered Cancellation trap, avoided a pit full of yellow mold, dispelled an anti-magic shell and double lightning trap, blocked a slamming wall trap, crawled under a spinning blade trap, then dispelled yet another cancellation trap. The next slamming wall trap, though large, seemed poorly repaired; after that, there were only two pits, covered with blankets. Finally, a pile of stones were stacked over a trip wire; that trap didn't even reset after use.

At the end of the traps, they party reached four fearsome skeletons, clad for battle! Two skeletons held out their polearms, losing the head of one polearm, and the head of the other skeleton in the process. The first skeleton lost its armor; the fourth skeleton, already missing an arm and a leg, tried to raise its sword, but only managed to pivot a full 360 degrees. The priestess turned them easily, though frankly, a loud shout could have put those fellows down. They were a single hit point each, and likely would have killed themselves trying to wield their own weapons. Interestingly, the skeletons were not human, but orcish.

The wooden doorway was trapped with two magical sigils: a 12d6 fire trap, and an enervate trap, both of which were dispelled.

Inside was a somewhat homely room, with three occupants. First was what was obviously a mage of some sort, wearing rotting robes, sitting in a broken wooden chair, his feet propped on a casket. Second was a huge orc, crammed into a defensive position. The third, after some investigation, was inside the casket - a desiccated priestess. Additionally, there were a number of items in the room; a large rug, a fold-up table, and a huge pile of various items, from swords and armor to boxes, bags, and brooches. Most importantly, there was an anti-magic field that filled the entire room...

The entombed priestess was wrapped in some sort of ritual-level binding, a black rag with fine text written on it. The party attempted to communicate with her, but learned something else important: the Staff of the Dead has a 25% chance of raising the corpse as a zombie. The corpse stood, moaning, and began to lumber towards them. Laurita quickly Turned the corpse, and it was blasted into dust... or, rather, it started to blast into dust, but the magical bindings held the corpse together, so it was merely un-zombified. The second cast worked much better, and they asked the dead priestess three questions, which I should have written down but did not. The priestess answered Gróin's suspicions: she was Ajeela!

Meanwhile, the other party members managed to find a pair of secret exits, one of which was a deathtrap, and the other of which lead outside. After successfully triggering the deathtrap and plummeting to his doom, Harvey was rescued and healed by Gróin and company. Using Rhea's Gloves of Curse Prevention, the party gathered the various rings (including the two on the hands of the huge orc), dropped them into a bag, and lugged them through the secret tunnel. Gróin and Laurita, left in the room to talk with the corpse, found themselves suddenly very interested in some of the treasure; Gróin picked out a dashing pair of glasses, while Laurita picked a lovely amulet. After a bit of back and forth, the rest of the party returned, and found that they, too, wanted to grab some items for themselves. Rhea, still wearing the gloves, found that none of the items satisfied her; she picked through them all, finding nothing. Finally, irritated, she tried on a belt, and finally felt relief. Curious at what it did, she crawled out through the exit, stepped away from the anti-magic field. She read the word written on the belt, presumably the command word: "Behold!"

In an instant, the belt activated, and she found her clothes flung open! Startled, she quickly re-dressed, and looked up to see a small child staring open-mouthed, and a pair of very large rabbits rolling on the grass in laughter. Embarrassed, she rejoined the group. The belt, by the way, is enchanted with the Knock spell, self-targeting, usable three times per day. The others chose magic items as well: a scroll for the polydoctorate, a smooth rock for the ruinguard, and so forth.

In the chamber, Laurita had asked Ajeela's corpse if she wanted Atonement; she agreed. Laurita placed her hand on the corpse's forehead to begin the spell, but before she could even start, she found herself suddenly switched into Ajeela's body! And, worse, Ajeela herself was in the priestess's body! (As an aside, this was actually an ideal situation; Ajeela, being a 14th level priestess, and Laurita, being a 9th level priestess, were able to keep all their spells and such in each other's bodies.) After much consternation and accusation (from both sides), they figured out a possible method to return everyone to normal: go to Ajeela's church, and return her eyes, and from there cast the Atonement spell.

Gathering up the various magical items, they stuffed them all in a bag, sorted out which ring was the anti-magic field, and stuck it back into the chamber. Additionally, they added a few more traps, and re-hid the secret exit. They told the farmer, and he didn't seem as shocked as they expected... He rushed back to his house, and returned with simple NDAs for them to sign - non-disclosure agreements. Adventure-tourists frequently came by, and the village made a significant amount of money from them, from selling goods and from recovering their gear if they all snuffed it in the hill. The non-disclosure agreement ensured that the party wouldn't tell anyone that they actually managed to escape the traps... there had been a number of adventurers that had actually made it through, but it was much more mysterious if he could say that none had ever returned. The party was a little leery, until he explained that the signs were there to keep people out, and if anyone went it, it was their own dumb fault; he couldn't stop an adventurer if he tried. They agreed, and signed.

In Foreston, they visited a church of Alehim, and restored Ajeela's eyes; she and the priestess swapped back into their proper bodies, and she healed Gróin's eyes... though he did get a bird-foot out of the deal. Oh well. Ajeela decided to stay at the temple, for now, but said she would be willing to return if the party had a great need.

While that was happening, the rest of the party took their items to a sage, who looked them over. It was a fairly fast job - most of the items were cursed, and his great tome of reference material meant he didn't have to do much study. Here's the list he came up with:

  • Cursed and evil:
    • Rug of Curse Attraction, which causes anyone who touches it to yearn for a cursed item.
    • Amulet of Infection: once per hour, curses a random item (this is what the priestess chose).
    • Deck of Many Thongs: cursed. Oh, gods. A deck of cards in the style of "nekkid lady" playing cards, except it's all pictures of men in thongs. And orcs. And ogres. And trolls. The curse is the after-effect of that image, burned into your brain...
    • Cursed coins: a bag of 1000 gold coins. Each one causes a point of (one of) STR, INT, WIS, DEX, CON, or CHA damage. Cumulatively.
    • Clown Doll: a freaky doll that always teleports to just ahead of the user any time it is discarded.
  • Cursed, but not evil:
    • Ring of Flight: causes you to be weightless
    • Ring of Unebriation: immune to drunkeness... but not hangovers. May actually be evil.
    • Leather Armor of Hunger: +2 armor, but must eat 4 times a day.
    • Gauntlets of Meager Power: grants strength of 8 (-1) or -5 points, whichever is less.
    • Arrows of Returning: return upon being fired. Instantly. Before hitting the target.
    • Sword of Sarchasm: a sentient sword. "Oh yeah, great job, picked the cursed sword that can talk to you in your sleep, nice work, idiot."
    • Grind Stone: when used for any task, that task must be continued for the next 24 hrs. You will get an XP or stat boost from it, though!
    • Box of Fun: a brightly colored box. When opened, randomly tosses 1d6 cursed items at everyone within 15'.
    • Scroll of Chainmail: reader must make 10 copies and distribute them to his friends, or be at -4 for all actions.
    • Lenses of Powersight: you see everyone as lesser than yourself, and easily defeated.
    • Goggles of Science:
    • Mask of Misplaced Identification: causes anyone within 20' to hear the description of an item in the best light (if bad) or worst light (if good).
    • Belt of Opening: actually has a 3/day knock spell, self-target only, command word "Behold!" Oh, yeah.
  • Evil, but not cursed:
    • Sword of Corruption: deals corruption points instead of damage
    • Bag of Glitter: as dust of appearance, except it curses everyone within 10', and anyone they touch, making invisibility and stealth impossible. Note that it isn't cursed, but casts curse when used.
    • Staff of the Greater Demon: command word 'destroy'. Nothing else is known about the object.
    • Packrat: a stuffed rat. Turns any object it is placed inside into a bad of devouring.
  • Neither evil, nor cursed:
    • Ring of Unsleeping, aka Ring of Paranoia: (the second ring the orc was wearing) grants +2 bonus to AC and saves, and constantly warns you of danger
    • Amulet of Kitten Immunity: immune to all kitten- or cat-based magical effects.
    • Seven League Boots: each step carries you seven leagues*.
    • Helm of Allure: You are irresistibly attractive to anything even vaguely living; automatic success on seduction.
    • Sword of Decay: if it hits a target (0 AC regardless of armor), there is a 25% chance to cause rust as a rust monster.
    • Sword of Healing: causes 1d6 healing on the target. On top of the 1d6 damage it does as a sword. Handy against undead!
    • Sword of Retaliation: magical bonus equal to the number of times the creature hit you; does no damage if never hit.
    • Effreeti Lamp: rub to collect three wishes!
    • Potion of Age Reversal: causes the imbiber to age in reverse.
    • Bag of ???: looks like a normal bag. Has some sort of acid in it. If someone puts something into it, then hands it to another person, the object is gone; holding it again returns the object to the bag. It's magical, but the sage would need to do some intense study to actually figure out what it does.

While Rhea was interested in the corruption-causing sword, Fayleen was adamant that she destroy it. Luckily, the Packrat had caused the bag they stuffed it in to become a bag of devouring, so they stuffed all the cursed items and the sword into the bag, erasing them from existence. Handy, that! As a note: let me know if there were any uncursed items you got rid of, or cursed items that you kept.

*Seven leagues: a league is the distance a man can walk in an hour; in ACKS terms, seven-league boots essentially cause you to travel a full day's journey in a single step. I mean that literally - these boots are based on your normal (land-based) movement speed. You can take a step in the boots once per hour.

There wasn't any XP to be gained this time, from treasure or enemies, but the party did gain a powerful new friend, and a bunch of dubious magical items. As before, starting XP is 137,669 XP.

Monday, September 17, 2018

Airplane

Ochdamh 25 - Naoidheamh 13, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief (As-yet-unnnamed), Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Te'a Tsuki Megumi, Elven Polydoctorate
    • Harvey Usagi, Rabbitwere
  • Fayleen Ross, Darklord
    • Zai-car, Zaharan Ruinguard

Having defeated the dark force holding the tower at bay, and healing the magical vine at the center of the tower, the party exited. As they walked down the large stone steps, they could see vines had already wreathed the tower; as the last foot stepped off the building, there was a deep rumble, and the entire tower was dragged underground! In its place stood a tendril of the vine. The natives stared in shock, then immediately began bowing to the vine. Caranthir grumbled that it wasn't the vine that did all the work, but his comments were largely ignored.

By sheer happenstance, Winklestem Eustache Bottomwobbler, leading his goat Mabel, trudged onto the scene. With a cry of, "Look, Mabel, it's our best customers!" he set up shop, and immediately tried to pawn off his rapidly aging Neutral Water. Te'a and Fayleen were not enticed. They did, however, purchase a joke book, the King of Wands, and a wand of sentience. By way of testing the wands, they turned a wand sentient, and had the King of Wands command it to fire, which incidently used up its last charge. Te'a felt a little bad just discarding it, after that, and kept it around...

Things purchased, they teleported to Caranthir's kingdom, and spent an evening feasting - though Te'a and Harvey went on ahead to Slohaven, and started doing a little research on longevity. The party followed, and began selling off their immense treasure. After two weeks, they sold the lot. Sorvald, meanwhile, found the object of his dreams: the world's most perfect wheel of cheese. Knowing that no other wheel would ever be the same, he spent his entire fortune on the wheel. Its owner, a rather confused Thrassian, kept trying to make change for him, but was eventually convinced to take the whole pile of gold and various magical items. His dream fulfilled, Sorvald bid the party farewell. The Thrassian, realizing anyone with that much money must have quite the adventures - and looking for adventure himself - offered to take the thief's place, and the party agreed to bring him along.

Having a few spare moments on hand, they decided to find the last piece of Elric's equipment: his belt. They teleported to the desert, near where Gróin had envisioned it. They found two things: one, a ruin, with a single building in it, and two, a portal. To the Plane of Air.

In the Plane of Air (surely it's the Airplane? No, it isn't, and stop calling me Shirley), they met the Ying and Yang of the Gem Dragons, Diamond and Onyx. The two moved and spoke in perfect synchronicity; as guardians of the Plane of Air, they were happy to welcome humans and humanoids to their home plane. Various wind elementals, dragons, and other creatures of the air flew near and far; there was no land in sight, which was a little odd for a planet. The party asked where Elric's Earth Belt was; the dragons laughed, and pointed. "You are close, and yet far!"

Onyx pointed far into the distance - stars shimmered in the darkness, but the heavenly body he pointed to was no star, but a planet - the planet the party had just left! Diamond pointed to the portal, from which they had recently arrived. After some further chit-chat, the party returned through the portal, having now crossed that one off their list: they had visited the planes of Air, Water, Earth, and Fire. And had realized that the various planes were actually planets - or planet-like-places, anyway - in their solar system.

Back at the ruins, they met an elderly fellow, and managed to make him slightly more grumpy than he already was by making fun of people with number in their names. Septivus was... not amused. However, he lead them to the basement, where he offered a choice between three items: an item Gróin deduced to be a Sphere of Knowledge, a gold pin in the shape of the Seekers' Eye, and a compass, the symbol of the Instrumentalists. First, he chose the Sphere, which wasn't supposed to be there at all. Second, he chose the Eye, which made the Instrumentalist even more grumpy; he called in two further members, a mage the party had (briefly) met before, and an explorer named Nal McRandy. After much rule discussion, the mage rolled his eyes and left, and the cleric - a Humanist Cleric, granted divine power through his beliefs as a secular humanist - gave up on following the rather intricate regulations, and dumped the various items onto the table.

Along with the belt - which offered Gróin a vision of Elric struggling through a sandstorm, and being pelted with rocks, which he somehow managed to avoid, and showed the belt additionally provided immunity to knockback, along with earth-based damage - the party also was given an eye. A human eye, green, and apparently in perfect working order. Gróin quickly poked out his own eye (yuck) and inserted the new eye; after a moment, he felt he could now cast True Seeing once per day with the eye, and additionally could Sense Intentions and Sense Power, as the proficiencies. It was Ajeela's eye!

There were no encounters, nor treasure, this session, but the XP from selling goods is available:

  • Caranthir, Gróin, and Sorvald receive 16040 XP, and 30086 gp
  • Rig Bigny, Craydos, Fayleen, and Te'a Tsuki receive 13959 XP, and 25924 gp
  • Elenora, Gimli, Laurita, Herman, Baelnar, and Kurt received 8021 XP, plus whatever their share of the treasure is.
  • Pentzkin, Alun, Midnight, Noona, Harvey, and Zai-car each receive 6980 XP, plus their share of the treasure.

Additionally, starting XP is now: 137,669 XP.

Monday, September 10, 2018

Bog-Cheese

Ochdamh 25, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • [insert-name-here], Elven Polydoctorate
    • Harvey, Wolfwere
  • [bad-with-names], Darklord
    • [some-other-name], Venturer?

Realizing they were about the enter the final floor of the tower, the party stopped and retreated upstairs for a night's rest. Refreshed (though warned by the locals that something bad was coming), they headed back downstairs.

The final level of the tower smelled of damp and rot, and the sulfurous smell of swamp. They had barely gone a few feet into the passage when a voice echoed through the passages: "You... dare... intrude?"

Interestingly, each party member heard the voice in their own native tongue - some kind of magic, surely. They continued on, uncovering the maze surrounding the center, and occasionally hearing more echoed speech. First was a call: "Where... lies... my champion?" followed by a rush of wind, laden with the scent of decay. Then, "My children... come... to me...", and the sound of scrabbling sound and a cacophony of chirping and clicking. Finally, as they near the center (having toasted a couple green slimes), the voice roared, "Erklik... accept this blood sacrifice! ERKLIK!"

The voice receded, but continued to chant. Finally (after the thief and his henchdwarf fell into a pit), they reached the center of the tower, the lowest floor. Torches lined the walls; four pools of water surrounded a dark throne. Mist and magical darkness obscured the throne and its occupant. Six figures lined the walls, human with dark, almost black skin, standing at attention, looking... well, fairly normal, actually. And then combat started... the dark-skinned creatures, awoken by their master, writhed and flailed - bog bodies! The scent of decay was nearly overwhelming, and the poor cat-badgers choked on the overwhelming smell. Caranthir immediately began slashing at the bog-bodies, bringing down six before they could awaken; the others began slowly spreading out.

After a few seconds of fighting, the chanting... stopped. And eight ankhegs burst out of the ground, thought were quickly destroyed. And behind the party, a new mummy stepped out - the dead Thrassian from the day before! The priestess and ectomancer, working together, managed to turn the mummy. The other Thrassians fell before Rig's arrows and a few well-placed hits from the dominated lizardmen.

The battle seemed to be going pretty well, so far at least. Sorvald fired an arrow at the dark shape, but only managed to ricochet from the magical glass surrounding it. Gróin tried to damaged it with a blast of his trumpet, but only managed in damaging himself, and those around him! Caranthir and Gimli slashed at the strange roots dipping into the pools, but apart from damaging them, didn't manage to do much. Finally, Caranthir touched the glass with a Rod of Cancellation, and having drained its magical ability, slammed into it with as much force as his double-sized self could manage. The glass split, cracked across, then in a rapidly-shattering sheet, fell downwards into nothing but shards. The mist cleared (revealing that one of the four openings was, in fact, open), revealing the four carcass scavengers and four rust monsters held within! Caranthir blasted them, and the dark figure, with a double-breath, killing the monsters and... well, gently tickling the massive Thrassian Conduit Bog-Mummy-Lord. The mummy strode out, chopping into the Darklord's companion, and firing a curse at Caranthir (which missed).

This was the main threat. As he fired spells left and right, the Polydoctorate cast two spells: first, a death-ward spell on Caranthir, and second, "Jail", which slams a portcullis-cage onto the target. As the others blasted lightning, cones of cold, and the many earth-based spells of Gróin's party at him, the creature returned fire... and failed. First, his no-save-turn-directly-into-an-undead spell was rebuffed by the Death Ward; then, his other attempts at dishing out damage (or causing everyone to fall asleep) were thwarted. The only one that ever failed was the poor ectomancer, and even he managed to survive the sleep of death.

Even summoning swarms of insects didn't work; eventually, screaming hatred against the skinscribe in particular (he remember the skinscribe's uprising - he was there!), the dark mummy-lord was slain, and his corpse fell into a swarm of insects, which flew out of the chamber. The party quickly located, de-trapped, and smashed the canopic jars, and the mummy lord was no more. The last ankheg, hunted down and slain, revealed a network of tunnels underground, containing treasures; under the throne were even more treasures.

Last, but certainly not least, the vines on the throne were dunked in holy water, and eventually had Cure Disease cast on them; they writhed and healed, and almost immediately, the four stagnant pools cleared of the boggy water. A deep rumble sounded from the tower itself...

And that, folks, is how you use your spells in an intelligent manner and make what was going to be the second hardest fight of the yet-planned story into a walk in the park.

  • Experience from encounters:
    • 2 green slimes (76)
    • 8 Ankhegs (4000)
    • 24 Bog bodies (1920)
    • 4 undead Thrassians (860)
    • 1 Mummy-thrassian (660)
    • 4 rust monsters (800)
    • 4 carcass scavengers (540)
    • 1 Ancient Thrassian Bog-Mummy Lord (9300)
  • Experience from Treasure:
    • Cash (11,450 gp, 12 stone total):
      • 2,000 platinum pieces (10,000 gp, 2 st)
      • 1,000 gold pieces (1000 gp, 1 st)
      • 4,000 silver pieces (400 gp, 4 st)
      • 5,000 copper pieces (50 gp, 5 st)
    • Gems (1.333 stone):
      • 2 diamonds (1,000 gp each)
      • 1 jacinth (4,000 gp)
      • 1 ruby (8,000 gp)
      • 1 ivory jewelry (900 gp)
      • 2 moonstone jewelry (2,000 gp each)
      • 2 gold statuettes (1000 gp each
    • Everything else (42.287 st):
      • 26 jade carvings of dark gods, each worth 200gp (5200 gp, 4.333 st)
      • 1 rich fur coat (2,000gp, 1 st)
      • 16 rugs of large common fur (panther) (1st/150gp, 90 gp each) (1440 gp, 9.504 st)
      • 3 rolls of silk (400gp, 4st each) (1200 gp, 12 st)
      • 12 sticks of rare incense (1 st/100 sticks, 17 gp each) (204 gp, 0.12 st)
      • 3 jars of dyes and pigments (50gp, 5st each) (150 gp, 15 st)
      • 2 sets of superior thieves tools, worth 200gp (1 item) (200 gp, 0.1667 st)
      • 1 vials of rare perfume (1 item each, 125 gp each) (125 gp, 0.1667 st)
  • Total experience (before selling): 29,606 XP
  • Total experience (after selling): 181,469 XP
  • XP for PCs: 2277
  • XP for henches (everyone but Luce and Rhea): 1139
  • Magic items on the Thrassian Conduit:
    • Lifedrinker, a dark, twisted sword (evil, but not cursed; lore says is drains health and gives it to the wielder)
    • Earthbreaker, a Hammer +3 that grants resistance to Earth magic (-1 damage per die, +2 to saves)
    • The Soulstaff (which, if lore is correct, can speak with dead once per hour, as the spell)
    • A tarnished silver coin, currency of Ancient Zahara
    • Plate armor, Thrassian-sized
  • Elsewhere (the throne, the ankhegs, and the ankhegs' nests):
    • A ring
    • A very oddly-jointed club (+3 after testing)
    • Two bags
    • Two swords (+1, after testing)
    • A potion
    • A Scroll of Divine Spells (Written in Dwarven): Command Word (1st lvl)
    • A Scroll of Arcane Spells (Written in Dwarven): Resist Electricity (lvl 2), Trance (lvl 1)
    • A lumpy rock

Tuesday, September 4, 2018

Life's the Pits

Ochdamh 24, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • [insert-name-here], Elven Polydoctorate
    • [I-forgot-I'm-so-sorry], Wolfwere
  • [bad-with-names], Darklord
    • [some-other-name], Venturer?

While Caranthir, Gróin, and Sorvald (and friends) began their trek into the Jungle Tower, Craydette (sorry, I keep forgetting to write down your new name) dropped in on the, er, seamstresses' guild, to learn about being a woman. No, not like that, just... nevermind. After that, she set off to find the rest of her party. Additionally, some new members passed by, but kept to their mounts - and I'd tell you their names and so forth, but I forgot to write them down. I'll update this later once I figure it out...

And that's not all! Rig Bigny headed out as well, with his pet badger-cats! As the parties converged, they managed to all find their way to the tower, just as a thin figure climbed out. The darklord quickly dominated the creature, and in the morning, the ratman lead them into the tower, eventually uniting the lot of them. Whew! GM fiat aside, they were ready to go deeper...

On the stone throne of the troglodyte King, the newest additions to the party noticed some scratchings - a verbal description of the lower levels! Just below them, the 7th level was full of traps... Sorvald lead the group through the area, only managing to get himself thumped on the head once. By a single brick. What can I say, the trap was really old...

Turning a corner, however, he, Kurt, and Alun found themselves face-to-face with a rather large grasshopper, who immediately vomited a thick stream of brown goo onto the poor Fae, then leapt away, managing to get out of sight with only a single hit-point to its name. Alun, after spending several minutes cleaning himself, caught up with the party, and they continued.

Apart from glowing moss (which was rather slick), there wasn't a lot going on here; just some food stores. The 8th level, however, was "full of scary black things," and avoided by the troglodytes. The party found a strange, yellow-brown moss, dry and stringy, unlike the wet glowing moss. A little poking around, and they managed to activate it - yellow mold! Thankfully, no one inhaled it, and they left it alone after that. They did, however, manage to get a potion or two, hidden around the area.

In the larger room, they encountered the spiders, as well as a sharktipede - er, sorry, a Skittering Maw - and fought them handily. They also encountered a trio of carcass scavengers, who's nest poor Craydette had the misfortune of mistaking for a spider's nest, and nearly got eaten for her troubles.

Down a level to 9, they found a room full of holes, tilting traps, and cloth-covered pit-traps. Sorvald, with his perfect night vision, lead everyone through safely, marking the traps for later memory. He spotted something hiding in a corner - a staff, with what looked like a curved beak. It was the Staff of Stork’s Blessing, which removes 1d6 hp from the wielder, and gives that to everyone within five feet (that is, adjacent)!

Moving the staff, however, awoke whatever dark creatures were hiding in the pits, and soon, a horde of lizardmen and Greater Thrassians ascended! And, after a shout of command, bowed their heads to the Darklord, in her service. The battle was bloody, but fast; the lizardmen wavered, as did the greater Thrassians, under the rule of their own lord, an ancient, enormous Thrassian, one of the few survivors of the Zaharan purge. Well, survivor no longer...

With the way clear, the party is ready to venture deeper, to the lowest level of the tower, buried for centuries!

  • Experience from Encounters:
    • 1 Skittering Maw (1600)
    • 7 Black Widow spiders (4 killed, 3 escaped: 320)
    • 3 Carcass Scavengers (405)
    • 15 lizardmen (dominated or killed: 525)
    • 6 Greater Thrassians (dominated or killed: 840)
    • 1 Thrassian Overlord (2500)
  • Experience from treasure: (none, only magical items)
  • Experience for each PC (Rig, Caranthir, Gróin, Sorvald, Craydette, ?Darklord, ?Polydoctorate): 495
  • Experience for each Henchbeing (Noona, Midnight, Gimli, Lucille, Laurita, Herman, Baelnar, Kurt, Alun, ?Venturer, ?Wolfwere): 248

Additionally, there were some various potions picked up, plus the Staff of Stork's Blessing, and a strange, magical, iron crown...

Friday, April 13, 2018

Sellouts (READ THIS FOR XP)

Seachdamh 22, 6639; next holiday is Guard's Day, 8/3

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

Gróin, Caranthir, Rig, Mor Gibs, as well as Elenora, Laurita, Herman, Baelnar, Midnight, and Noona, decided to travel west to find the treasure there. The vest first day, they were discovered by a group of chaotic adventurers! The first hint was a loud buzzing that rapidly grew nearer.. and the next was when the flying carpet holding Gróin's henchmen fell out of the sky! It seemed that one group in an armored flying machine was attacking from the front, while a second group attempted to fight the stragglers. Caranthir and Gróin dove to rescue the falling henchmen, then turned to fire at the attackers. The attackers were, unfortunately, outclassed; their flying machine was destroyed, though luckily it held a smaller craft inside. The occupants fired at Gróin, finding him utterly invincible, and were soon taken out by Caranthir's breath, Gróin's super-boulders, and the occasional blast from Mor Gibs. Once the battle was over, they charmed the final man - an explorer - and looted the bodies. I'll list the items, etc. at the end, for the sake of brevity.

Luckily, an explorer is great at getting away from things like specters, which is just what the party did. Trying to keep from getting bogged down by battles, especially double-level-draining ones, they party fled onward. The next day, they smashed a bunch of skeletons, and got their hands on the treasure: a cool 25,000 gp!

Returning, they flew on past dire bugbears, purple worms, and throghrin, eventually landing in the Northern City to sell off their stuff, and get all their magical items tested (also listed at the end).

Waltzing on past a huge brigand camp and some undrground ankhegs, they reached Caranthir's stronghold after 5 days of travel. On the way, Caranthir celebrated his birthday!

With the treasure dealt with, it was now time to... enslave a tiny village? It seems so. Caranthir and Mor Gibs threatened, harassed, an ultimately killed the leader of a small nearby village, in an attempt to make a little more cash. As it turns out, tiny villages live hand-to-mouth, and have almost no resources. Who knew? Also in the "Who knew" line, if you kill innocent villagers, your Lawful god withdraws his support. Mor Gibs, Neutral, is now on a quest to become a follower of Loki...

Gróin, meanwhile, was approached by a strange creature: Danu, the mother-goddess! She told him the powers of the god-staff he carried, and begged that he remain Lawful, unlike so many of his friends. She suggested he visit an old friend - the wife of Dracul, dragon-lord.

With his new teleportation, Gróin teleported the group to another treasure (a cursed -3 plate armor), then to the Motherlodestone. After some experimentation - as well as being paid a significant amount of money (10k gp!) to teleport some mages to shoot lightning bolts at it - the party managed to get a bunch of copper, hammer it into a bulky wire, and wrap the scale with it. Then blast it with rather a lot of lightning! The stone crumbled to dust, and vanished. Another stone done!

That dealt with, the party considered their options for visiting the Spire... and finally, a heavily-buffed Gróin teleported himself there - a good half-mile above the spire itself. The Spire is a huge, smooth, black edifice, rising from the blasted landscape like a needle through fabric. At the top, staring down at an enormous undead army, were seven creatures: a Thrassian in full plate, an elf, a dwarf, three humans, and in the center, a figure wearing black armor. Having seen enough, Gróin returned home.

Then immediately left with Crados and Rig (and their 2 pets and 1 henchman) to go find a Fae henchman for him, and get some magical parts. A gnome directed them to the back of his garden, where an infestation of Spellwoods were wreaking havoc; Rig climbed into his mechanical crab, and set about smashing trees, while Craydos found fire to be quite effective. The trees dealt with, Craydos collected the remaining sticks, and carefully sealed them in his metamphoras.

For the sake of your XP and my spreadsheets and time, I'm going to assume that somewhere in there, Gróin sold off all his stuff, probably over several cities. The XP is listed below.

  • XP from Encounters:
    • NPC Party:
      • Kadir Hamadani (Male, level 10 Explorer) (2250)
      • Jerónimo Munoz (Male, level 10 Explorer) (2250)
      • Maulnar Underbrand (Male, level 8 Dwarven Machinist) (1600)
      • Finjy Fizzletossle Warblescheme (Male, level 8 Gnomish Mage) (1600)
      • Ýrem Salemi (Female, level 10 Thief) (2250)
      • Rhisiart Nelnueve (Male, level 10 Elven Spellsword) (2250)
    • 8 spectres (fled)
    • 25 skeletons (325)
    • dire bugbears (skipped)
    • caravan (skipped)
    • 3 purple worms (skipped)
    • 2 throghrin (skipped)
    • 60 brigands (skipped)
    • 4 ankhegs (skipped)
    • 1 village elder (5)
    • 1 scale (5000)
    • 6 spellwood (4920)
    • 21 spellwood twigs (147)
  • Total XP from Encounters: 17,350
  • XP from Treasure:
    • 14,000cp
    • 53,000sp
    • 23,000ep
    • 9,000gp
    • 20,000gp
    • 6 moonstone worth 300gp
    • 2 wrought platinum worth 200gp
    • 6 zircon worth 450gp
    • 2 diamond worth 2,000gp
    • 5 wrought silver studded with turquoise worth 5,000gp
    • 5 topaz worth 2,500gp
    • 7 wrought copper worth 70gp
  • Total XP from Treasure: 92830
  • XP from selling... well, everything: a lot
  • Caranthir: 40046
  • Gróin: 41000
  • Mor Gibs: 30005
  • Sorvald: 3224
  • Rig Bigny: 1733
  • Craydos: 9702
  • Elenora: 26656
  • Reah, Luce, Gimli: 10042
  • Laurita, Herman, Baelnar: 27610
  • Pentzkin: 6940
  • Midnight & Noona: 1343

Also, last but not least, magical stuff. This is everything since the trolls that I haven't otherwise posted about: Potion of Growth, Elven Cloak, Shield +1, Sword +1 / +2 versus spell casters, Spear +2, Ancient Zaharan Divine scroll with 2 spell(s) (lvl 3 Cure Blindness; lvl 3 Detect Curse), Crystal Ball, Sword +1, Spell Book in Zaharan with Charm Person, Detect Secret Doors, Fly, Polymorph Self, Unseen Servant, Invisibility, Lightning Bolt, Giant Strength, Hold Portal, Detect Evil, Water Breathing, Magic Carpet, Magic Mouth, Gust of Wind, Holy Water (1 pint), Wand of Magic Missiles (8 charges), Bag of Holding, War Hammer +1, Potion of Delusion (Philter of Love), Rod of Cancellation (1 charge), Cloak of Protection (+1), Spell Book in Elvish with Ventriloquism, Stinking Cloud, Protection from Good Sustained, Wall of Fire, Feeblemind, Summon Berserkers, Uncanny Gyration, Water Breathing, Scry, Panic, Light reversed, Phantasmal Force, Infravision, Dimension Door, -3 cursed plate (with curse-hiding).

And from Craydos's fight: Potion of Fire Resistance, Potion of Healing, Potion of Super-Heroism, Scroll of Ward against Undead, Short Sword +1, Life Drinker, Shield +1, Potion of Clairaudience, Scroll of Ward against Lycanthropes, Sword +1, Sword +1, +2 versus lycanthropes, Potion of Super-Heroism, Scroll of Divine Spells (Written in Classical Auran): Cure Major Wounds* (3rd lvl), Potion of Flying, Scroll of Ward against Undead, Potion of Polymorph, Wand of Detecting Enemies (5 charges), Potion of Gaseous Form, Potion of Longevity, Scroll of Ward against Undead, Sword -1 (cursed).

Finally, there's rather a lot of gold laying about; the gold share is as follows:

  • Caranthir: 24643
  • Gróin: 26073
  • Mor Gibs: 9581
  • Sorvald: 4836
  • Rig Bigny: 1430
  • Craydos: 11011

Whew!

Friday, February 9, 2018

The Pointless Tower: Death of a God

Dara 13-15; next holiday, Darkest Day, Dara 35.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker

Last we left them, the party was on the third level - a swampland. They explored a bit, and dealt with a Kelpie (a horse-like water creature). Then, they ran into nine lizardmen, camped on one of the larger islands. Quetgar was welcomed with open arms, and the rest of the party by association. Quetgar (and the others that spoke Thrassian) knew one thing for certain: these lizardmen were redneck! Their accent had such a twang in it, banjos were unnecessary. They spat into the swamp, had a boat up on blocks in their front yard, drank gray liquid-analogue they called "Swampshine" from a jug, and called each other the Thrassian equivalent of Jimmy-Bob, Mary-Beth, and Bubba. They even brought out instruments and gave a rousing performance of "Mama done raised me good" and "Muh Boat Sank When I Ran Over Muh Pet Gator," which Quetgar was kind enough not to translate. Quetgar thought it was real down home, while everyone else just tried not to lose their lunch when Mama grinned. Mama... was not a looker.

In friendly territory, the group decided to rest; Gróin built a wooden hut, and they slept in relative peace. The next... well, morning is a strong word; the light never really changed much from "darkish" to "grayish". After some friendly warnings, they left the lizardmen to continue on.

Past the lizardmen camp was the old lizardmen camp, complete with sunken boats, followed by a marshy dam. A few of the group picked up leeches, and had to smash the ugly things. A cloud of Stirge ("Skeeters") on the following island were dealt with handily by Caranthir's freezing breath. However, the black pudding that slithered out of the water was much harder to deal with. Caranthir ferried everyone to the next island as Gróin and his priestess burned the slimy thing to dust.

The next island had a large hut on it, and inside the hut were six Greater Thrassians and a Hag. After some negotiations, they began a pitched battle, which (of course) resulted in the deaths of the lizardmen and hag. The building cleared, they continued across a flat bridge to the final island. As the last of them crossed, the bridge was pulled back, and sank into the swamp...

A man leaned against a boat, smoking a long pipe; an elf, in fact. As he applauded, Caranthir (in Draconic) addressed him. The elf responded with a formal greeting, and greeted each of the party in turn, in their own native language. "You fight well! And hardly a smudge on the lot of you - well, at least the dwarf. The rest of you may need a bit of a shower!"

And with those words, a breeze kicked up, and tepid water rained down from the nearby trees, drenching them. The elf nearly fell over laughing. Finally, wiping a tear from his eye, he sighed. "Ah, but you've come to hear my story, no doubt. I am Manannán, Trickster God of the Elves and Gnomes," he said with a bow. "Loki, a rapscallion if ever I know one, hurled an uncouth creature into my realm. It seemed to keep to itself, but finally, I realized the Fair Folk had all but vanished from the swamps. I cursed the day I let the creature live, but in the time I lay idle, it grew stronger. I doubted I could best it in single combat, so I offered it a deal. It had eaten or driven off most of my followers here, so I suggested it find a greater host, and sent it east, to the towns of men. They like killing things over there, I'm sure it all worked out just fine."

For a moment, the trickster looked almost sad. "I know it spread wrath and ruin, for that is what it spread here, but I was not strong enough, and though I raised an army of the fallen, something tells me it would have turned them against me. Oh, which reminds me, there was supposed to be some sort of battle! Hold on a moment."

Green mists flowed across the bog, as a form stepped out of the swampy water... it was draped in kelp and swamp-weeds, though its form was familiar - a Mummy! A... swamp mummy? Laurita Gomez stepped forward, brandishing her holy item, and yelled, "Begone!" as holy light flowed from her grasp. The mummy raised its arms to shield itself from the light, and slowly sank back into the mire from which it came.

Manannán cheered. "Thank goodness that's over with. Well, I'm off!" He flipped his boat over, climbed into it, and sailed into the mists, leaving behind a small stoppered vial of faintly-glowing red liquid. One of the trees bent into a staircase, and so the party climbed...

The top of the stair was stone; after exiting some sort of entry area, the party came upon the withered husk of a great copper dragon, pressed against a wall, its head covered by its decaying claws. Its hide was covered in crude, cruel, and inflammatory words of a very anti-dragon nature. Even non-dragons found the words offensive, and Caranthir was incensed. Gróin, at Caranthir's insistence, Spoke with Dead. The dragon's voice issued forth immediately, groaning and crying out. Caranthir asked, "What happened to you?" and the creature answered, "Killed, by the great darkness!" Caranthir asked, "Do you want to be resurrected?" and the dragon's corpse actually shuddered. The party could hear the bones shaking and the creature's voicebox tearing as it screamed, "NO NO NO NO NO NO!!" over and over again. Finally, Caranthir asked if the creature that killed it could be defeated, and it answered, "No, flee, FLEE!"

A little unsettled by what could make a venerable dragon terrified, even after death, the party continued on. The passage to the right seemed to be blocked off with towering green crystals that ran ceiling to floor; a small alcove contained a few copper coins, and a single lightning-bolt shaped wand. In the passage to the left, a few heard a dripping sound, but couldn't place the source. They found a blocked door in a chamber, and Caranthir immediately removed the board blocked it. Then, realizing how that could go terribly wrong, he quickly replaced it. Looking through the wood, he saw only stone behind it. Whew.

Next was a stairwell; the Fury, Gimli, was sent to explore, but came back in a moment - it was blocked at the bottom. Then came a room, with a stone golem with green eyes inside... and a forcefield of some kind, blocking the path. The golem was quickly dealt with, and the forcefield dropped as the golem's eyes shattered. Then, a fighter, who was quickly killed; the shield he was holding broke into dust, and the next forcefield dropped. However, a few seconds later, the man's body rose again as a zombie!

Finishing off the creature a second time, the party continued on. In the third room was... darkness. After contemplating how to find what was in the room, Gróin cast Continual Light... which cancelled out the Continual Darkness spell. The room was otherwise empty. The fourth room contained nothing but a single, small cube - a cube of force! Quetgar happily picked it up, but as soon as the cube reached the doorway, it shattered. The fifth room contained a staff, and as soon as the party entered the room, they felt themselves become the target of a Bane curse. Oddly, there was no more forcefield; the party looked at the next room, which contained great gears behind thick glass, and a single steel pole, with wires running to the wall. The last room's door was filled with a dazzling disintegration field. It was impassable, even with a protection spell, as there was a stone wall just behind it.

Gibs fired the wand at the metal pole, and lightning arced to the tip. Lights flickered, and the gears began to move.

Just beyond the seven rooms was another stairway, blocked again; another set of massive doors, and leading into (presumably) the inner room, a pair of doors with seven runes. Yet another blocked stairway, then several rooms that were empty, or filled with... strange things. One held a man, eating the rotting corpses from a pile of bodies; another held four men, who stared at the group with empty eyes, then attacked. The four men, once slain, rose again as zombies. The eating man, Caranthir slew, and he rasped, "Thank you..." as he died.

Finally, they returned to the last two puzzles. Gróin, remarking that perhaps the room was a puzzle like the light/dark room, cast Bless; the staff cracked in two, and the Bane curse was lifted. And, with that, the final puzzle finished itself; the disintegration field vanished, and the stone door behind it slid into the wall, leaving only some musty old books of little value. Likewise, the final two runes on the door went out, and it was easily pushed open.

Looking into the main room, the party finally realized what this building was - a cathedral! The main chapel was filled with broken things - broken pews, broken glass, and broken people. Bones are strew across the floor. At the center of the floor, a sunken depression was filled with dark blood. At the end of the room was a large altar, and a man, slumped over it, his hands hanging down as blood dripped off his fingers. His eyes were wide and unblinking. As the party entered, he suddenly jerked upright like a marionette on a string, burst into an impossibly loud laugh, and began to babble, "He told me... He promised me... power! Wealth! Wine, women, and song! HAHAHA! But he lied Lied LIED! TRICKERY! Foolish mortal, FOOLISH MORTAL! Death, death, and blood on my hands," as he looked down at them. "I lead them, I brought them, I called them and they came, and death, DEATH is what they have now! And I have naught but ETERNAL TORMENT! Power, oh yes, wealth, certainly, but CURSED I am to live here! ETERNAL SUFFERING! And you," he cried, pointing at the party, each member in turn, "You come here, for power, for wealth, but at what COST!"

He looked towards the sky, pointing up, and screamed, "I bring no more sacrifices!" then at the party, "FLEE, OR FACE ETERNAL TORMENT!"

And with that, he fired a lightning bolt from his hand. The others attacked, quickly killing him, as he slapped ineffectually against their armor. He dropped a fireball, then was brought down. He body quickly burst into flame, and was burned to ash... then rose again, stepping out of the blood in the middle of the floor! The others quickly fired all they had at him, as he fired fireballs at them (even after he had been hit!). Gróin cast Bless on the altar as Rig tossed Holy Water onto it. The man suddenly dropped to his knees, sobbing, as the power of the altar lessened its hold on him. "I'm sorry... I'm sorry... please... I'm so sorry," he cried, his tears mixing with the blood pooling around him. Gróin, realizing what that may mean, nodded toward him, and Laurita stepped forward. She prayed, and with her hand on his head, asked if he was truly repentant; the man nodded, miserably. She intoned a spell of forgiveness - Atonement - and immediately, the blood from the pool flowed away from him. He stood, a new light in his eyes... and then immediately flash-burned to ash.

The other explored, finding two rooms filled with gold , gems, and magical treasure. Gróin and the others scooped up the magical stuff, and sent Gimli to see what was in the third room. He returned, nonplussed, and mentioned that it was wet, and there was some scroll hanging on the wall.

Rig, Caranthir, Rhea, Elenora, Gróin, Laurita, and Quetgar crowded into the small room. Quetgar felt a drip of something cold hit his cheek (and, oddly, felt himself heal slightly). He looked up... and froze. Above them was a man, a young man, dressed in simple garb, wearing winged shoes, with an oak staff strapped to his arm. Hooks embedded in his flesh held him to the ceiling, as pinkish blood dripped from the hole in his chest where his heart used to be. It was his blood that was feeding the altar. And not just any blood. The blood of a god. This, then, was the Neutral god of Mareten, Viatoremus, the god of tricks, travelling, and treasure. What's more... that meant that the party was, at that moment, standing where someone had killed a god. This was once the neutral god of what is arguably the most powerful trio of gods in Mor-Thir, and he is dead. Not temporarily vanquished, not banished, not returned to the eternal plane, but DEAD. The party made a collective fear check at -20 and, of course, failed horribly.

Once they collected themselves, Caranthir realized what the vials contained - blood, from each of the gods (yes, Loki claimed it was his tears, but he's a trickster, what do you expect?). He had the party dump the vials into the flowing blood, and a moment later, they heard a CRACK as the altar split in two. Suddenly, the oppressive atmosphere was gone.

Caranthir saw the scroll Gimli had mentioned, and looked over it... and with that, he felt the compulsion to read it:

The Prophecy is Read, and woe to he, whose lips its foul words cross
But harken still, despite evil chill, for these words may stem your loss.
The Spirit of Doom to Mor-Thir comes, full power does it possess
In the scales of lore, it's power restored, no end in sight... unless...

The Protector of Hills defeated must fall, the Shield's bearer must die
The Revoker of Darkness must be bathed in light, and down the Weightless must fly
The Bringer of Undeath need be Blessed,
    and the Gatherer meet equal force
'Til alone at the end, the Cleanser will fail,
    and our warriors return to the Source

He continued reading, but the dark words that followed, no one understood. His lips began to blacked, and suddenly, he found himself, and the party, standing in the Street of the Gods.

Meanwhile... Midnight, Noona, Gimli, and Gibs were left staring at the treasure. Gimli and Gibs grabbed a bunch of gems and jewelry, then headed into the third room. As Gibs realized, and dealt with, the fact that he was standing in a room where a god had been killed... Gimli stole the god's shoes. And, in attempting to grab his staff, pulled the god from his hooks, and onto the floor. Placing his foot in the god's armpit, Gimli gave a good yank on the staff, and released it from its bindings. Gibs stared, open-mouthed. Gimli then pulled the scroll from the wall, and in turning it over, started to read it, with the same effect. Soon, Midnight, Noona, Gibs, and the confused Gimli were standing on the Street of the Gods as well. They turned to see the building behind them - the final building on the Chaotic end of the Street. It fell inward on itself, falling to dust, and leaving naught but a blackened slab.

Realizing this could be a bad place to stay, the party quickly left the Street, and found an expensive (and secure) inn to rest at. Along the way, they kept catching glances of red, black, and blue faces staring at them out of lampposts, or an elf with a long pipe winking at them, or a man dressed in a green-and-gold suit doffing his hat to them. Finally, they were able to rest. Quetgar stacked all the room's contents against the door, and slept fully dressed; Caranthir dumped all his treasure out on the floor, and slept on top of it.

Unfortunately, the treasure (at least half a million in gold, even platinum) was gone; scrying on it only showed foul creatures and horrible landscapes. Luckily, Gimli and Gibs managed to rescue a fair amount of stuff...

  • XP from Encounters: 22,686
    • 1 Kelpie (65)
    • 4 Leech, Giant (2280)
    • 8 Stirge (104)
    • 1 Black pudding (1,550)
    • 6 Lizardman, Greater (840)
    • 1 Hag (3100)
    • 1 Mummy Lord (4200)
    • 1 stone golem (3900)
    • 1 lvl 14 fighter (3800)
    • 5 zombies (133)
    • 4 cursed fighters (104)
    • 1 cursed eater (10)
    • 1 cursed, powered man (2600)
  • XP from Treasure (once sold): 85,550
    • 36 jade carvings gods (7,200 gp)
    • 3 amethyst cylinder seals depicting religious scenes (3,600 gp)
    • 2 alexandrite (1,000 gp)
    • 1 sunset amethyst (750 gp)
    • 1 opal regalia (1,000 gp)
    • 1 diamond (1,000 gp)
    • 1 baroque pearl (2,000 gp)
    • 1 Black pearl (2,000 gp)
    • 1 amber regalia (2,000 gp)
    • 1 opal regalia (4,000 gp)
    • 2 flawless diamond (8,000 gp)
    • 1 amber regalia (7,000 gp)
    • 1 ruby regalia (7,000 gp)
    • 1 emerald (8,000 gp)
    • 5 platinum reliquaries with crystal panes (22,000gp)
    • 1 Gold studded with topaz regalia (9,000 gp)
  • Total XP: 108236
  • XP per PC: 13530
  • XP per Henchbeing: 6765

Oh right, magical treasure! The party collected: 10 Potions, a Scroll of Ward against Elementals, a Scroll of Ward against Lycanthropes, a Scroll of Ward against Undead, 6 other scrolls, 3 Treasure Maps, 5 Rings, 1 Rod, 2 Staffs, 3 Wands, a Cube, a pair of Boots, a Cloak, a Helm, a Barrel, a Necklace, 4 Swords, 1 Sling, 1 Spear, 1 Axe, 1 Leather Armor, 2 Plate Armor, 2 Shields, 6 Arrows, 7 Crossbow Bolts, and a second set of 4 Crossbow Bolts. Oh, and a staff and a set of shoes from a god. You know, the usual.

Thursday, December 14, 2017

Kill Them All

Deicheamh 12 - Deug 6, 6638; next holiday, Wintermas, Dara 1

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • [name], the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Gianna, a Gnomish Trickster

The party journeyed to both cities of the Northern Dwarves, aka Mountain Dwarves; in Dundrende Klippe, they sold the Eyes of Petrification and the library staff for a pretty penny. Caranthir picked up a henchman, a Dwarven Fury named Gimli Trollriver. Then, off they went, following the wise words of an elder dwarven librarian - one of the Seekers. He pointed them to the locations of a good few items, and told them a bit about the Instrumentalists. Eventually, the group set off for Norston, then from there to the capital of Mareten, Slohaven.

After murdering some wild goats along the way ("I said herd, not hurt them!"), the group made it to Slowhaven, albeit with a few stops due to bad weather. In Slohaven, the King rewarded them with 50,000 gp (which was scoffed at by Caranthir), and a pair of amulets. The amulets will safely teleport anyone to the location of the other amulet. He thanked them for a job well done, and the group let once again, this time for a quick jaunt across the sea to the (much warmer) island of Malvados.

Once there, the group took a few hours to rest and relax, then headed inland. They found a haughty man directing groups of workers; after a brief verbal battle, Quetgar turned him into a fine pink mist.

A few other workers sounded an alarm; as the battle was joined, most of the group used dust of disappearance to vanish outright, and crept in among the soldiers as they advanced. Mor Gibs, meanwhile, wished for a spell. A "Summon Battle Kraken" spell.

The battle, predictably, did not go well for the unprepared Instrumentalists. They were woefully outmatched, even with their high-level casters nuking hexes with fireballs, and getting off a lucky disintegrate on the Princess. Even so, they managed to wear down the party; when two tall, well-built men in white robes arrived and began firing both arcane and divine spells, Ms. Gibs decided to use the second of the wishes she had collected, and wished for everyone to be at full health and power. Instantly, the party - including the not-so-disintegrated Princess - were at full health, though stripped of any previous magical health or might. Gróin grumbled about losing health from that wish, but the others were pleased to be alive.

The battle continued; one of the dark Nobiran wonderworkers (for that is what they were) fired off a spell and mired the attacking bunker in sludgy mud, blocking exit or retreat; the other created a wall of flesh, which terrified poor Gibs until the Laurita Turned it, forcing the grasping hands to retreat back into the ground.

At this point, the wonderworkers were on the offensive. They were confident in their spellcasting, and had plenty of spell slots to fire off. And then... tragedy. From about 300 yards in the air, Mor Gibs summoned four berserkers. He aimed them at the Nobirans below... and struck his mark. With a scream and a splash, one of the wonderworkers was permanently mixed with the poor barbarians. The other wonderworker was dispatched by a renewed Quetgar, and suddenly, the battle was turned.

The remaining mages tried to run, but were all captured and eaten by Caranthir. A few soldiers managed to escape, and one of the high level clerics used some very expensive jewelry to protect himself, restore one of the wonderworker, and teleport away, bringing another, lower level cleric with him.

Shrewfully, the party realized that the disintegrated-then-restored princess was likely out of her contract a little early. Indeed, she was; death tends to do that. However, due to her not unpleasant handling, she decided she would stay on and assist them, at least for the time being, or until something better came up. Besides, that whole "ocean" thing really freaks her out, and she'd be glad to get a ride back across. Fae and water... don't mix. Except for trolls, but trolls are just weird.

The battle over, the party gleefully set about looting the ruins. The ruins, as it turned out, weren't as ruined as they might have seemed; though the outsides looked as if they would crumble away at a touch, the insides were surprisingly well maintained. Apart from a number of sleeping quarters and storage areas (which were ransacked for their contents: jewelry, gems, and other treasure, including of course cold, hard, cash), they discovered a number of heavily secured treasure rooms. While locks and metal doors might have slowed the team down, with no one left to harass them, they could take their time and really destroy those doors. Inside, they found piles of magical loot. Helpfully, most items were well labeled! That is, apart from a large room with a sign over the door: "Unsorted Magical Items". The items found are below. Every item listed is magical, and did not detect as evil, apart from the very first item on the list, which seemed to be quite chaotic:

  • Special Items:
    • The Motherlode stone (the gray scale)
    • The Pen of Artemis
    • Elrik's Water Boots
  • Weapons:
    • War Hammer +2
    • 2 War Hammer +1
    • 2 Sword +2
    • Sword +1, light 30' radius
    • 3 Sword +1, +3 versus summoned creatures
    • Sword +1, +2 versus spell casters
    • 7 Sword +1
    • Crossbow Bolts +1 (Quantity: 19)
    • 2 Bow +1
    • 3 Axe +1
  • Armor:
    • 4 Shield +1
    • 2 Shield +2
    • Plate Armor +2
    • Plate Armor +1
    • Leather Armor +2
    • 2 Leather Armor +1
    • Chain Mail Armor +1
    • Banded Plate Armor +1
  • Staffs and Wands:
    • Staff of Healing
    • Wand of Detecting Magic with 17 charges
    • Wand of Detecting Magic with 14 charges
    • Wand of Detecting Magic with 9 charges
    • Wand of Detecting Magic with 5 charges
    • Wand of Detecting Magic with 17 charges
    • Wand of Detecting Magic with 5 charges
  • Rings:
    • 3 Rings of Command Plant
    • Ring of Protection +1
    • Ring of Regeneration
    • Ring of Spell Storing, containing:
      • lvl 2: Glitterdust
      • lvl 3: Protection from Normal Missiles
      • lvl 5: Contact Other Plane
      • lvl 6: Disintegrate
    • Ring of Spell Storing, containing:
      • arcane lvl 2: Stinking Cloud
      • divine lvl 3: Cure Blindness
      • divine lvl 5: Create Food
  • Misc. Items:
    • Amulet versus Crystal Balls and ESP
    • Boots of Traveling and Springing
    • Crystal Ball
    • Cube of Frost Resistance
    • Drums of Panic
    • Elven Cloak
    • Flying Carpet
    • Medallion of ESP
    • Rope of Climbing
  • Potions:
    • Potion of Animal Control
    • Potion of Clairaudience
    • 2 Potions of Clairvoyance
    • Potion of Climbing
    • Potion of Diminution
    • Potion of Dragon Control
    • Potion of Fire Resistance
    • Potion of Giant Control
    • 2 Potions of Giant Strength
    • 2 Potions of Growth
    • 2 Potions of Healing
    • Potion of Heroism
    • Potion of Human Control
    • Potion of Levitation
    • Potion of Polymorph
    • 3 Potions of Speed
    • 2 Potions of Sweet Water
    • Potion of Treasure Finding
    • Potion of Water Breathing
    • Oil of Sharpness
    • Poison
  • Scrolls:
    • Scroll of Arcane Spells (Written in Ancient Zaharan): Sleep (1st lvl), Magic Mouth (1st lvl)
    • Scroll of Arcane Spells (Written in Nobiran): Levitate (2nd lvl)
    • Scroll of Arcane Spells (Written in Nobiran): Remove Curse* (4th lvl)
    • Scroll of Arcane Spells (Written in Nobiran): Wall of Iron (6th lvl)
    • Scroll of Arcane Spells (Written in Old Elven): Protection from Normal Missiles (3rd lvl)
    • Scroll of Divine Spells (Written in Common): Restore Life and Limb (5th lvl), Find Traps (2nd lvl)
    • Scroll of Divine Spells (Written in Dwarven): Snake Charm (2nd lvl), Glyph of Warding (3rd lvl), Detect Evil* (1st lvl), Flame Strike (5th lvl), Detect Evil* (1st lvl), Bless* (2nd lvl)
    • 4 Scrolls of Ward against Elementals
    • 8 Scrolls of Ward against Lycanthropes
    • 2 Scrolls of Ward against Undead
  • And 5 Treasure Maps.
  • Additionally, in the room of unmarked items:
    • 6 Crossbow Bolts
    • a Shield
    • Plate Armor
    • 4 Staffs
    • 3 rings
    • a Crystal Ball
    • 4 Helms
    • a pair of Bracers of Armor
    • 3 Potions
    • 2 Scrolls

Near the Motherlode stone was a sheaf of notes; most of it was quite illegible, but a few sections seemed at least slightly readable. The few readable lines say:

  • Odd interaction with metal/magic
  • [indecipherable] properties of magenetics?
  • Interaction with [smudged] HIGHLY reactive, suggest caution, and keep the blasted thing away from storms!
  • Impossible to attain samples, exterior is impervious to instruments
  • Copper?
  • Reversing the neutron flow doesn't even make sense, you [torn from attempted erasure] simple-minded [page is torn completely]
Additionally, there are a few piles of various alchemical supplies; glass jars, copper wiring and tubing, and shavings of various metals.

Gróin, eager to collect the full set, pulled on Elrik's boots. They fit snugly, warm and dry. As he stood, he suddenly found himself looking down on Elrik again. This time, Elrik was aboard a ship; a storm tossed it about, flinging it headlong into a rocky shore. Battered by the waves, Elrik clung to the ship's mast as the ship foundered. As the ship turned on its side, a huge wave caught it, slamming it through the shoals and tearing the ship into pieces! Elrik didn't wait for another wave; as the water streamed past, he ran through the shoals, jumping from jagged rock to jagged rock... and sometimes, it seemed, onto nothing but the water itself. Finally, he reached the shore, and threw his arms around a boulder. The wave crashed against the rocks behind him, leaving naught but a gentle splash by the time it reached him. For just a moment, as the tip of the wave touched the boots, there was a blue glow...

Elrik's Water Boots: provide Water Walking at will; additionally, provide complete immunity to magical water damage.

  • XP from Treasure: (weighing in at 762.5 stone)
    • Money:
      • 4000 Electrum weighing 4 stone
      • 5000 Gold weighing 5 stone
      • 5000 Platinum weighing 5 stone
    • Gems:
      • 2 Black pearl worth 2000gp, weighing 2/6 stone
      • 1 emerald worth 8000gp, weighing 1/6 stone
      • 1 ruby worth 1000gp, weighing 1/6 stone
    • Jewelry:
      • 18 amethyst cylinder seals depicting religious scenes, worth 1200gp, weighing 3 stone
      • 14 carved ivory netsuke and figurines worth 1000gp, weighing 2 2/6 stone
      • 2 emerald regalia worth 14500gp, weighing 2/6 stone
      • 1 topaz-studded gold regalia worth 5000gp, weighing 1/6 stone
      • 8 opal cameo portraits and intaglio erotic tableaux worth 800gp, weighing 1 2/6 stone
      • 6 platinum reliquaries with crystal panes worth 3000gp, weighing 1 stone
      • 1 diamond-studded platinum regalia worth 13000gp, weighing 1/6 stone
      • 1 ruby regalia worth 8000gp, weighing 1/6 stone
      • 1 Wrought orichalcum regalia worth 1000gp, weighing 1/6 stone
      • 199 jade carvings of heroes, monsters, and gods worth 39,800gp, weighing 33 1/6 stone
    • Other treasure:
      • 6 2HD monster carcasses worth 240gp, weighing 6 stone
      • 6 6HD monster carcasses worth 720gp, weighing 6 stone
      • 6 8HD monster carcasses worth 960gp, weighing 6 stone
      • 10 barrels of fine spirits or liquor worth 200gp, weighing 160 stone
      • 2 bundles of rare fur pelts worth 1000gp, weighing 10 stone
      • 2 crates of armor and weapons worth 450gp, weighing 20 stone
      • 2 crates of glassware worth 400gp, weighing 10 stone
      • 2 crates of monster parts worth 600gp, weighing 10 stone
      • 133 ingots of precious metals worth 39900gp, weighing 266 stone
      • 2 jars of spices worth 1600gp, weighing 2 stone
      • 350 monster feathers worth 1050gp, weighing 14 stone
      • 12 pieces of ivory worth 780gp, weighing 8 stone
      • 102 rare books worth 15300gp, weighing 51 stone
      • 5 rolls of silk worth 2000gp, weighing 20 stone
      • 117 typical fur capes worth 11700gp, weighing 117 stone
  • Total Treasure Worth (once sold): 232,200 gp
  • Total XP from Treasure, currently applicable: 57,000
  • XP from Encounters:
    • 13 goats (65)
    • 1 lvl 5 fighter (500)
    • 100 lvl 1 fighters (1600)
    • 10 lvl 6 mages (13200)
    • 5 lvl 9 dark clerics (12500)
    • 2 lvl 13 mages (10800)
    • 2 lvl 13 neutral clerics (8800)
    • 2 lvl 10 shamans (5900)
    • 2 lvl 12 Nobiran wonderworkers (13200)
  • Total experience: 123,565
  • XP per PC: 14,537
  • XP per Henchperson: 7,268

The rest of the experience will, as always, be rewarded upon the sale of the treasure.

Tuesday, November 14, 2017

Fairy Firing

Naoidheamh 29 - Deicheamh 4, 6638; next holiday, Wintermas, Dara 1

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Gianna, a Gnomish Trickster

In the City of the Northern People, the group sold rather a lot of their stuff; while they were waiting, they spoke with a rather large paladin, who agreed to hunt the undead Kraken and its vampire master come the spring. They also bought a few items from a certain gnomish marketeer, though once again opted to forego the Staff of Staff.

Finally, it was time to go. The party hurried straight to the Court of the Winter Fae, to hand over the letter given to them by the king. They left on Beastnight, avoiding most of the merriment.

Upon arriving in Fae territory, they were, indeed, given safe passage, and a place to sleep. The next morning, they were awoken by a knocking on the door. A messenger brought them something he claimed they ordered - a coat of chainmail. But such chainmail! The links were so small, it felt like cloth; it was so light, even a thief like Sorvald could wear it. Which he did. As he was putting it on, a letter fell out; on it was written, "Go to the Court of the Winter Fae, and accept the offer presented to you by the Queen."

Sorvald, however, saw the paper a bit differently; to him, while wearing the armor, the paper read, "You must keep this paper. Trust!"

In the "o" in the world "you" was a familiar symbol - that of the Seekers.

When they were summoned to the court, they company gave the letter to the Queen, who read it carefully, then handed it off to a courtier. Looking over the group carefully, she said, "Many seek power from the Queen of Elves; others seek revenge, or mercy, or redemption. I can grant all of those, of course, and more... but what is it you seek?" She looked from one to the other, listing off their inner desires: "Power, of course; battle... a nice ale... hmm. Perhaps I could offer a choice, then. A game?"

She gestured, and a form rose lazily out of the pile of rugs on the throne beside her. "Mmm... plaything, mother?"

The princess of the Winter Fae was, like her mother, radiantly beautiful. Playfully, she tiptoed down the steps. "Hmm... a game... I will grant you a thing of Power, in trade for... a life. Yes! Such a pretty thing, life. I will kill one of you, instantly, irreversibly; in trade, you will be granted a thing of Power, a object of Worth, one without equal. Do you agree to this bargain?"

As the others considered the offer, Sorvald saw the scrap of paper change, this time reading, "Accept. Sacrifice. TRUST." A different cortier brought out a scroll to sign, the bargain written upon it in triplicate: "In trade for instantly and irreversibly killing a member of your party, the Princess of the Winter Fae will bestow an item of Power upon the remaining members of said party." The courtier offered a slender knife, with which to prick the finger of the sacrifice, and bind the agreement in blood...

Sorvald volunteered (though, as Caranthir noted, he would have been picked anyway, poor fellow). After he pricked his finger to sign in blood, the princess did the same. And then, with a giggle, blasted him with a ray of death, instantly killing him. With a lick of cold flame, his body disintegrates until nothing remains. The armor fell, empty. The princess laughed, turning to her mother... who was already on her feet. She hissed, "Foolish girl!"

As the princess stopped, confused, there came a sharp crack! A few yards away, the cold floor creaked and groaned, then split open. A warm breeze drifted from the opening, and the sweet smell of summer flowers; suddenly, Sorvald stood up from the crack, completely whole (if somewhat exposed)!

The princess gasped, turning back to her mother, her eyes wild. "No... no! You... they cheated!"

The beautiful Winter Queen stood, and the room grew dark at the corners. A sharp blast of chill blew through the room. She gestured at her daughter, sending her from her presence, then with a bow, addressed the party in a calm, if somewhat frigid, voice. "My daughter has broken her promise. Her power is gone, and she is yours to do with as you will, her and her things, for 33 and 1/3 days. Her life is yours."

Slowly, the queen sat. A courtier came to escort the party to the princess's chambers. Inside, they found the princess, still lying where she flung herself on her bed. Around the room were a collection of magical items, which the party gleefully helped themselves to:

  • A necklace of adaptation
  • Elrik's Cloak: provides total immunity to cold/cold-based magic; additionally, leave no footprints in snow, and does not slip on ice.
  • The Graystaff: a narrow staff of granite and iron, it functions as a +1 staff, and allows casting of Unseen Servant at will, and Mass Invisibility and Nondetection once a day. Merely holding the staff causes detection spells, ESP, Scry, etc. targeting the user to fail, though the scry-er will know that the wielder is shielded. However, when using the staff, you will not be able to remember your dreams. The staff is flat on two sides, and rounded on the third. Usable by divine casters only. It grows and shrinks to fit its master.
  • Scroll of Arcane Spells (Written in Elven): Conjure Elemental (5th lvl), Magic Missile (1st lvl), Locate Object (2nd lvl), Control Weather (6th lvl)
  • A map to a "treasure hoard", found along the cliffs in the Wild Plains. A note written on the map in Fae reads, "Not worth the effort."
  • Potion of Shrinking
  • Potion of Sweet Water
  • Potion of Oil of Slipperiness
  • Wand of Fear, with 8 charges left in it.
  • A plain looking knife +4
  • A very, very nice looking woman's undergarment, casually hanging on a hook labeled, "Wonderbra."

Additionally, the wooden mail is +2, for a total of 2 stones at AC 6. The spell within has been used.

No XP or non-magical treasure was earned this time.

  • Remaining gp from treasure hauls, as yet unsold: 167000 XP
    • Caranthir, Quetgar, Gróin, Sorvald: 23782
    • Rig, GQ, Gianna: 12022
    • Elenora and Laurita: 11891
    • Midnight and Faufe: 6011

Friday, October 20, 2017

Not So Continual Light

Naoidheamh 24-25, 6638; next holiday, Beastnight, Naoidheamh 35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker
  • Gianna, a Gnomish Trickster

Climbing cautiously up the ladder, the party began looking around the room. The ceiling was much lower - only 20 ft. The room was filled with carefully organized crates and boxes. A summoned Hero poked around, and found something on the west side of the room - something very, very big! He managed to return with an emerald, and the party decided to retire for the night, in the hopes that they could regain their spells.

Overnight, there was a sudden, tremendous crash! And then another, and another - something was trying to smash its way into their insta-fort! Gróin let Quetgar out, and he tore into an iron golem! Gróin quickly reinforced the building.

Eventually, the great beast was destroyed... but a few hours later, a second golem dropped through the ceiling onto the stone structure, and smashed another fist into it. Quetgar tore into the new monster, shrugging off the molten bronze splashing out of it, and soon the creature was destroyed.

Finally, after sleeping in, the party decided to brave the upper room. As they lit Continual Light spells, a voice called out to them. It was angry that they had killed his pet dragon. Caranthir refused to believe that the enormous dragon could be anyone's pet, and said as much. For the next several minutes, the party huddled together, throwing the occasional fireball or Continual Light - only to see the light being snuffed out, almost as fast as they could start them.

Finally, growing bolder, they struck out; they killed a vampire, and injured another. But then, they were assaulted by invisible creatures; fighting, they managed to destroy them, as well as several more vampires. But the main vampire was not visible, and no longer calling out taunts. Caution at the forefront, the party searched the room, finding doors in all four walls, but no sign of the vampire. They found four caskets, presumably for the four vampires, and a fifth, covered in gems, for the elder. Inside was a book - a diary, of sorts. It seems the vampire was not joking; he raised the dragon from birth. He was, in fact, the creator of the tower...

  • Experience from treasure:
    • 1,000 electrum coins (1 stone, 500 gold)
    • 4,000 gold coins (4 stone, 4,000 gold)
    • 5,000 platinum coins (5 stone, 25,000 gold)
    • 1 emerald (1/6 stone, 1000 gp)
    • 1 jacinth-studded gold regalia (1 stone, 11,000 gold)
    • 1 opal-studded silver jewelry (1/6 stone, 1,000 gold)
    • 1 platinum regalia encrusted with flawless blue diamonds (1 stone, 20,000 gold)
    • 1 platinum regalia encrusted with flawless black sapphires (1 stone, 60,000 gold)
    • 2 bags of loose tea (10 stone, 150 gold)
    • 450 casks of beer (3,600 stone, 4,500 gold)
    • 12 4'x4' magically locked chests (486 stone each; 5832 total)
  • Total experience from treasure hauls:
    • This haul: 127,150 XP
      • 14,128 XP each for Rig, Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna
      • 7,064 XP each for Midnight, Faufe, Elenora and Laurita
    • Last haul: 31,565 XP
      • 3,507 XP each for Rig, Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna
      • 1,754 XP for Midnight, Faufe, Elenora, and Laurita
    • Haul before that: 80,916 XP
      • 16,183 each for Caranthir, Quetgar, Gróin, and Sorvald
      • 8,092 for Elenora and Laurita
  • Total weight of treasure (not counting magical treasure, but counting previously gained treasure): 9778 st (you're going to need to leave some of this behind...)
  • Experience from encounters:
    • 1 Iron golem (5900)
    • 1 Bronze golem (4600)
    • 5 Invisible Stalker (5500)
    • 4 vampires (7360)
    • 1 ultra ancient vampire (fled; 3100)
  • Total experience from encounters: 26460
  • XP per PC: 2940
  • XP per henchman: 1470

Additionally, there were: 9 potions, 9 scrolls, a spear, a war hammer, a longbow, 2 staffs, 3 wands, 2 rods, 14 packets full of dust (separated into two groups), a pair of lenses in a box, 2 rings, and a large case.

Finally, there was an jet black box, wrapped in black cloth. Inside were the fingers and thumb from a hand, preserved in wax. One finger was wearing a plain metal ring...