Monday, March 4, 2019

So Two Old Gods Walk Into A Temple...

A'chiad 17, 6640

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, bat familiar
    • Clench, Wardog War-Badger
    • Midnight, Panther
    • Noona, Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Crolack, Thrassian Gladiator
    • Kurt Steinbacke, Dwarven Deep Monk
  • Saphira Moonstone, Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger
  • Aingeal Bàs Eleonara, Witch

In the strange BNaaN city at the point of the 'arrow', Crolack, Laurita, and Rig (along with their henchmen Herman, Baelnar, Noona, and Kurt) investigated the reports of an Old God being worshiped there. They found a temple - later known to be a temple to Wairangi, God of Pigs. The cleric outside freaked out at the sound of Laurita's talking club, and the men inside the building seemed loathe to give out any information, preferring to communicate via unanswered questions. Moving on, the group spoke to a cleric of another nearby temple - again to Wairangi, but this time Wairangi, God of Fools. Narrowly missing a face-full of pie laced with a rather nasty spell, they moved on.

They found a pub, thankfully rather more normal than the strange priests and worshipers of Wairangi, and ordered some stew, beer, and information (and learned that the local economy used Shells, worth about 2 copper each). The barkeep directed them to a local, who lead them to a house at the edge of the city - the house of a shaman, an elderly woman. She told them the way to Wairangi's main temple, but warned that the priests there were real, and likely to cause quite a bit of trouble for them.

Instead, the adventurers decided to head to the mountains, where another Old God was rumored to be worshiped. Teleporting near where they heard the temple was, they were quickly met by a group of griffons; Rig managed to talk his way out of fighting them. That night, they set up camp, but were interrupted near midnight as the sky rumbled and... cracked! The clouds sheared apart as if a massive earthquake were taking place! Rig and Baelnar were deafened by the roar, though thankfully only for an hour or so.

Traveling on in the morning, the keen eyes of the party spotted a handful of bugbears waiting to ambush them! They spoke, managing to communicate through spells, and convinced the bugbears that they were very powerful... through using the Godstaff to turn a pile of rocks into gems. They were lead inside the mountain, where they realized this was no small encampment - there were over 200 bugbears inside! They were taken to King Egrim, Dragon Slayer (with the skull of a dragon to prove it), an enormous bugbear - Dire Bugbear, actually. The king offered them a deal; he would help them on their mission, if they would help him kill a pair of storm giants. The party quickly agreed, and left... intending to never go near the giants at all! Hopefully they would never see the bugbears again...

After about half a day's walk, they finally made it to the temple, a massive structure on top of a mountain. The moment they stepped into the path carved up the side of the mountain, the wind stopped; somehow, through the shape of the path, the wind naturally blew around them. The dwarves marveled at the intricate details carved into the solid stone; everyone marveled at the impressive steps, carved at different heights, so everyone was comfortable walking up them. Even though the steps went on for nearly a mile, the walking seemed easy.

At the top of the steps, they found two massive doors. Knocking, they heard a gong-like boom; the doors were built such that even the lightest knock was amplified. Moments later, a small window in the doors opened, and two eyes peered out. After a moment of hemming and hawing, the voice greeted Laurita in Mehastan! She was somewhat startled, but quite happy to hear her native tongue. The man at the door then proceeded to greet each member of the party in their own native tongue - no mean feat, since Dark Dwarf is hardly well known! Satisfied that they meant no harm to the place, the man opened the doors. The doors rolled sideways, easily enough that he could move them with a single hand, even though they were easily 30 feet tall and 40 feet wide stone doors.

Inside, he asked that they store their weapons and magical items, as those were not allowed inside the temple. They did so, making sure to remove the items from the bag of holding just to show off. The man didn't seem terribly impressed.

Inside, they saw countless creatures, all steadily working on projects - carving, building, lifting and carrying all over the temple. Not only that, but beside the humans, elves, dwarves, and gnomes, there were numerous beastmen - goblins, orcs, even bugbears and trolls! The man lead them to a Hall he called the Hall of History, and hurried them through, explaining bits and pieces of the Hall to them. It was, as the name suggests, the stone-carved history of the temple. The beginning depicted the split from the mainland, well over a thousand years before; it continued, every 15 feet or so a full year of events. Some events were large, stretching into multiple years, while others were tiny, a few square inches of wall-space. They walked on for nearly 45 minutes as the hall wound around and down (that's 3 miles, if you're interested). Finally, at the bottom, they came to a dead end, where a group of workers were tunneling out the next portion. They were directed by a large man - a giant, really, at 10 feet tall, though without the proportions of a giant. He was swinging a massive hammer, though through careful flicks of his wrist, he controlled the impact beautifully, carving rough shapes out as he tunneled! A loud gong sounded as they reached the workers, and they put down their tools, packing up and cleaning the area. Their guide introduced them: Manu, The Hand of God, neutral god of labor, construction, and work ethic.

Somewhat stunned, the party greeted him, not having expected to meet an Old God working in a mine shaft - even one as beautiful as this. He laughed, and explained some of his work. With a mighty clap, he teleported everyone to the surface, where a huge meal was already prepared. He introduced them to another Old God: Burli, Lawful Old God of Health, Constitution, and Manliness. He was dressed in... well, traditional lumberjack attire. It seems he and a few of his followers had been clearing trees, farther down the mountain. Together, Burli and Manu explained why the Old Gods were so... well, small. The other gods the party had met were huge, towering creatures.

The Old Gods were the prototypes, extensions of the very foundation of the world, individual personifications of characters themselves. They built the world, and shaped its foundations, but left the actual development and oversight to others. They gave up their mighty forms for something a little more practical, and gave up their hordes of righteous followers for the chance to actually be a part of the world. Unlike the gods the party had met previously, the Old Gods can act directly on the world, rather than being forced to act through their followers. As evidenced by the huge Temple that Manu is still building. Unfortunately, some of the chaotic Old Gods refused to give up their power, and stuck around causing trouble. Wairangi was one, but Manu and Burli kept him in check.

After a long discussion, where the Old Gods asked after Kaos (and if he still had Manu's Pick), and told stories of some of their old friends, they had a restful night's sleep in the temple, then said their goodbyes, gathered their stuff, and teleported to Nock, the more civilized city at the far end of the arrow... in the midst of a huge storm!

List of Old Gods known and met:

  • Lawful Old Gods
    • Old Mother, supposedly a six-legged cow, and Goddess of Earth, Strength, and Cattle
    • Chaos, God of Order and Intelligence
    • Odin, God of Wisdom and...?
    • Burli, God of Health, Constitution, and Manliness
    • Gyda Dyn (Glance Left, Glance Right), God of Thieves, Conmen, Charisma, and Get Rich Quick Schemes
  • Neutral Old Gods:
    • Manu, The Hand of God, god of labor, construction, and work ethic
    • Hinengaro, God of Mathematics, Science, and Truth-Seeking
    • Moenga Moe, God of ...?
  • Chaotic Old Gods
    • Wairangi, the Fool, Old God of fools, pigs, and ignorance
    • Sof Zamd, God of Sand, Feebleness, Heatstroke, and Dehydration
  • Additional not-so-old-gods
    • Ooze Becky, Cubic Grace, Who Digests The World, goddess of... well, whatever gelatinous cubes are goddesses of
    • Görünmez, the Unseen One, god of Invisibility, Minding Your Own Business, and Staying Home.
  • XP from Encounters:
    • 8 Griffons (3520)
    • A huge village of bugbears (none; escaped)
  • Additional XP from (knowingly) meeting Old Gods: 1000 XP each PC, 500 XP each henchman
  • XP for each PC (Crolack, Laurita, and Rig): 1704
  • XP for each henchman (Herman, Baelnar, Noona, and Kurt): 852

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